[Wesnoth-bugs] [bug #19352] pango doesnt work for unit names

2012-02-25 Thread Anonymissimus
Update of bug #19352 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19352 ___ Message sent

[Wesnoth-bugs] [bug #19433] Option Save replay on SP/MP victory or MP defeat has no effect

2012-02-25 Thread Anonymissimus
Update of bug #19433 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19433 ___ Message sent

[Wesnoth-bugs] [bug #19491] SoF Troll boss is passive

2012-02-25 Thread Anonymissimus
Update of bug #19491 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19491 ___ Message sent

[Wesnoth-bugs] [bug #19283] assertion failed in :inspect: src/gui/widgets/grid.cpp:542

2012-02-25 Thread Anonymissimus
Update of bug #19283 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19283 ___ Message sent

[Wesnoth-bugs] [bug #19412] Terrain tiles with shallow and deep water hardly distinguishable

2012-02-25 Thread Anonymissimus
Update of bug #19412 (project wesnoth): Open/Closed:Open = Closed ___ Follow-up Comment #2: Note that there is an addon made by Alarantalara on the 1.10 addons server named High Contrast

[Wesnoth-bugs] [bug #19417] mouse position off in windowed mode under OSX

2012-02-25 Thread Anonymissimus
Update of bug #19417 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19417 ___ Message sent

[Wesnoth-bugs] [bug #19430] Error while reading the WML: Mandatory WML child missing yet untested for. Please report.

2012-02-25 Thread Anonymissimus
Update of bug #19430 (project wesnoth): Assigned to:None = gabba ___ Follow-up Comment #3: see also: http://forums.wesnoth.org/viewtopic.php?f=4t=36234 Assuming these two are the same,

[Wesnoth-bugs] [bug #19324] Units can unstore with non-positive hit points

2012-02-24 Thread Anonymissimus
Update of bug #19324 (project wesnoth): Status:None = Wont Fix Assigned to:None = anonymissimus ___ Follow-up Comment #3: I also have

[Wesnoth-bugs] [bug #19495] stderr spam about missing savefiles

2012-02-24 Thread Anonymissimus
URL: http://gna.org/bugs/?19495 Summary: stderr spam about missing savefiles Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Fri 24 Feb 2012 09:32:59 PM GMT Category: Bug Severity: 3

[Wesnoth-bugs] [bug #19496] crash when attempting to connect to invalid addons server

2012-02-24 Thread Anonymissimus
URL: http://gna.org/bugs/?19496 Summary: crash when attempting to connect to invalid addons server Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Fri 24 Feb 2012 10:03:39 PM GMT Category: Bug

[Wesnoth-bugs] [bug #19496] crash when attempting to connect to invalid addons server

2012-02-24 Thread Anonymissimus
Update of bug #19496 (project wesnoth): Severity: 3 - Normal = 2 - Minor Priority: 5 - Normal = 4 ___ Reply to this item at:

[Wesnoth-bugs] [bug #19496] crash when attempting to connect to invalid addons server

2012-02-24 Thread Anonymissimus
Update of bug #19496 (project wesnoth): Open/Closed:Open = Closed ___ Follow-up Comment #1: Searching a bit, 15004 is actually 1.4 addons. I think using the option falls into the category

[Wesnoth-bugs] [patch #3084] 4p-Lagoon Grass Variation

2012-02-23 Thread Anonymissimus
Update of patch #3084 (project wesnoth): Status: Invalid = None ___ Follow-up Comment #2: I marked the bug invalid only since it's a patch+feature. Reopening.

[Wesnoth-bugs] [patch #3084] 4p-Lagoon Grass Variation

2012-02-23 Thread Anonymissimus
Update of patch #3084 (project wesnoth): Open/Closed: Closed = Open ___ Follow-up Comment #3: I marked the bug invalid only since it's a patch+feature. Reopening.

[Wesnoth-bugs] [patch #3133] Movement algorithm

2012-02-23 Thread Anonymissimus
Follow-up Comment #6, patch #3133 (project wesnoth): Sure, this happens all the time, Linux-devs breaking compilation on other systems. And vice versa, but me no longer since I use a recent MinGw compiler to countercheck (which didn't complain here.) Yes, that works.

[Wesnoth-bugs] [bug #19433] Option Save replay on SP/MP victory or MP defeat has no effect

2012-02-23 Thread Anonymissimus
Update of bug #19433 (project wesnoth): Status:None = Invalid Assigned to:None = anonymissimus ___ Follow-up Comment #2: Indeed. It is saved

[Wesnoth-bugs] [bug #19433] Option Save replay on SP/MP victory or MP defeat has no effect

2012-02-23 Thread Anonymissimus
Follow-up Comment #3, bug #19433 (project wesnoth): (The button becomes active once the clients of the previous sides have left, starting with the side which was active while linger mode started.) ___ Reply to this item at:

[Wesnoth-bugs] [bug #19431] sortation of units in 'draft window' (recall) brocken/wrong/mixed up

2012-02-23 Thread Anonymissimus
Update of bug #19431 (project wesnoth): Category: Bug = Feature Request ___ Follow-up Comment #6: Well, changing into feature request then. Max, pls complain if something else here needs to be

[Wesnoth-bugs] [bug #19431] sortation of units in 'draft window' (recall) brocken/wrong/mixed up

2012-02-23 Thread Anonymissimus
Update of bug #19431 (project wesnoth): Priority: 5 - Normal = 3 - Low ___ Reply to this item at: http://gna.org/bugs/?19431 ___ Message sent

[Wesnoth-bugs] [bug #19413] Fog sometimes is not updated when you observe a game

2012-02-23 Thread Anonymissimus
Update of bug #19413 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Hi, sorry, we need a way to reproduce a bug in order to be able to do something about it. You

[Wesnoth-bugs] [bug #19492] debug-created unit seems always female if random gender checked

2012-02-23 Thread Anonymissimus
URL: http://gna.org/bugs/?19492 Summary: debug-created unit seems always female if random gender checked Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Fri 24 Feb 2012 01:10:40 AM GMT Category: Bug

[Wesnoth-bugs] [bug #19367] Incomplete i18n in wesnoth-tutorial

2012-02-23 Thread Anonymissimus
Follow-up Comment #2, bug #19367 (project wesnoth): The other part was fixed by Ivanovic in r53015. (I also checked that that fix works). Candidate for backport to 1.10 in case the string freeze gets thawed... ___ Reply to this item at:

[Wesnoth-bugs] [bug #19367] Incomplete i18n in wesnoth-tutorial

2012-02-23 Thread Anonymissimus
Update of bug #19367 (project wesnoth): Status:None = Fixed Assigned to:None = anonymissimus ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #19324] Units can unstore with non-positive hit points

2012-02-23 Thread Anonymissimus
Follow-up Comment #1, bug #19324 (project wesnoth): -This might be used by some wml. -I am strongly opposed to introducing artificial limitations which are not required by the engine. (Such as that unit.attacks_left was capped at unit.max_attacks when set, which was bad for debugging.) Setting a

[Wesnoth-bugs] [bug #19491] SoF Troll boss is passive

2012-02-23 Thread Anonymissimus
Update of bug #19491 (project wesnoth): Severity: 3 - Normal = 4 - Important ___ Reply to this item at: http://gna.org/bugs/?19491 ___ Message sent

[Wesnoth-bugs] [bug #19491] SoF Troll boss is passive

2012-02-23 Thread Anonymissimus
Update of bug #19491 (project wesnoth): Status:None = Invalid ___ Follow-up Comment #1: Doesn't look like a bug, really. In one turn you didn't give him a chance to kill one of your

[Wesnoth-bugs] [bug #19287] Liberty/04_Unlawful_Orders: LUA error

2012-02-18 Thread Anonymissimus
Follow-up Comment #5, bug #19287 (project wesnoth): See also bug #19177 and http://forums.wesnoth.org/viewtopic.php?f=4t=36173p=521296#p521296 ___ Reply to this item at: http://gna.org/bugs/?19287

[Wesnoth-bugs] [patch #3133] Movement algorithm

2012-02-18 Thread Anonymissimus
Follow-up Comment #4, patch #3133 (project wesnoth): movement-split.diff doesn't compile in MSVC, in the // Fire sighted event here for (sight_it = stops.seen_units.begin(); sight_it != stops.seen_units.end(); ++sight_it) part it

[Wesnoth-bugs] [bug #19287] Liberty/04_Unlawful_Orders: LUA error

2012-02-18 Thread Anonymissimus
Follow-up Comment #6, bug #19287 (project wesnoth): Analyzing the savegames provided in the forum thread tells me this: -The error occurred upon the first stored unit which was tried to change (since i is 0). -The variable type_to_turn_into is empty in that after save, even though there exists a

[Wesnoth-bugs] [patch #3133] Movement algorithm

2012-02-16 Thread Anonymissimus
Follow-up Comment #1, patch #3133 (project wesnoth): Hello, you are the user with the same name from the forums ? You should be aware that both the patches you submitted are hard refactoring, and such are always likely to introduce bugs, because neither the submitter nor the committer tend to be

[Wesnoth-bugs] [patch #3040] Updates most of helper.lua to use wesnoth.wml_actions instead of wesnoth.fire

2012-02-08 Thread Anonymissimus
Update of patch #3040 (project wesnoth): Status:None = Done ___ Reply to this item at: http://gna.org/patch/?3040 ___ Message sent

[Wesnoth-bugs] [bug #19432] Can plan attacks as an observer leading to the game crashing

2012-02-07 Thread Anonymissimus
Update of bug #19432 (project wesnoth): Severity: 3 - Normal = 4 - Important Assigned to:None = gabba ___ Reply to this item at:

[Wesnoth-bugs] [bug #19430] Error while reading the WML: Mandatory WML child missing yet untested for. Please report.

2012-02-07 Thread Anonymissimus
Update of bug #19430 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Hi, sorry, we need a way to reproduce a bug in order to be able to do something about it. What

[Wesnoth-bugs] [bug #19381] Ambushing woses/ submerging units can be located

2012-02-07 Thread Anonymissimus
Update of bug #19381 (project wesnoth): Severity: 5 - Blocker = 4 - Important ___ Reply to this item at: http://gna.org/bugs/?19381 ___ Message sent

[Wesnoth-bugs] [bug #19415] Underground TOD image is wrong height (for blitting/consistency)

2012-02-07 Thread Anonymissimus
Follow-up Comment #1, bug #19415 (project wesnoth): Well, you could use ~CROP(). Also, the lua interface provides the function wesnoth.get_image_size, which could easily be wired to a wml tag, so lua and wml can dynamically adapt to given image sizes. (I already do it in my own addons.)

[Wesnoth-bugs] [bug #19415] Underground TOD image is wrong height (for blitting/consistency)

2012-02-07 Thread Anonymissimus
Update of bug #19415 (project wesnoth): Severity: 3 - Normal = 2 - Minor ___ Reply to this item at: http://gna.org/bugs/?19415 ___ Message sent

[Wesnoth-bugs] [bug #19430] Error while reading the WML: Mandatory WML child missing yet untested for. Please report.

2012-02-07 Thread Anonymissimus
Follow-up Comment #2, bug #19430 (project wesnoth): Also, attaching a savegame from right before this happens. ___ Reply to this item at: http://gna.org/bugs/?19430 ___ Message sent via/by

[Wesnoth-bugs] [bug #19400] 6p- team survival map bug

2012-02-07 Thread Anonymissimus
Update of bug #19400 (project wesnoth): Status:None = Fixed Assigned to:None = anonymissimus ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #18683] Leader sprite is missing in the load game dialog

2012-02-04 Thread Anonymissimus
Follow-up Comment #9, bug #18683 (project wesnoth): Note that I recently got to see some leader sprites there by using the --new-widgets parameter (gui2 version of load game dialog). ___ Reply to this item at: http://gna.org/bugs/?18683

[Wesnoth-bugs] [bug #19402] Upgrade to Lua 5.2

2012-02-04 Thread Anonymissimus
Follow-up Comment #6, bug #19402 (project wesnoth): Luther Thompson: You don't understand. I don't mean upstream changes. I mean local changes to the c source which implements lua, which is embedded in wesnoth, as opposed to being an external dependency (headers+libs+dlls).

[Wesnoth-bugs] [bug #18996] RANDOM apparently not using full .. range

2012-02-03 Thread Anonymissimus
Follow-up Comment #8, bug #18996 (project wesnoth): Well, my script from below runs fine. ___ Reply to this item at: http://gna.org/bugs/?18996 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #19402] Upgrade to Lua 5.2

2012-02-03 Thread Anonymissimus
Follow-up Comment #1, bug #19402 (project wesnoth): Uh oh. Sure. Do you wanna do that work ? xD But much more seriously - the lua source is embedded in wesnoth, not an external dependency. AND unfortunately some changes got made to it. ___

[Wesnoth-bugs] [patch #3102] save_index.gz now correct handle compress_saves preference

2012-02-02 Thread Anonymissimus
Update of patch #3102 (project wesnoth): Status:None = Done Assigned to:None = crab ___ Follow-up Comment #1: Crab committed in

[Wesnoth-bugs] [patch #3102] save_index.gz now correct handle compress_saves preference

2012-02-02 Thread Anonymissimus
Update of patch #3102 (project wesnoth): Open/Closed:Open = Closed ___ Follow-up Comment #2: Crab committed in r52864. ___ Reply

[Wesnoth-bugs] [bug #19381] Ambushing woses/ submerging units can be located

2012-02-01 Thread Anonymissimus
Update of bug #19381 (project wesnoth): Severity: 3 - Normal = 5 - Blocker ___ Reply to this item at: http://gna.org/bugs/?19381 ___ Message sent

[Wesnoth-bugs] [bug #19368] warnings and errors while loading add-on list

2012-02-01 Thread Anonymissimus
Update of bug #19368 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: Sorry, these

[Wesnoth-bugs] [bug #19357] Wesnoth crashes when I click LOAD

2012-02-01 Thread Anonymissimus
Update of bug #19357 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #1: Hi, sorry, we need a way to reproduce a bug in order to be able to do something about it. What

[Wesnoth-bugs] [bug #19368] warnings and errors while loading add-on list

2012-02-01 Thread Anonymissimus
Follow-up Comment #2, bug #19368 (project wesnoth): Also, shadowmaster just adjusted the log level for the TC/RC warning so that those no longer appear with trunk. (see r52847) ___ Reply to this item at: http://gna.org/bugs/?19368

[Wesnoth-bugs] [patch #3091] Extend toggle_button support in lua dialog functions to apply to all selectables

2012-01-31 Thread Anonymissimus
Update of patch #3091 (project wesnoth): Status:None = In Progress Assigned to:None = mordante ___ Follow-up Comment #1: I'm sure you

[Wesnoth-bugs] [bug #19283] assertion failed in :inspect: src/gui/widgets/grid.cpp:542

2012-01-30 Thread Anonymissimus
Follow-up Comment #5, bug #19283 (project wesnoth): Alright. However, you may want to keep a pointer to this one, since its how-to-reproduce is pretty straightforward as far as I see, in comparison to related reports. ___ Reply to this

[Wesnoth-bugs] [bug #19287] Liberty/04_Unlawful_Orders: LUA error

2012-01-30 Thread Anonymissimus
Update of bug #19287 (project wesnoth): Status: Duplicate = Need Info Open/Closed: Closed = Open ___ Follow-up Comment #4: Well, looking at the

[Wesnoth-bugs] [bug #15750] Pathfinding bug in DID-A Small Favor Part 3

2012-01-30 Thread Anonymissimus
Follow-up Comment #4, bug #15750 (project wesnoth): It was obviously fixed in r47864 (see bug #17250). ___ Reply to this item at: http://gna.org/bugs/?15750 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #15750] Pathfinding bug in DID-A Small Favor Part 3

2012-01-30 Thread Anonymissimus
Update of bug #15750 (project wesnoth): Status: Need Info = Fixed ___ Reply to this item at: http://gna.org/bugs/?15750 ___ Message sent

[Wesnoth-bugs] [bug #15750] Pathfinding bug in DID-A Small Favor Part 3

2012-01-30 Thread Anonymissimus
Update of bug #15750 (project wesnoth): Status: Fixed = None Assigned to: zookeeper = anonymissimus ___ Follow-up Comment #5: Actually, my

[Wesnoth-bugs] [bug #15750] Pathfinding bug in DID-A Small Favor Part 3

2012-01-30 Thread Anonymissimus
Update of bug #15750 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?15750 ___ Message sent

[Wesnoth-bugs] [bug #19316] Tutoria: translated message not displayed

2012-01-29 Thread Anonymissimus
Follow-up Comment #8, bug #19316 (project wesnoth): Note that these NARRATOR macros also can't stay in there, since it means that wmllint cannot spellcheck the translatable strings passed to them. So they should be expanded (in 1.11). ___

[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-01-27 Thread Anonymissimus
URL: http://gna.org/bugs/?19340 Summary: segfault when [kill]ing during creation animation Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Sat 28 Jan 2012 12:20:51 AM GMT Category: Bug

[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-01-27 Thread Anonymissimus
Follow-up Comment #1, bug #19340 (project wesnoth): Playing a bit more with it, I notice that right-lick menues are disabled during a normal attack animation, while I can get a crash by using the command line as well. During the debug creation animation, right-lick menus are available however.

[Wesnoth-bugs] [bug #19324] Units can unstore with non-positive hit points

2012-01-24 Thread Anonymissimus
Update of bug #19324 (project wesnoth): Severity: 3 - Normal = 2 - Minor ___ Reply to this item at: http://gna.org/bugs/?19324 ___ Message sent

[Wesnoth-bugs] [bug #19316] Tutoria: translated message not displayed

2012-01-24 Thread Anonymissimus
Update of bug #19316 (project wesnoth): Severity: 3 - Normal = 5 - Blocker ___ Follow-up Comment #4: Should be a blocker for 1.10.1. ___

[Wesnoth-bugs] [bug #19316] Tutoria: translated message not displayed

2012-01-24 Thread Anonymissimus
Update of bug #19316 (project wesnoth): Priority: 5 - Normal = 7 - High ___ Reply to this item at: http://gna.org/bugs/?19316 ___ Message sent

[Wesnoth-bugs] [bug #19319] Zoom in key should be =

2012-01-23 Thread Anonymissimus
Follow-up Comment #2, bug #19319 (project wesnoth): Note that the situation is different in each combination of OS/keymap. Changing stuff in the hotkeys area is thus poking into a beehive since you will never get to consider all possible effects. + doesn't require shift for me for instance

[Wesnoth-bugs] [patch #3090] Zoom key patch

2012-01-23 Thread Anonymissimus
Follow-up Comment #1, patch #3090 (project wesnoth): Note that the situation is different in each combination of OS/keymap. Changing stuff in the hotkeys area is thus poking into a beehive since you will never get to consider all possible effects. + doesn't require shift for me for instance

[Wesnoth-bugs] [bug #19322] controller=null hides a side

2012-01-23 Thread Anonymissimus
Update of bug #19322 (project wesnoth): Assigned to:None = anonymissimus ___ Reply to this item at: http://gna.org/bugs/?19322 ___ Message sent

[Wesnoth-bugs] [bug #16262] WML-defined menu items sometimes usable when they shouldn't be

2012-01-22 Thread Anonymissimus
Update of bug #16262 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16262 ___ Message sent

[Wesnoth-bugs] [bug #19224] [select_unit] doesn't work in moveto events, and doesn't allow movement in others

2012-01-22 Thread Anonymissimus
Update of bug #19224 (project wesnoth): Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/bugs/?19224 ___ Message sent

[Wesnoth-bugs] [bug #19314] having both a mutli-turn move and a whiteboard move planned generates an OOS

2012-01-21 Thread Anonymissimus
Update of bug #19314 (project wesnoth): Assigned to:None = gabba ___ Reply to this item at: http://gna.org/bugs/?19314 ___ Message sent

[Wesnoth-bugs] [bug #19222] After 'delete planned action', the unit is almost invisible

2012-01-20 Thread Anonymissimus
Follow-up Comment #1, bug #19222 (project wesnoth): see also bug #19310 ___ Reply to this item at: http://gna.org/bugs/?19222 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #18683] Leader sprite is missing in the load game dialog

2012-01-18 Thread Anonymissimus
Follow-up Comment #7, bug #18683 (project wesnoth): The information to display is acquired in the function extract_summary_from_config in gamestatus.cpp:369ff, which also assigns the unit id to the leader key instead of its type. However, even after fixing that, I can't get the image to show for

[Wesnoth-bugs] [bug #18683] Leader sprite is missing in the load game dialog

2012-01-18 Thread Anonymissimus
Follow-up Comment #8, bug #18683 (project wesnoth): Also note that extract_summary_from_config is only called by manager::load_summary in savegame.cpp:277 project-wide, and that this happens for a certain savegame only in case that the summary wasn't already present in the save_index (since

[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn

2012-01-18 Thread Anonymissimus
Follow-up Comment #5, bug #19215 (project wesnoth): another bug in the series: bug #18683 ___ Reply to this item at: http://gna.org/bugs/?19215 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #19224] [select_unit] doesn't work in moveto events, and doesn't allow movement in others

2012-01-17 Thread Anonymissimus
Update of bug #19224 (project wesnoth): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?19224 ___ Message sent

[Wesnoth-bugs] [bug #19083] OOS when time is short to attack

2012-01-17 Thread Anonymissimus
Update of bug #19083 (project wesnoth): Severity: 3 - Normal = 5 - Blocker ___ Follow-up Comment #13: Upgrading to blocker. ___ Reply to

[Wesnoth-bugs] [bug #19018] [replace_map] produced no warnings replacing the game map with an empty map, leaving some units off-map

2012-01-17 Thread Anonymissimus
Follow-up Comment #2, bug #19018 (project wesnoth): Crab, may I relief you of one of the countless bugs you have assigned. The reason for why the warning was omitted is that the total_width and height of the new map have still the values of the old map, because the read function doesn't set them

[Wesnoth-bugs] [bug #19018] [replace_map] produced no warnings replacing the game map with an empty map, leaving some units off-map

2012-01-17 Thread Anonymissimus
Update of bug #19018 (project wesnoth): Status: In Progress = None Assigned to:crab = anonymissimus ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #19018] [replace_map] produced no warnings replacing the game map with an empty map, leaving some units off-map

2012-01-17 Thread Anonymissimus
Update of bug #19018 (project wesnoth): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?19018 ___ Message sent

[Wesnoth-bugs] [bug #16262] WML-defined menu items sometimes usable when they shouldn't be

2012-01-17 Thread Anonymissimus
Update of bug #16262 (project wesnoth): Status:None = Works For Me Assigned to:None = anonymissimus ___ Follow-up Comment #2: As for the first

[Wesnoth-bugs] [bug #19287] Liberty/04_Unlawful_Orders: LUA error

2012-01-16 Thread Anonymissimus
Follow-up Comment #2, bug #19287 (project wesnoth): Note that if someone of you who can reproduce it figures out which addon it is, we could have a look whether it is a bug in the engine that the thing happens, and the addon's author could be notified.

[Wesnoth-bugs] [bug #19295] src/whiteboard/move.cpp assertion failed: unit_it != unit_map.end()

2012-01-16 Thread Anonymissimus
Update of bug #19295 (project wesnoth): Assigned to:None = gabba ___ Reply to this item at: http://gna.org/bugs/?19295 ___ Message sent

[Wesnoth-bugs] [bug #19286] Keyboard shortcuts sometimes don't work

2012-01-15 Thread Anonymissimus
Update of bug #19286 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Duplicate of bug

[Wesnoth-bugs] [bug #17244] Sometimes all the keyboard shortcuts stop responding

2012-01-15 Thread Anonymissimus
Follow-up Comment #5, bug #17244 (project wesnoth): duplicate report: https://gna.org/bugs/?19286 ___ Reply to this item at: http://gna.org/bugs/?17244 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #19287] Liberty/04_Unlawful_Orders: LUA error

2012-01-15 Thread Anonymissimus
Follow-up Comment #1, bug #19287 (project wesnoth): Duplicate of bug #19177. There appears to be some supposedly badly coded addon that interferes somehow. ___ Reply to this item at: http://gna.org/bugs/?19287

[Wesnoth-bugs] [bug #19287] Liberty/04_Unlawful_Orders: LUA error

2012-01-15 Thread Anonymissimus
Update of bug #19287 (project wesnoth): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #19283] assertion failed in :inspect: src/gui/widgets/grid.cpp:542

2012-01-15 Thread Anonymissimus
Update of bug #19283 (project wesnoth): Operating System: win xp = win xp, ubuntu ___ Follow-up Comment #3: I could reproduce the bug with the same method (code below into test scenario) after setting

[Wesnoth-bugs] [patch #3084] 4p-Lagoon Grass Variation (with patch)

2012-01-15 Thread Anonymissimus
URL: http://gna.org/patch/?3084 Summary: 4p-Lagoon Grass Variation (with patch) Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Sun 15 Jan 2012 05:20:37 PM GMT Priority: 5 - Normal

[Wesnoth-bugs] [patch #3084] 4p-Lagoon Grass Variation

2012-01-15 Thread Anonymissimus
Update of patch #3084 (project wesnoth): Summary: 4p-Lagoon Grass Variation (with patch) = 4p-Lagoon Grass Variation ___ Reply to this item at: http://gna.org/patch/?3084

[Wesnoth-bugs] [bug #19285] 4p-Lagoon Grass Variation (with patch)

2012-01-15 Thread Anonymissimus
Update of bug #19285 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: Hello, thanks, this

[Wesnoth-bugs] [bug #19279] Bug in Introduction with Konrad (1.10-RC1) - no EP bar

2012-01-15 Thread Anonymissimus
Update of bug #19279 (project wesnoth): Status:None = Fixed Assigned to:None = anonymissimus ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #19283] assertion failed in :inspect: src/gui/widgets/grid.cpp:542

2012-01-14 Thread Anonymissimus
Follow-up Comment #1, bug #19283 (project wesnoth): Filling up the inspect dialog means reaching the bottom of the dialog with the list of variables, so that a scrollbar etc appears. This is hopefully ensured by the 20 variables (otherwise use some more). A related thread:

[Wesnoth-bugs] [bug #19083] OOS when time is short to attack

2012-01-14 Thread Anonymissimus
Follow-up Comment #12, bug #19083 (project wesnoth): Just to confirm, my previous comment doesn't mean this bug would be fixed. What I meant is that the problem the revision I mentioned addresses is similar to this bug. ___ Reply to this

[Wesnoth-bugs] [bug #19283] assertion failed in :inspect: src/gui/widgets/grid.cpp:542

2012-01-14 Thread Anonymissimus
Follow-up Comment #2, bug #19283 (project wesnoth): It seems that the resolution is important so here's what I used: 1152x864 (system) 1152x805 (is what the game prefs show) ___ Reply to this item at: http://gna.org/bugs/?19283

[Wesnoth-bugs] [bug #19281] problems with loyal units of Hornshark Island

2012-01-13 Thread Anonymissimus
Update of bug #19281 (project wesnoth): Severity: 3 - Normal = 5 - Blocker ___ Reply to this item at: http://gna.org/bugs/?19281 ___ Message sent

[Wesnoth-bugs] [bug #19283] assertion failed in :inspect: src/gui/widgets/grid.cpp:542

2012-01-13 Thread Anonymissimus
URL: http://gna.org/bugs/?19283 Summary: assertion failed in :inspect: src/gui/widgets/grid.cpp:542 Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Sat 14 Jan 2012 01:16:57 AM GMT Category: Bug

[Wesnoth-bugs] [bug #19281] problems with loyal units of Hornshark Island

2012-01-13 Thread Anonymissimus
Update of bug #19281 (project wesnoth): Status:None = Fixed Assigned to:None = anonymissimus ___ Reply to this item at: http://gna.org

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-09 Thread Anonymissimus
Update of bug #19258 (project wesnoth): Severity: 3 - Normal = 4 - Important ___ Follow-up Comment #1: Can you nail down the how-to-reproduce a bit further please. -If you load a replay it means you

[Wesnoth-bugs] [bug #19188] Turn dialog always speaks of Konrad in tutorial

2012-01-08 Thread Anonymissimus
Update of bug #19188 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19188 ___ Nachricht

[Wesnoth-bugs] [bug #19203] [store_unit] can interfere with its own filter

2012-01-08 Thread Anonymissimus
Update of bug #19203 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19203 ___ Nachricht

[Wesnoth-bugs] [bug #19208] game crashes when trying to ~BLIT a non existing image (using ImageFunctionPathWML)

2012-01-08 Thread Anonymissimus
Update of bug #19208 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19208 ___ Nachricht

[Wesnoth-bugs] [bug #19225] [object] reevaluates variables at the time the effect is applied, not when the event where it appears runs

2012-01-08 Thread Anonymissimus
Update of bug #19225 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19225 ___ Nachricht

[Wesnoth-bugs] [bug #18856] Occasional lagging after a unit attacks

2012-01-08 Thread Anonymissimus
Update of bug #18856 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18856 ___ Nachricht

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