URL:
<http://gna.org/bugs/?16350>
Summary: Further improvements to hex highlighting
Project: Battle for Wesnoth
Submitted by: eleazar
Submitted on: Monday 08/02/2010 at 10:05
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: SVN
Operating System: Any
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Details:
The new hex highlighting (the golden "box" around the hex) is an improvement,
but the change has left some rough edges.
Important:
* The selected ellipse should be used on the selected unit weather or not
ellipses are turned on. This is in addition to the long-time unit
brightening. Currently there isn't enough indication of the selected unit.
Moderate:
* In order to avoid obscuring information, the movement-orb/HP/XP bar complex
was layered above the hover-hex.
* Currently the hover-hex box is used to indicate which unit is "speaking".
I don't think this works well. Instead i would use the selected ellipse
(again, weather or not ellipses are turned on), and the unit brightening. It
would also be nice to have a special overlay for this situation so we can
place a speech ballon over speaking units.
* I've committed 3 different versions of the hover-hex box so it looks
different when over your units and enemy units.
Nice:
* There are times when the player can't interact with the map, i.e. anytime
there's the hourglass icon, also when dialogue, fake moves, or AI moves are
happening. To simplify things and differentiate when the player can do stuff
from when he can't the hover-hex should be omitted. Durning these times
can't-go-here lines should also be omitted.
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