[Wesnoth-bugs] [patch #2862] Fix some stone wall transitions

2011-08-12 Thread j.w. bjerk
Follow-up Comment #5, patch #2862 (project wesnoth): Go for it! ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #18059] deep water terrain contrast with shallow water is insufficient

2011-04-30 Thread j.w. bjerk
Follow-up Comment #5, bug #18059 (project wesnoth): As i've said elsewhere, yeah the difference between deep and shallow isn't as much as it should be. Currently the deep is a recolored and rescaled version of the shallow water. Ideally it would be created from scratch, as a distinct, but harm

[Wesnoth-bugs] [bug #15976] Editor should have a quick toggle for animated terrains

2010-11-09 Thread j.w. bjerk
Follow-up Comment #2, bug #15976 (project wesnoth): Maybe it's not quick enough for you but can toggle map animations in preferences: advanced: animate map. When the FR was written there was no map animation in the editor *at all*, so i considered the intent of the FR fulfilled. If somebody wan

[Wesnoth-bugs] [bug #15925] Fixing Terrain Type readout in the upper right

2010-10-29 Thread j.w. bjerk
Update of bug #15925 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #16691] Changing hotkeys in the editor displays badly

2010-09-12 Thread j.w. bjerk
URL: Summary: Changing hotkeys in the editor displays badly Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Sunday 09/12/2010 at 17:52 Category: Bug Severity: 3

[Wesnoth-bugs] [bug #16689] Add Editor menu item to Reload WML Cache

2010-09-12 Thread j.w. bjerk
URL: Summary: Add Editor menu item to Reload WML Cache Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Sunday 09/12/2010 at 13:49 Category: Feature Request Seve

[Wesnoth-bugs] [bug #5720] Making some animations to play in the background

2010-08-31 Thread j.w. bjerk
Follow-up Comment #8, bug #5720 (project wesnoth): There's a strong argument that could be made that movement animations shouldn't be allowed to happen at the same time. Otherwise it's unclear which hexes are occupied and which are not, which unit moved the shroud, etc. The FR is just for "some

[Wesnoth-bugs] [bug #16450] Add Verbose terrain descriptions only for editor

2010-08-28 Thread j.w. bjerk
Update of bug #16450 (project wesnoth): Summary: Verbose terrain descriptions only in editor => Add Verbose terrain descriptions only for editor ___ Reply to this item at:

[Wesnoth-bugs] [bug #5720] Making some animations to play in the background

2010-08-28 Thread j.w. bjerk
Follow-up Comment #6, bug #5720 (project wesnoth): 1.9 has come and i still find it annoying to have to wait for the recruit animation to finish before i'm allowed to recruit/recall another unit. ___ Reply to this item at:

[Wesnoth-bugs] [bug #16505] Missing images

2010-08-21 Thread j.w. bjerk
Update of bug #16505 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: Duplicate of https

[Wesnoth-bugs] [patch #1871] Unified the scenario count for campaigns

2010-08-19 Thread j.w. bjerk
Follow-up Comment #3, patch #1871 (project wesnoth): It's public now. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Wesnoth-bugs] [patch #1871] Unified the scenario count for campaigns

2010-08-19 Thread j.w. bjerk
Update of patch #1871 (project wesnoth): Privacy: Private => Public ___ Reply to this item at: ___ Message se

[Wesnoth-bugs] [bug #16217] Improved Story Sequence Navigation

2010-08-18 Thread j.w. bjerk
Follow-up Comment #2, bug #16217 (project wesnoth): I've committed arrows for this: images/buttons/big-arrow-button-... ___ Reply to this item at: ___ Message s

[Wesnoth-bugs] [bug #16174] 'buttons/menu-button-disabled.png' missing or requested by the game engine without reason.

2010-08-18 Thread j.w. bjerk
Update of bug #16174 (project wesnoth): Status: Confirmed => Ready For Test ___ Follow-up Comment #4: I've commited an appropriate file by that name. __

[Wesnoth-bugs] [bug #15976] Editor should have a quick toggle for animated terrains

2010-08-18 Thread j.w. bjerk
Update of bug #15976 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #15758] Horizontal lines drawn when objectives dialog displays

2010-08-18 Thread j.w. bjerk
Follow-up Comment #2, bug #15758 (project wesnoth): In my experience this kind of (or similar) glitch only happens when not in full screen mode. Also i must apologize, i deleted one of the images. That unlabeled blue cylinder icon is apparently an instant delete button. ___

[Wesnoth-bugs] [bug #16450] Verbose terrain descriptions only in editor

2010-08-18 Thread j.w. bjerk
Follow-up Comment #1, bug #16450 (project wesnoth): Alink says "Description" is traditionally used for something else. Since filing this FR i've removed all the "description="s from mainline terrain (and standardized terrain naming). Terrains that need a more verbose description have a commente

[Wesnoth-bugs] [bug #16450] Verbose terrain descriptions only in editor

2010-08-15 Thread j.w. bjerk
URL: Summary: Verbose terrain descriptions only in editor Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Sunday 08/15/2010 at 22:37 Category: Feature Request S

[Wesnoth-bugs] [bug #16350] Further improvements to hex highlighting

2010-08-02 Thread j.w. bjerk
URL: Summary: Further improvements to hex highlighting Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Monday 08/02/2010 at 10:05 Category: Bug Severity: 3 - No

[Wesnoth-bugs] [bug #16347] Big editor brush area not shown anymore

2010-08-02 Thread j.w. bjerk
Follow-up Comment #1, bug #16347 (project wesnoth): Let me know if you want editor brushes to be constructed several single big images, or little edge pieces that can be assembled. ___ Reply to this item at:

[Wesnoth-bugs] [bug #16230] Editors: "Refresh Image Cache" has become buggy.

2010-07-08 Thread j.w. bjerk
Update of bug #16230 (project wesnoth): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #3: The problem is gon

[Wesnoth-bugs] [bug #16241] UtBS contains redundant custom terrain

2010-07-08 Thread j.w. bjerk
URL: Summary: UtBS contains redundant custom terrain Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Thursday 07/08/2010 at 17:49 Category: Bug Severity: 3 - No

[Wesnoth-bugs] [bug #16240] Delfador's Memoirs contains redundant custom Terrain

2010-07-08 Thread j.w. bjerk
URL: Summary: Delfador's Memoirs contains redundant custom Terrain Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Thursday 07/08/2010 at 17:46 Category: Bug Se

[Wesnoth-bugs] [bug #16230] Editors: "Refresh Image Cache" has become buggy.

2010-07-07 Thread j.w. bjerk
Follow-up Comment #2, bug #16230 (project wesnoth): My current compile was made on June 27, 1 day before the reversion. The last couple days, i haven't been able to successfully compile, so while it's likely the problem is gone, i can't verify. The hope of a fix will motivate more effort in com

[Wesnoth-bugs] [bug #16194] Drakes don't use fly animation over Ethereal Abyss

2010-07-05 Thread j.w. bjerk
Update of bug #16194 (project wesnoth): Summary: Lazy bests do not want to fly again => Drakes don't use fly animation over Ethereal Abyss ___ Reply to this item at: __

[Wesnoth-bugs] [bug #15940] graphics glitch: pillared wall terrain covers great tree

2010-07-05 Thread j.w. bjerk
Update of bug #15940 (project wesnoth): Summary: graphics glitch: cave wall terrain covers great tree => graphics glitch: pillared wall terrain covers great tree ___ Follow-up Comment #4: That's not a cave wall. (fixed t

[Wesnoth-bugs] [bug #16230] Editors: "Refresh Image Cache" has become buggy.

2010-07-05 Thread j.w. bjerk
URL: Summary: Editors: "Refresh Image Cache" has become buggy. Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Monday 07/05/2010 at 10:39 Category: Bug Severity

[Wesnoth-bugs] [bug #16119] change add-on server menu buttons to be more descriptive of exact function.

2010-07-05 Thread j.w. bjerk
Follow-up Comment #1, bug #16119 (project wesnoth): I agree. The labels are potentially misleading. "OK" should become "Download" "Cancel" should become "Done" ___ Reply to this item at: _

[Wesnoth-bugs] [bug #16193] Holy Water has no effect in HttT: Valley of Death

2010-07-02 Thread j.w. bjerk
Update of bug #16193 (project wesnoth): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: I realized this is

[Wesnoth-bugs] [bug #16211] HttT: Bay of Pearls >> Trident picked up by Merman, given to Leader.

2010-07-02 Thread j.w. bjerk
Follow-up Comment #1, bug #16211 (project wesnoth): This seems to occur elsewhere in HttT when a unit picks up an item. Specifically i've observed it in Valley of Death, and Ford of Abez. all in SVN ___ Reply to this item at:

[Wesnoth-bugs] [bug #16217] Improved Story Sequence Navigation

2010-07-01 Thread j.w. bjerk
URL: Summary: Improved Story Sequence Navigation Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Thursday 07/01/2010 at 12:07 Category: Feature Request Severity

[Wesnoth-bugs] [bug #16205] Use normal transitions to fix the edges of the Grid.

2010-06-27 Thread j.w. bjerk
URL: Summary: Use normal transitions to fix the edges of the Grid. Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Sunday 06/27/2010 at 21:26 Category: Feature Request

[Wesnoth-bugs] [bug #14644] add new cloud-terrain for impassable terrain

2010-06-23 Thread j.w. bjerk
Update of bug #14644 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #1: If you want a terr

[Wesnoth-bugs] [bug #13339] Ravine and canyon terrain, and a tweak to the bridge graphics

2010-06-23 Thread j.w. bjerk
Update of bug #13339 (project wesnoth): Status:None => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #1: Canyon/ravines, i.

[Wesnoth-bugs] [bug #16193] Holy Water has no effect in HttT: Valley of Death

2010-06-23 Thread j.w. bjerk
URL: Summary: Holy Water has no effect in HttT: Valley of Death Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Wednesday 06/23/2010 at 16:55 Category: Bug Seve

[Wesnoth-bugs] [bug #15470] Hexes remain greyed-out during cutscenes

2010-06-19 Thread j.w. bjerk
Follow-up Comment #1, bug #15470 (project wesnoth): I see this quite a bit. It would be nice if the scan-lines overlayeing hexes were disabled during cutscenes or dialog. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #15987] Annoying wait for Logo on Main Menu at startup

2010-05-03 Thread j.w. bjerk
URL: Summary: Annoying wait for Logo on Main Menu at startup Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Monday 05/03/2010 at 17:37 Category: Feature Request

[Wesnoth-bugs] [bug #7130] MP "cancel" throws back to main screen instead of going back to map selection

2010-05-03 Thread j.w. bjerk
Follow-up Comment #1, bug #7130 (project wesnoth): I agree with this poster. The current behavior is not usually what i want. ___ Reply to this item at: ___ Me

[Wesnoth-bugs] [bug #15925] Fixing Terrain Type readout in the upper right

2010-04-20 Thread j.w. bjerk
URL: Summary: Fixing Terrain Type readout in the upper right Project: Battle for Wesnoth Submitted by: eleazar Submitted on: Tuesday 04/20/2010 at 08:58 Category: Feature Request