[Wesnoth-bugs] [bug #9122] Minor inaccuracy in attack prediction calculations

2007-05-14 Thread Soliton
Update of bug #9122 (project wesnoth): Assigned to:None => rusty ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9135] addition of the GPL (COPYING file) by the add-on server seems broken

2007-05-14 Thread Soliton
URL: <http://gna.org/bugs/?9135> Summary: addition of the GPL (COPYING file) by the add-on server seems broken Project: Battle for Wesnoth Submitted by: soliton Submitted on: Monday 05/14/2007 at 17:24 Categor

[Wesnoth-bugs] [bug #9130] Missing villages on The Escape Tunnel in the campaign The Eastern Invasion

2007-05-14 Thread Soliton
Update of bug #9130 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9129] Missing villages on The Escape Tunnel in the campaign The Eastern Invasion

2007-05-14 Thread Soliton
Update of bug #9129 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #6113] Compile: erroneous check for PNG support in configure.ac

2007-05-28 Thread Soliton
Follow-up Comment #3, bug #6113 (project wesnoth): Not sure what you mean "images/buttons/button-pressed.png" is used since r17680. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #8457] Can't ESC out of dialogs with extra info

2007-06-10 Thread Soliton
Update of bug #8457 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #4470] Add queries ":side 3" and ":side yellow"

2007-06-17 Thread Soliton
Update of bug #4470 (project wesnoth): Status:None => Fixed Assigned to:None => sapient Open/Closed:Open => Closed __

[Wesnoth-bugs] [bug #9356] Does victory matter in the last South Guard scenario?

2007-06-17 Thread Soliton
Update of bug #9356 (project wesnoth): Assigned to:None => wintermute ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9349] "Join Game" and "Observe Game" buttons don't disappear anymore

2007-06-17 Thread Soliton
Follow-up Comment #3, bug #9349 (project wesnoth): Not reproducable for me. The buttons get disabled as expected. ___ Reply to this item at: ___ Message sent via

[Wesnoth-bugs] [bug #9379] renaming a moved unit can cause OOS

2007-06-23 Thread Soliton
URL: <http://gna.org/bugs/?9379> Summary: renaming a moved unit can cause OOS Project: Battle for Wesnoth Submitted by: soliton Submitted on: Saturday 06/23/2007 at 16:51 Category: Bug Severity: 2 -

[Wesnoth-bugs] [bug #9380] client waits for a server response at the end of a game when taken over a side

2007-06-23 Thread Soliton
URL: <http://gna.org/bugs/?9380> Summary: client waits for a server response at the end of a game when taken over a side Project: Battle for Wesnoth Submitted by: soliton Submitted on: Saturday 06/23/2007 at

[Wesnoth-bugs] [bug #9384] The Delete Autosaves preference is not stored

2007-06-26 Thread Soliton
Update of bug #9384 (project wesnoth): Status:None => Fixed Assigned to:None => esr ___ Reply to this item at:

[Wesnoth-bugs] [bug #9429] Sceptre of Fire - Gathering Materials

2007-07-02 Thread Soliton
Update of bug #9429 (project wesnoth): Assigned to:None => turin ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9414] Ghast does not gain HP as advertised

2007-07-02 Thread Soliton
Update of bug #9414 (project wesnoth): Assigned to:None => cycholka ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9461] error general: Unknown scenario: '19_A_Choice_Must_Be_Made'

2007-07-06 Thread Soliton
Update of bug #9461 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #1: The scenario id has

[Wesnoth-bugs] [bug #9472] OOS - different traits get assigned with different translations

2007-07-08 Thread Soliton
URL: <http://gna.org/bugs/?9472> Summary: OOS - different traits get assigned with different translations Project: Battle for Wesnoth Submitted by: soliton Submitted on: Sunday 07/08/2007 at 16:30 Categor

[Wesnoth-bugs] [bug #9472] OOS - different traits get assigned with different translations

2007-07-08 Thread Soliton
Follow-up Comment #1, bug #9472 (project wesnoth): The problematic units are the two mages on 23,15 and 24,15 recruited on turn 3. When (re)playing in spanish (and in the spanish savegame) they are "Jyclaclavyan" (strong, resilient) on 23,15 and "Nobryaniver" (intelligent, quick) on 24,15. Both

[Wesnoth-bugs] [bug #9487] Wesnoth overwrites replays of multiplayer games

2007-07-11 Thread Soliton
Update of bug #9487 (project wesnoth): Assigned to:None => esr ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9349] "Join Game" and "Observe Game" buttons don't disappear anymore

2007-07-11 Thread Soliton
Update of bug #9349 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #4084] move the delete button in the load game dialog, provide an ingame way to reenable the security question when deleting

2007-07-11 Thread Soliton
Follow-up Comment #3, bug #4084 (project wesnoth): That's because the project at savannah is long gone now.. ___ Reply to this item at: ___ Message sent via/by G

[Wesnoth-bugs] [patch #765] AOS4 campaign_dir() fix

2007-07-13 Thread Soliton
Update of patch #765 (project wesnoth): Status:None => Done Assigned to:None => soliton ___ Follow-up Comment #2:

[Wesnoth-bugs] [bug #7229] In re-loaded games, wrong turn number is shown in the lobby

2007-07-16 Thread Soliton
Update of bug #7229 (project wesnoth): Status: Fixed => None Open/Closed: Closed => Open ___ Follow-up Comment #3: Confirmed with trun

[Wesnoth-bugs] [bug #9215] reload of all big scenarios does not work (MP only)

2007-07-16 Thread Soliton
Follow-up Comment #2, bug #9215 (project wesnoth): The problem seems to be a quite short timeout for the upload to finish so people with slow upload to the wesnoth server usually get disconnected. I've actually never experienced that myself. As I'm using Debian this might well be windows specific

[Wesnoth-bugs] [bug #9214] Crash/freeze on switching to windowed mode

2007-07-16 Thread Soliton
Update of bug #9214 (project wesnoth): Item Group:Campaign => Graphics Summary: Crash/freeze on end turn => Crash/freeze on switching to windowed mode ___ Follow-up Comment #5:

[Wesnoth-bugs] [bug #6458] Fullscreen toggle crashes

2007-07-16 Thread Soliton
Follow-up Comment #3, bug #6458 (project wesnoth): See also bug #9214. Probably also an SDL issue we can not fix in Wesnoth. ___ Reply to this item at: ___ Mess

[Wesnoth-bugs] [bug #8939] I've got a knight with px: 252/80

2007-07-22 Thread Soliton
Update of bug #8939 (project wesnoth): Status: Need Info => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #3: Since this is from

[Wesnoth-bugs] [bug #9559] Wiki - Database-error

2007-07-22 Thread Soliton
Update of bug #9559 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #2: Works for me as well. Rather report such issues on IRC (#wesnoth-dev on freenode). ___

[Wesnoth-bugs] [bug #9554] Problem ending map "towards the caves" in campaign "sceptre of fire"

2007-07-22 Thread Soliton
Update of bug #9554 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #2: There was still the off-by-one error because of the buggy map conversion it should be fixed now

[Wesnoth-bugs] [bug #9544] Max-length MP chat messages cut off at receiving end

2007-07-23 Thread Soliton
Follow-up Comment #1, bug #9544 (project wesnoth): Quite unlikely that it is cut off at the receiver. It's either the sender or the server that enforces a message/packet length limit. The input length limit just needs to be accurately calculated. _

[Wesnoth-bugs] [bug #9574] Heir to the Throne- (Hard) scenario missing

2007-07-24 Thread Soliton
Update of bug #9574 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed Release:1.34 => 1.3.4 __

[Wesnoth-bugs] [bug #9574] Heir to the Throne- (Hard) scenario missing

2007-07-24 Thread Soliton
Update of bug #9574 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [patch #777] Enable "Save Game" and "View Chat Log" in replay mode

2007-07-24 Thread Soliton
Update of patch #777 (project wesnoth): Status:None => Done Assigned to:None => soliton ___ Follow-up Comment #2: Than

[Wesnoth-bugs] [patch #778] Additional options for the mp-lobby-logger

2007-07-24 Thread Soliton
Update of patch #778 (project wesnoth): Status:None => Done Assigned to:None => soliton ___ Follow-up Comment #2:

[Wesnoth-bugs] [bug #9594] Crash on first turn (AI) of "Survival Extreme Battle" scenario

2007-07-25 Thread Soliton
Update of bug #9594 (project wesnoth): Severity: 5 - Blocker => 3 - Normal ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [patch #771] Multiplayer lobby: Display gpv and visibility settings even if "Use map settings" is set

2007-07-26 Thread Soliton
Update of patch #771 (project wesnoth): Status: Postponed => Done Open/Closed:Open => Closed ___ Follow-up Comment #8: Looks like a nice

[Wesnoth-bugs] [patch #776] Show map size in the "Multiplayer->Create game" screen

2007-07-26 Thread Soliton
Update of patch #776 (project wesnoth): Status:None => Done Assigned to:None => soliton Open/Closed:Open =&g

[Wesnoth-bugs] [bug #9596] set --disable-python-install if --disable-python is given and both of those if --disable-game is given

2007-07-25 Thread Soliton
URL: <http://gna.org/bugs/?9596> Summary: set --disable-python-install if --disable-python is given and both of those if --disable-game is given Project: Battle for Wesnoth Submitted by: soliton Submitted on: Thursday 07/26/2007

[Wesnoth-bugs] [bug #9609] make the terrain letter assert into a more userfriendly error

2007-07-26 Thread Soliton
URL: <http://gna.org/bugs/?9609> Summary: make the terrain letter assert into a more userfriendly error Project: Battle for Wesnoth Submitted by: soliton Submitted on: Friday 07/27/2007 at 06:53 Category: Feature R

[Wesnoth-bugs] [bug #9607] UtBS Across the Harsh Sands - units do not recover from dehydration

2007-07-27 Thread Soliton
Update of bug #9607 (project wesnoth): Status:None => Postponed Assigned to:None => cycholka ___ Reply to this item at:

[Wesnoth-bugs] [bug #9624] SotBE: Dead character shows up in victory conditions

2007-07-29 Thread Soliton
Follow-up Comment #1, bug #9624 (project wesnoth): It is if you would file a bug for the 1.3 version of SotBE but not if you talk about the 1.2 version from the add-ons server like you seem to. A quick look at scenario WML seems to indicate that it is still valid though. ___

[Wesnoth-bugs] [bug #9624] SotBE: Dead character shows up in victory conditions

2007-07-29 Thread Soliton
Update of bug #9624 (project wesnoth): Assigned to:None => taurus ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9472] OOS - different traits get assigned with different translations

2007-07-30 Thread Soliton
Follow-up Comment #8, bug #9472 (project wesnoth): The problem is with the 1.2.6 windows version. It works fine with linux/max/windows on 1.3.6 and with linux/mac on 1.2.6. Zookeeper and I can provide more savegames if necessary. ___ Reply

[Wesnoth-bugs] [patch #782] Improved tool-palette for editor

2007-08-01 Thread Soliton
Update of patch #782 (project wesnoth): Assigned to:None => mordante ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9651] Wesnoth crashes when clicking "Create Game" in Multi-player

2007-08-01 Thread Soliton
Update of bug #9651 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #1: That's not a bug. T

[Wesnoth-bugs] [bug #9595] Game crashes in scenario "Caverns of Flame" from sceptre of fire

2007-08-01 Thread Soliton
Update of bug #9595 (project wesnoth): Item Group:None => None of the others Status:None => Fixed Assigned to:None => esr _

[Wesnoth-bugs] [bug #9653] UI crashes in scepter of fire campaign

2007-08-01 Thread Soliton
Update of bug #9653 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: See bug #9595.

[Wesnoth-bugs] [bug #9645] Error while playing the game: game_error: invalid side(4) found in unit definition.

2007-08-01 Thread Soliton
Update of bug #9645 (project wesnoth): Assigned to:None => baufo ___ Follow-up Comment #3: Seems already fixed. ___ Reply to this

[Wesnoth-bugs] [bug #6523] Allied chat sometimes visible to observers

2007-08-03 Thread Soliton
Update of bug #6523 (project wesnoth): Severity: 5 - Blocker => 4 - Important Assigned to: soliton => None ___ Follow-up Comment #8: I'm n

[Wesnoth-bugs] [bug #4362] Player statistics and rating on Official Server

2007-08-03 Thread Soliton
Update of bug #4362 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #4: We gather some stat

[Wesnoth-bugs] [bug #9663] :droid only partially switches the player (host) to observer status

2007-08-03 Thread Soliton
Update of bug #9663 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #1: :droid is not meant

[Wesnoth-bugs] [bug #9663] :droid only partially switches the player (host) to observer status

2007-08-03 Thread Soliton
Follow-up Comment #3, bug #9663 (project wesnoth): If you :droid yourself the computer plays for you that's all. If you :droid yourself again then you can play again. As already mentioned the white chat text and inability to send team chat messages is a bug, please put that in a new report if y

[Wesnoth-bugs] [bug #9595] Game crashes in scenario "Caverns of Flame" from sceptre of fire

2007-08-03 Thread Soliton
Follow-up Comment #3, bug #9595 (project wesnoth): Yes, the fix will be in 1.3.7. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Wesnoth-bugs] [bug #9607] UtBS Across the Harsh Sands - units do not recover from dehydration

2007-08-12 Thread Soliton
Follow-up Comment #2, bug #9607 (project wesnoth): The campaign is clearly marked as a work in progress, so what we want feedback on are general issues with the campaign and especially with the changes. Broken stuff will be fixed eventually, probably after the re-design of some scenarios. Also c

[Wesnoth-bugs] [bug #9749] Replay not saved on a (remote) "user map" for a lost game

2007-08-16 Thread Soliton
Update of bug #9749 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #3: That's not a bug bu

[Wesnoth-bugs] [bug #9677] Please produce a message when a side is :droid'ed (or "undroided")

2007-08-16 Thread Soliton
Update of bug #9677 (project wesnoth): Summary: Please produce a message when a side is :droid'ed (or "undroided") => Please produce a message when a side is :droid'ed (or "undroided") ___ Follow-up Comment #3: The serve

[Wesnoth-bugs] [bug #9648] Don't show team-only labels to observers.

2007-08-16 Thread Soliton
Update of bug #9648 (project wesnoth): Summary: Should observers see team-only labels? => Don't show team-only labels to observers. ___ Follow-up Comment #1: Sounds like a good idea. _

[Wesnoth-bugs] [bug #9783] "Ran out of memory." error when trying to load a save

2007-08-16 Thread Soliton
URL: <http://gna.org/bugs/?9783> Summary: "Ran out of memory." error when trying to load a save Project: Battle for Wesnoth Submitted by: soliton Submitted on: Thursday 08/16/2007 at 22:50

[Wesnoth-bugs] [bug #9799] Cheating

2007-08-20 Thread Soliton
Update of bug #9799 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #3: Being open source has not much to do with the possibility to cheat. It just makes some cheats th

[Wesnoth-bugs] [bug #9856] hotkeys main menu (like Ctrl-O, Ctrl-Q)

2007-08-25 Thread Soliton
Update of bug #9856 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #9594] Crash on first turn (AI) of "Survival Extreme Battle" scenario

2007-08-26 Thread Soliton
Update of bug #9594 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #1: This is a WML bug i

[Wesnoth-bugs] [bug #9472] OOS - different traits get assigned with different translations

2007-08-26 Thread Soliton
Update of bug #9472 (project wesnoth): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #10: Seems entirely fix

[Wesnoth-bugs] [bug #9795] Damage type tooltip: Remove resistance info against visible *stoned* units?

2007-08-27 Thread Soliton
Update of bug #9795 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #3: It's rather a probl

[Wesnoth-bugs] [bug #9544] Max-length MP chat messages cut off at receiving end

2007-08-27 Thread Soliton
Update of bug #9544 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #4: I've increased the server side limit to 256 to match the client side. This will take effect once

[Wesnoth-bugs] [bug #9683] Automatic download of the required addons (for MP games)

2007-08-27 Thread Soliton
Update of bug #9683 (project wesnoth): Assigned to:None => mordante ___ Follow-up Comment #2: The way this could be implemented is via a dependency key/tag in the scenario that prompts the c

[Wesnoth-bugs] [bug #9126] Switch team chat and team label hotkeys from shift to ctrl?

2007-08-27 Thread Soliton
Update of bug #9126 (project wesnoth): Status:None => Fixed Assigned to:None => soliton ___ Reply to this item at:

[Wesnoth-bugs] [patch #781] Fixed and updated traits section of MANUAL (1.3.6)

2007-08-27 Thread Soliton
Update of patch #781 (project wesnoth): Status:None => Wont Do Assigned to: jorda => soliton Open/Closed:Open =&g

[Wesnoth-bugs] [bug #9544] Max-length MP chat messages cut off at receiving end

2007-08-29 Thread Soliton
Update of bug #9544 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #7586] error engine: could not find unit on Savegame Load

2007-08-31 Thread Soliton
Update of bug #7586 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #3: This has been fixed

[Wesnoth-bugs] [bug #9909] wrong scenario filename/reference in "Heir to the throne"

2007-08-31 Thread Soliton
Update of bug #9909 (project wesnoth): Item Group:None => None of the others Status:None => Duplicate Open/Closed:Open => Closed _

[Wesnoth-bugs] [bug #7320] Allow skirmishers to visit a village without taking control of it

2007-08-31 Thread Soliton
Update of bug #7320 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #2: I can't see any sim

[Wesnoth-bugs] [bug #6310] Documentation on how replay controls are intended to work (wiki?)

2007-08-31 Thread Soliton
Update of bug #6310 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: The behaviour of th

[Wesnoth-bugs] [bug #8919] "Use map settings" shown in lobby can be confusing

2007-08-31 Thread Soliton
Update of bug #8919 (project wesnoth): Assigned to: soliton => uso ___ Follow-up Comment #12: I think it's quite nice the way i

[Wesnoth-bugs] [bug #3835] Keyboard control for main menu

2007-09-01 Thread Soliton
Update of bug #3835 (project wesnoth): Status: Invalid => None ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #7319] Units can't temporarily stop at an allied village when your side has no leader alive

2007-09-01 Thread Soliton
Update of bug #7319 (project wesnoth): Status: Duplicate => None Open/Closed: Closed => Open ___ Reply to this item at:

[Wesnoth-bugs] [bug #9913] Bad behaviour to claim credit for other people's work

2007-09-02 Thread Soliton
Update of bug #9913 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #3: http://www.wesnoth.

[Wesnoth-bugs] [bug #9929] replacement animation for Animation Tutorial

2007-09-03 Thread Soliton
Update of bug #9929 (project wesnoth): Assigned to:None => jetryl ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9872] Problem with traits in 1.3.7

2007-09-06 Thread Soliton
Update of bug #9872 (project wesnoth): Severity: 3 - Normal => 5 - Blocker ___ Follow-up Comment #6: Please try to fix this before the next release. ___

[Wesnoth-bugs] [bug #9380] client waits for a server response at the end of a game when taken over a side

2007-09-06 Thread Soliton
Update of bug #9380 (project wesnoth): Status:None => Duplicate Assigned to: esr => None Open/Closed:Open => Closed __

[Wesnoth-bugs] [bug #6332] After MP game no automatic return to lobby

2007-09-06 Thread Soliton
Follow-up Comment #6, bug #6332 (project wesnoth): Probable cause is actually that the original host left, leaving no one to send info about the next scenario. One relevant part in the source is in src/playcampaign.cpp around line 425 where we wait forever on someone sending the next scenario da

[Wesnoth-bugs] [patch #801] details to stderr too when a network::error exception is caught in game_controller::play_multiplayer()

2007-09-06 Thread Soliton
Update of patch #801 (project wesnoth): Status:None => Done Assigned to:None => soliton Open/Closed:Open =&g

[Wesnoth-bugs] [bug #9800] Problems with "linger" mode

2007-09-06 Thread Soliton
Update of bug #9800 (project wesnoth): Severity: 3 - Normal => 5 - Blocker ___ Follow-up Comment #1: The problem is that playmp_controller::linger() doesn't account for network traffic. (It's just

[Wesnoth-bugs] [bug #9800] Problems with "linger" mode

2007-09-06 Thread Soliton
Update of bug #9800 (project wesnoth): Severity: 5 - Blocker => 3 - Normal ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9915] UtBS: A Stirring in the Night: Computer declares victory too early

2007-09-07 Thread Soliton
Update of bug #9915 (project wesnoth): Assigned to:None => rhuvaen ___ Follow-up Comment #1: See also bug #9947. ___ Reply to this

[Wesnoth-bugs] [bug #6523] team messages are sometimes relayed to everyone

2007-09-08 Thread Soliton
Update of bug #6523 (project wesnoth): Summary: Allied chat sometimes visible to observers => team messages are sometimes relayed to everyone ___ Follow-up Comment #10: A comment from src/server/server.cpp:1332: "At the m

[Wesnoth-bugs] [bug #9954] Allow offensive units to choose to hold back on attacks

2007-09-09 Thread Soliton
Update of bug #9954 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #1: Please do not put f

[Wesnoth-bugs] [bug #9955] Allow defensive units to choose to hold back on counterattacks

2007-09-09 Thread Soliton
Update of bug #9955 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #1: Please do not put f

[Wesnoth-bugs] [bug #9956] Display Damage Calculations with offensive options

2007-09-09 Thread Soliton
Update of bug #9956 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #1: Please do not put f

[Wesnoth-bugs] [bug #9800] Problems with "linger" mode

2007-09-09 Thread Soliton
Update of bug #9800 (project wesnoth): Status: In Progress => Fixed Assigned to: esr => soliton ___ Follow-up Comment #2: Imple

[Wesnoth-bugs] [bug #9050] load-game-failed

2007-09-09 Thread Soliton
Update of bug #9050 (project wesnoth): Severity: 5 - Blocker => 3 - Normal Assigned to: jhinrichs => None ___ Follow-up Comment #2: The error in the im

[Wesnoth-bugs] [bug #9487] Wesnoth overwrites replays of multiplayer games

2007-09-09 Thread Soliton
Update of bug #9487 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #2: I think "Won't fix" is not the right answer here but hopefully we'll get to reworking the whole

[Wesnoth-bugs] [bug #5801] very slower cache build since 1.1.x with 400mhtz

2007-09-09 Thread Soliton
Update of bug #5801 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #6350] A Teams / Time Status Table

2007-09-09 Thread Soliton
Update of bug #6350 (project wesnoth): Severity: 4 - Important => 1 - Wish ___ Follow-up Comment #3: This would probably require the timer value to be transmitted at the end of the turn. I don't th

[Wesnoth-bugs] [bug #7132] The movement ranges / unit selection dismissed after an attack

2007-09-09 Thread Soliton
Update of bug #7132 (project wesnoth): Severity: 4 - Important => 3 - Normal ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #6748] synchronization problem of program loading when AI is running

2007-09-09 Thread Soliton
Update of bug #6748 (project wesnoth): Open/Closed:Open => Closed ___ Follow-up Comment #7: Doesn't seem like there will be anything coming of this.. _

[Wesnoth-bugs] [bug #8121] tutorial text problem

2007-09-09 Thread Soliton
Update of bug #8121 (project wesnoth): Status:None => Fixed Assigned to:None => soliton ___ Reply to this item at:

[Wesnoth-bugs] [bug #8506] WML commenting bug(s)

2007-09-09 Thread Soliton
Update of bug #8506 (project wesnoth): Severity: 4 - Important => 3 - Normal ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #7268] Hotkey assignment, replacement, or clearing.

2007-09-09 Thread Soliton
Update of bug #7268 (project wesnoth): Severity: 4 - Important => 3 - Normal ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #9195] -lintl option is missing on *Solaris

2007-09-09 Thread Soliton
Update of bug #9195 (project wesnoth): Severity: 4 - Important => 3 - Normal ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #3484] Mac-standard shortcuts not working in windowed mode

2007-09-09 Thread Soliton
Update of bug #3484 (project wesnoth): Status: Need Info => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #3332] Multiplayer Scenarios Upgrade

2007-09-09 Thread Soliton
Update of bug #3332 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

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