[Wesnoth-bugs] [bug #18637] Planned recruits trick you into believing you can plan moves for them

2015-11-27 Thread Ignacio R. Morelle
Update of bug #18637 (project wesnoth): Status: Confirmed => Fixed Assigned to: gabba => shadowmaster Open/Closed:Open => Closed

[Wesnoth-bugs] [bug #18637] Planned recruits trick you into believing you can plan moves for them

2015-09-23 Thread Wedge009
Follow-up Comment #2, bug #18637 (project wesnoth): I submitted PR #497 to work-around this. It's not a comprehensive fix, but it will at least stop the crashes. ___ Reply to this item at:

[Wesnoth-bugs] [bug #18637] Planned recruits trick you into believing you can plan moves for them

2015-09-08 Thread Wedge009
Follow-up Comment #1, bug #18637 (project wesnoth): In 1.13.1+dev I get assertion failures at the start of move::init() when trying to move a planned recruit. If the assertion is ignored then there is a crash on attempting to access a null get_unit()'s ID. I think it makes sense to disallow

[Wesnoth-bugs] [bug #18637] Planned recruits trick you into believing you can plan moves for them

2011-09-10 Thread Gabriel M.
URL: http://gna.org/bugs/?18637 Summary: Planned recruits trick you into believing you can plan moves for them Project: Battle for Wesnoth Submitted by: gabba Submitted on: Sat 10 Sep 2011 11:56:17 PM EDT Category: Bug