[Wesnoth-bugs] [bug #19314] having both a mutli-turn move and a whiteboard move planned generates an OOS

2012-01-21 Thread anonymous
URL: Summary: having both a mutli-turn move and a whiteboard move planned generates an OOS Project: Battle for Wesnoth Submitted by: None Submitted on: Sat 21 Jan 2012 07:12:00 PM UTC Category

[Wesnoth-bugs] [bug #19314] having both a mutli-turn move and a whiteboard move planned generates an OOS

2012-01-21 Thread Anonymissimus
Update of bug #19314 (project wesnoth): Assigned to:None => gabba ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #6730] reset selected unit in hotseat games

2012-01-21 Thread Simon Forsyth
Update of bug #6730 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #3: It is definitely fi

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-21 Thread Iurii Chernyi
Update of bug #19258 (project wesnoth): Status:None => Confirmed Assigned to:None => crab ___ Reply to this item at:

[Wesnoth-bugs] [bug #14401] Graphic bug (in LOW-3): Buttons (Menu, Actions, End Turn) are drawn too late.

2012-01-21 Thread Simon Forsyth
Follow-up Comment #3, bug #14401 (project wesnoth): Changes to LoW cause this error not to appear any more. ___ Reply to this item at: ___ Message sent via/by G

[Wesnoth-bugs] [bug #16120] graphics smear with shroud

2012-01-21 Thread Simon Forsyth
Update of bug #16120 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #3: I can no longer reproduce these smears in 1.9, while I could in 1.8. I therefore consider this

[Wesnoth-bugs] [bug #16120] graphics smear with shroud

2012-01-21 Thread Simon Forsyth
Update of bug #16120 (project wesnoth): Assigned to:None => alarantalara ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #19222] After 'delete planned action', the unit is almost invisible

2012-01-21 Thread Gabriel Morin
Update of bug #19222 (project wesnoth): Status: Confirmed => Fixed ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [bug #19135] segfault in executing whiteboard moves - unit leveled after attack

2012-01-21 Thread Gabriel Morin
Update of bug #19135 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [bug #18635] Percentage not displayed for units selected at their future position

2012-01-21 Thread Gabriel Morin
Update of bug #18635 (project wesnoth): Status: Confirmed => Fixed ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-21 Thread Iurii Chernyi
Update of bug #19258 (project wesnoth): Status: Confirmed => Postponed ___ Follow-up Comment #6: as an easy way to test: add to Den of Onis MP scenario: [event] name = side 1 turn 2

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-21 Thread Iurii Chernyi
Follow-up Comment #7, bug #19258 (project wesnoth): a workaround for the easy case: just add [variables] disable_replay_corruption="yes" [/variables] to the [scenario] (if there is at least one variable defined in scenario, the variables block won't be overwritten by save/load/save) __

[Wesnoth-bugs] [bug #19314] having both a mutli-turn move and a whiteboard move planned generates an OOS

2012-01-21 Thread Gabriel Morin
Update of bug #19314 (project wesnoth): Status:None => Works For Me ___ Follow-up Comment #1: Thanks for the report; I did some tests but was unable to reproduce it. Could you please detail

[Wesnoth-bugs] [bug #19302] Lobby doesn't refresh games list properly

2012-01-21 Thread Galen Brooks
Follow-up Comment #2, bug #19302 (project wesnoth): I can confirm this. Additionally, once one or both clients have quit the game, simple chatting breaks. One client may see all messages doubled, and the other sees nothing at all. ___