[Wesnoth-bugs] [bug #13244] clones of units when recalling, not at start.

2009-03-22 Thread anonymous
URL: Summary: clones of units when recalling, not at start. Project: Battle for Wesnoth Submitted by: None Submitted on: Monday 03/23/2009 at 06:14 CET Category: Bug Severity:

[Wesnoth-bugs] [bug #13243] Choosing race with random leader appears to be random faction

2009-03-22 Thread Ali El Gariani
Update of bug #13243 (project wesnoth): Status:None => Confirmed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #13243] Choosing race with random leader appears to be random faction

2009-03-22 Thread Michael Ebert
URL: Summary: Choosing race with random leader appears to be random faction Project: Battle for Wesnoth Submitted by: tesafilmchen Submitted on: Montag 23.03.2009 um 00:43 Category: Bug

[Wesnoth-bugs] [bug #13242] graphics bug with shaman/forest/orc scout

2009-03-22 Thread Ali El Gariani
Follow-up Comment #1, bug #13242 (project wesnoth): No screenshot attached :-/ ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Wesnoth-bugs] [patch #1138] Poisoning Improvements

2009-03-22 Thread Burkay Ozdemir
Follow-up Comment #2, patch #1138 (project wesnoth): Check for regeneration units fixed,all other formulas deleted from scenario-formula.cfg because i found the cause of errors that i took is other formulas... ___ Reply to this item at:

[Wesnoth-bugs] [patch #1138] Poisoning Improvements

2009-03-22 Thread Burkay Ozdemir
Additional Item Attachment, patch #1138 (project wesnoth): File name: changed_scenario.patch Size:1 KB File name: improve_poi.patch Size:1 KB ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #13242] graphics bug with shaman/forest/orc scout

2009-03-22 Thread anonymous
URL: Summary: graphics bug with shaman/forest/orc scout Project: Battle for Wesnoth Submitted by: None Submitted on: Monday 03/23/2009 at 00:25 CET Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #13241] add a "recruiting" animation

2009-03-22 Thread Jérémy Rosen
URL: Summary: add a "recruiting" animation Project: Battle for Wesnoth Submitted by: boucman Submitted on: dimanche 22.03.2009 à 23:41 Category: Feature Request Severity: 3 - N

[Wesnoth-bugs] [bug #13230] provide a way for a formula to have a text float over hex (for debugging purposes)

2009-03-22 Thread Yurii Chernyi
Follow-up Comment #3, bug #13230 (project wesnoth): added doxygen comments replaced spaces with tabs (file #5487) ___ Additional Item Attachment: File name: debug_float.2.diff Size:2 KB __

[Wesnoth-bugs] [bug #13240] No Transparenty on Units that stands into the water

2009-03-22 Thread anonymous
URL: Summary: No Transparenty on Units that stands into the water Project: Battle for Wesnoth Submitted by: None Submitted on: Sonntag 22.03.2009 um 23:09 CET Category: Bug Sev

[Wesnoth-bugs] [bug #13230] provide a way for a formula to have a text float over hex (for debugging purposes)

2009-03-22 Thread Jérémy Rosen
Update of bug #13230 (project wesnoth): Status: Fixed => In Progress ___ Follow-up Comment #2: reopened on request for crab, new version to be posted soon __

[Wesnoth-bugs] [patch #1138] Poisoning Improvements

2009-03-22 Thread Jérémy Rosen
Follow-up Comment #1, patch #1138 (project wesnoth): if(target.max_hitpoints - (target.max_hitpoints - target.hitpoints) > 5, that's equivalent to hitpoints > 5 you don't check for mechanical/regenerating units, it might be worth checking by now you need to add a changelog entry and

[Wesnoth-bugs] [bug #13239] Clicking on the Send statistics-button crashes the game

2009-03-22 Thread Peter Schaefer
URL: Summary: Clicking on the Send statistics-button crashes the game Project: Battle for Wesnoth Submitted by: redlteut Submitted on: Sonntag 22.03.2009 um 20:38 Category: Bug

[Wesnoth-bugs] [patch #1138] Poisoning Improvements

2009-03-22 Thread Burkay Ozdemir
URL: Summary: Poisoning Improvements Project: Battle for Wesnoth Submitted by: velory Submitted on: Sunday 03/22/2009 at 20:36 Priority: 5 - Normal Status: None

[Wesnoth-bugs] [bug #13238] Menu to select control of a side after someone leaves results in failure

2009-03-22 Thread skele
URL: Summary: Menu to select control of a side after someone leaves results in failure Project: Battle for Wesnoth Submitted by: skele Submitted on: Sunday 03/22/2009 at 20:29 Category: Bug

[Wesnoth-bugs] [patch #1120] Enabling Lua in WML events

2009-03-22 Thread Guillaume Melquiond
Update of patch #1120 (project wesnoth): Status: In Progress => Done ___ Follow-up Comment #14: Last update before applying the patch. (file #5482, file #5483)

[Wesnoth-bugs] [bug #13172] Print coordinates to stdout

2009-03-22 Thread Tomasz Śniatowski
Update of bug #13172 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #13236] Load only a certain area of a gamemap

2009-03-22 Thread Tomasz Śniatowski
Update of bug #13236 (project wesnoth): Item Group:None => None of the others Assigned to:None => ilor ___ Reply to this item at:

[Wesnoth-bugs] [bug #12776] Multiple team names

2009-03-22 Thread Fabian Müller
Update of bug #12776 (project wesnoth): Severity:1 - Wish => 3 - Normal Priority: 1 - Later => 5 - Normal ___ Follow-up Comment #1: This feature would

[Wesnoth-bugs] [bug #13236] Load only a certain area of a gamemap

2009-03-22 Thread Fabian Müller
URL: Summary: Load only a certain area of a gamemap Project: Battle for Wesnoth Submitted by: fendrin Submitted on: Sonntag 22.03.2009 um 11:10 Category: Feature Request Severi

[Wesnoth-bugs] [patch #1137] run_file - ability to run .fai file directly from in-game console.

2009-03-22 Thread Yurii Chernyi
Follow-up Comment #3, patch #1137 (project wesnoth): fixed according to comments of boucman, mordante, silene removed hardcoded dir location. used read_file directly. const-ref-ied create_optional_formula_arguments added a few const- specifiers added doxygen comments. (file #5481) __

[Wesnoth-bugs] [bug #13234] Wrong borders on the "Ka'lian under attack" map, campaign: Legend of Wesmere

2009-03-22 Thread Fabian Müller
Update of bug #13234 (project wesnoth): Status:None => Confirmed ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [patch #1137] run_file - ability to run .fai file directly from in-game console.

2009-03-22 Thread Mark de Wever
Follow-up Comment #2, patch #1137 (project wesnoth): I've reviewed your patch and some remarks please use doxygen comments for the run_file_function class so it shows up at http://devdocs.wesnoth.org I understand we confused you with the hardcoded or not problem and you didn't know what to do. S

[Wesnoth-bugs] [bug #13232] In attack dialog names clash with hit HP/EP

2009-03-22 Thread Mark de Wever
Update of bug #13232 (project wesnoth): Status:None => Postponed Assigned to:None => mordante ___ Follow-up Comment #1: Thanks for the rep

[Wesnoth-bugs] [patch #1137] run_file - ability to run .fai file directly from in-game console.

2009-03-22 Thread Jérémy Rosen
Update of patch #1137 (project wesnoth): Assigned to:None => mordante ___ Reply to this item at: ___ Message po