Update of bug #16538 (project wesnoth):
Status:None => Fixed
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Follow-up Comment #3:
You can already set the recall costs for indivudal unit and the rest can be
done with lua/wml
Follow-up Comment #2, bug #16538 (project wesnoth):
Frankly I can't even figure out what you're trying to describe.
Support for customizable recall costs should be as simple as having a
recall_cost=number key available both in unit types and single units.
URL:
http://gna.org/bugs/?16538
Summary: Being able to customize recall cost based on unit
characteristics criteria.
Project: Battle for Wesnoth
Submitted by: stevenaus
Submitted on: Wednesday 08/25/2010 at 22:28
Follow-up Comment #1, bug #16538 (project wesnoth):
(in the case of non-number characteristics, such as Unit Type,means
*does not equal*)
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Reply to this item at:
http://gna.org/bugs/?16538