[Wesnoth-bugs] [bug #19056] gui stuff not updated if player disconnects or leaves while it's his turn

2011-12-19 Thread Anonymissimus
Update of bug #19056 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #19056] gui stuff not updated if player disconnects or leaves while it's his turn

2011-12-06 Thread Anonymissimus
Update of bug #19056 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #19056] gui stuff not updated if player disconnects or leaves while it's his turn

2011-11-24 Thread Anonymissimus
Update of bug #19056 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #19056] gui stuff not updated if player disconnects or leaves while it's his turn

2011-11-24 Thread Anonymissimus
Follow-up Comment #1, bug #19056 (project wesnoth): Most likely introduced by r46027. This moved the according calls from a function which was called from playmp_controller::play_side upon player_type_changed_ == true into the side init code which is not called and should not, since this controll

[Wesnoth-bugs] [bug #19056] gui stuff not updated if player disconnects or leaves while it's his turn

2011-11-24 Thread Anonymissimus
URL: Summary: gui stuff not updated if player disconnects or leaves while it's his turn Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Do 24 Nov 2011 19:00:37 GMT Catego