[Wesnoth-bugs] [bug #21785] GUI2 assertion failure in grid.cpp

2014-03-12 Thread Eli Dupree
URL: Summary: GUI2 assertion failure in grid.cpp Project: Battle for Wesnoth Submitted by: elvish_pillager Submitted on: Wed 12 Mar 2014 07:22:04 AM UTC Category: Bug Severity:

[Wesnoth-bugs] [patch #4596] add a number box widget for numerical input

2014-03-12 Thread B. Lipka
Follow-up Comment #3, patch #4596 (project wesnoth): In the Vim patch, a space is missing from between listbox and multi_page. There's also a lot of tags missing (the absence of [row] and [column] is the most prominent since these are very often used). I attached the output of 'grep "\[[a-z,_,-]*

[Wesnoth-bugs] [patch #4596] add a number box widget for numerical input

2014-03-12 Thread Sebastia Kölle
Follow-up Comment #4, patch #4596 (project wesnoth): Thanks for testing! I merged the three tag lists (adding 4 entries to lipk's list) and added another patch for Vim. I also added the indentation of some macros in lobby_main that lipk's grep pointed to. I can easily exclude these changes from

[Wesnoth-bugs] [patch #4596] add a number box widget for numerical input

2014-03-12 Thread B. Lipka
Follow-up Comment #5, patch #4596 (project wesnoth): There's an invalid ("gridrow") entry in the taglist. Also, if you mention the grep command in the syntax file, you might want to append an -o flag since that actually outputs a much better formatted list than what I gave you :) Otherwise (the V

[Wesnoth-bugs] [bug #21786] image_mod effect palettes pollute namespace until user quits wesnoth

2014-03-12 Thread Eli Dupree
URL: Summary: image_mod effect palettes pollute namespace until user quits wesnoth Project: Battle for Wesnoth Submitted by: elvish_pillager Submitted on: Wed 12 Mar 2014 06:36:25 PM UTC Catego

[Wesnoth-bugs] [bug #19603] Broken replays at replays.wesnoth.org

2014-03-12 Thread SlowThinker
Follow-up Comment #2, bug #19603 (project wesnoth): tested again with 1.10.7 (but I guess the bug is not related to a Wesnoth version) this game has been reloaded: http://replays.wesnoth.org/1.10/20140312/2p__Den_of_Onis_Turn_2_(10571).gz the final and corrupted replay: http

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2014-03-12 Thread SlowThinker
Follow-up Comment #7, bug #21776 (project wesnoth): > but in the game the lua variables are deleted during reload, in the replay that doesnt happen. And the prelaod events are normaly executed to compensate that. Oh, I didn't know that. >thats also possible with the current implementation. save

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2014-03-12 Thread SlowThinker
Follow-up Comment #8, bug #21776 (project wesnoth): Also this bug happens with reloaded savefiles: https://gna.org/bugs/?19603 ___ Reply to this item at: ___ Mes

[Wesnoth-bugs] [bug #21776] Replays of reloaded games skip 'preload' event handlers

2014-03-12 Thread anonymous
Follow-up Comment #9, bug #21776 (project wesnoth): > Also this bug happens with reloaded savefiles: that bug is indeed very strange but if i am correct (im not 100% sure though) these savefiles are generated by the server, while this bug is completely localted on client side, so i doubt they are

[Wesnoth-bugs] [patch #4596] add a number box widget for numerical input

2014-03-12 Thread Sebastia Kölle
Follow-up Comment #6, patch #4596 (project wesnoth): I fixed both num_box and the vim file locally, but I want to get Wesnoth compiled before uploading a patch (right now the link command needs zlib). I'll do that on Friday. Please wait with reviewing for the update.

[Wesnoth-bugs] [bug #21717] "F5->reload" doesn't work in editor

2014-03-12 Thread Ignacio R. Morelle
Update of bug #21717 (project wesnoth): Assigned to:None => fendrin ___ Reply to this item at: ___ Message sent