[Wesnoth-bugs] [bug #23404] "drakes-default.cfg" faction file does not contain [ai] block

2015-09-30 Thread Charles Dang
Update of bug #23404 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Follow-up Comment #1: Fixed in 9ac120ab7d

[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game

2015-09-30 Thread anonymous
Follow-up Comment #6, bug #23913 (project wesnoth): Ah, I'm still only in the 2s in reviewing bugs, so I haven't got up to that one yet. It does appear to be the same bug. Feel free to close either one as duplicate, but I think this one is a little more clear and detailed. (: And yes, as note

[Wesnoth-bugs] [bug #23914] custom [effect]s

2015-09-30 Thread anonymous
Follow-up Comment #1, bug #23914 (project wesnoth): Also useful, but easier to implement could be a apply_to=lua function= [effect] ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #23914] custom [effect]s

2015-09-30 Thread anonymous
URL: Summary: custom [effect]s Project: Battle for Wesnoth Submitted by: None Submitted on: Mi 30 Sep 2015 16:37:18 UTC Category: Feature Request Severity: 3 - Normal

[Wesnoth-bugs] [bug #23721] add support for key first_scenaraio_only=yes to [event]

2015-09-30 Thread anonymous
Follow-up Comment #6, bug #23721 (project wesnoth): > While this sounds like a useful feature i currently dont know how to implement this, the problem is, that crrently the code which adds those events doesn't know whether we currently have the first scenario. I looked the code again and current

[Wesnoth-bugs] [bug #23899] Eastern Invasion - Lake Vrug - Objectives for defeating leaders appear when leaders already defeated.

2015-09-30 Thread Charles Dang
Update of bug #23899 (project wesnoth): Status:None => Fixed Assigned to:None => vultraz ___ Follow-up Comment #1: Fixed in 96fc657d41

[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game

2015-09-30 Thread anonymous
Follow-up Comment #5, bug #23913 (project wesnoth): I think this was already reported here: gna.org/bugs/?21945 (maybe we should keep this one becasue it has less typos?) In that report it was noted that the wrong leader names only appear on the host. Is this also what you observed? ___

[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game

2015-09-30 Thread Wedge009
Follow-up Comment #4, bug #23913 (project wesnoth): I forgot to say: feel free to mark this as duplicate of an existing bug and close, if it's already been reported. ___ Reply to this item at: __

[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game

2015-09-30 Thread Wedge009
Follow-up Comment #3, bug #23913 (project wesnoth): Well, I suppose that was a waste of time, then, but good to know people are aware of the issue. I've had seemingly harmless assertion failures in MSVC debug implementation of standard libraries before, eg start-up on the Map Editor. But in this

[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game

2015-09-30 Thread anonymous
Follow-up Comment #2, bug #23913 (project wesnoth): This is a known issue. But what isn't known yet is the assertion failure in msvc debug mode, maybe you can give more information about that (a stacktrace)? ___ Reply to this item at: <

[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game

2015-09-30 Thread Wedge009
Follow-up Comment #1, bug #23913 (project wesnoth): guest.jpg wasn't attached in the original submission. Didn't know that the 1 MiB limit refers to the total upload, not individual files. (file #25214) ___ Additional Item Attachment: File

[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game

2015-09-30 Thread Wedge009
URL: Summary: AI Leaders Named After Host in Networked MP Game Project: Battle for Wesnoth Submitted by: wedge009 Submitted on: Wed 30 Sep 2015 10:31:32 AM UTC Category: Bug Sev