[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2012-01-27 Thread Ignacio R. Morelle
Follow-up Comment #17, bug #17961 (project wesnoth): I just realized that the scaling algorithm also makes the titlescreen background look terrible with jagged text edges on 800x600 (I normally use 1280x800, which displays a completely unrelated problem). Attached a screenshot of the titlescreen

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2012-01-27 Thread Ignacio R. Morelle
Follow-up Comment #18, bug #17961 (project wesnoth): Also attaching a 1.8 screenshot for reference. (file #14842) ___ Additional Item Attachment: File name: map-scaling-wesnoth-1.8.jpgSize:204 KB

[Wesnoth-bugs] [bug #19335] -preprocess doesn't take in account preprocessor's errors

2012-01-27 Thread Timotei
URL: Summary: -preprocess doesn't take in account preprocessor's errors Project: Battle for Wesnoth Submitted by: timotei Submitted on: Fri 27 Jan 2012 11:55:32 AM EET Category: Bug

[Wesnoth-bugs] [bug #17244] Sometimes all the keyboard shortcuts stop responding

2012-01-27 Thread J Tyne
Follow-up Comment #8, bug #17244 (project wesnoth): Is this possibly a duplicate of bug #17868? (Well, given the original submission dates, I suppose that one would have to be considered a duplicate of this.) Anyway, when I've encountered this, I have not needed to press multiple keys or spam a

[Wesnoth-bugs] [bug #19334] ON_SIGHTING macro too often blocking undo

2012-01-27 Thread Lari Nieminen
Update of bug #19334 (project wesnoth): Status:None => Fixed Assigned to:None => zookeeper ___ Reply to this item at:

[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-01-27 Thread Anonymissimus
URL: Summary: segfault when [kill]ing during creation animation Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Sat 28 Jan 2012 12:20:51 AM GMT Category: Bug

[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-01-27 Thread Anonymissimus
Follow-up Comment #1, bug #19340 (project wesnoth): Playing a bit more with it, I notice that right-lick menues are disabled during a normal attack animation, while I can get a crash by using the command line as well. During the debug creation animation, right-lick menus are available however. H

[Wesnoth-bugs] [bug #10978] Ability to Change Difficulty Mid-Campaign

2012-01-27 Thread Fabian Müller
Update of bug #10978 (project wesnoth): Assigned to:None => fendrin ___ Reply to this item at: ___ Message sen