[Wesnoth-bugs] [bug #18977] Invalid pointer error

2011-11-25 Thread Ignacio R. Morelle
Update of bug #18977 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18977 ___ Message sent

[Wesnoth-bugs] [bug #18977] Invalid pointer error

2011-11-11 Thread Anonymissimus
Follow-up Comment #4, bug #18977 (project wesnoth): Is the way to reproduce (step 2 3) actually correct ? There are sometimes bugs that need a lua error. I managed to reproduce a crash a bit differently in the test scenario; it looks as if these lua errors corrupt memory. A valgrind log for

[Wesnoth-bugs] [bug #18977] Invalid pointer error

2011-11-11 Thread Steven Panek
Follow-up Comment #5, bug #18977 (project wesnoth): Yeah, steps two and three involve sending invalid Lua to the game. I'm not sure if both are necessary, so yeah. ___ Reply to this item at: http://gna.org/bugs/?18977

[Wesnoth-bugs] [bug #18977] Invalid pointer error

2011-11-11 Thread Anonymissimus
Update of bug #18977 (project wesnoth): Status: Ready For Test = Fixed ___ Reply to this item at: http://gna.org/bugs/?18977 ___ Nachricht

[Wesnoth-bugs] [bug #18977] Invalid pointer error

2011-11-10 Thread Steven Panek
URL: http://gna.org/bugs/?18977 Summary: Invalid pointer error Project: Battle for Wesnoth Submitted by: espreon Submitted on: Fri 11 Nov 2011 02:48:08 AM GMT Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #18977] Invalid pointer error

2011-11-10 Thread Steven Panek
Follow-up Comment #1, bug #18977 (project wesnoth): OK, here's how to reproduce it: In any scenario, do the following: 1. :debug 2. :lua { 3. :lua wesnoth.wml_actions.kill {x,y=1-50,1-50} } 4. Kill a unit; try to do it with one unit; setting the enemy unit's hitpoints to one is fine 5. Wait

[Wesnoth-bugs] [bug #18977] Invalid pointer error

2011-11-10 Thread Steven Panek
Follow-up Comment #2, bug #18977 (project wesnoth): Note that the comment about setting the enemy unit's hitpoints one was talking about setting the enemy unit's hitpoints to one AND then killing it. ___ Reply to this item at:

[Wesnoth-bugs] [bug #18977] Invalid pointer error

2011-11-10 Thread Steven Panek
Follow-up Comment #3, bug #18977 (project wesnoth): Note that for step five, unless you're playing TLU's fourth scenario, you'll have to press Escape instead of waiting. After pressing Escape after killing a unit, the game should crash.