Follow-up Comment #9, bug #21776 (project wesnoth): > Also this bug happens with reloaded savefiles: that bug is indeed very strange but if i am correct (im not 100% sure though) these savefiles are generated by the server, while this bug is completely localted on client side, so i doubt they are related.
> you mean "in game_events.on_load"? no you cannot use game_events.on_load in mpgames. And even if, it would be skipped in replays too. i didnt meant you could achieve what you want with "game_events.on_save" but you can use it to keep non-constant lua varuiables consistent in savefiles. using set_variabe in on_save and get_variable and clear afterwards in preload. > if [variables] didn't exist then this bug could be prevented in a reload event: https://gna.org/bugs/?19258 ogh it seems like saveloading in mp is seriously bugged, and i think that bug is definitely more serious than this bug ... . > a savefile can serve as the starting point of the game and can offer choices hmm i still don't understand what you mean. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21776> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs