[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2014-10-13 Thread Chris Beck
Update of bug #19258 (project wesnoth): Status: Ready For Test = Fixed Assigned to:crab = involution Open/Closed:Open = Closed

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2014-04-25 Thread Chris Beck
Update of bug #19258 (project wesnoth): Status:None = Ready For Test ___ Follow-up Comment #8: Proposed fix in 1.12 and master:

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-29 Thread Ignacio R. Morelle
Update of bug #19258 (project wesnoth): Status: Postponed = None ___ Reply to this item at: http://gna.org/bugs/?19258 ___ Message sent

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-21 Thread Iurii Chernyi
Update of bug #19258 (project wesnoth): Status:None = Confirmed Assigned to:None = crab ___ Reply to this item at:

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-21 Thread Iurii Chernyi
Update of bug #19258 (project wesnoth): Status: Confirmed = Postponed ___ Follow-up Comment #6: as an easy way to test: add to Den of Onis MP scenario: [event] name = side 1 turn 2

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-21 Thread Iurii Chernyi
Follow-up Comment #7, bug #19258 (project wesnoth): a workaround for the easy case: just add [variables] disable_replay_corruption=yes [/variables] to the [scenario] (if there is at least one variable defined in scenario, the variables block won't be overwritten by save/load/save)

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-11 Thread SlowThinker
Follow-up Comment #5, bug #19258 (project wesnoth): SlowThinker wrote: If you want to test then use Conquest Minus 3.0.14 and lower. The new version 3.0.15 prevents the bug to take any effect. There is another issue with 3.0.14, so please for testing use Conquest Minus 3.0.13:

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-10 Thread SlowThinker
Follow-up Comment #4, bug #19258 (project wesnoth): SlowThinker wrote: You can also test the full procedure (start a game...save...load...save...replay) with any Conquest Minus map if you download Conquest Minus from the 1.8 add-on server If you want to test then use Conquest Minus 3.0.14 and

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-09 Thread SlowThinker
URL: http://gna.org/bugs/?19258 Summary: Errors in replays of reloaded games - a superfluous container Project: Battle for Wesnoth Submitted by: slowthinker Submitted on: Mon Jan 9 11:30:41 2012 Category: Bug

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-09 Thread Anonymissimus
Update of bug #19258 (project wesnoth): Severity: 3 - Normal = 4 - Important ___ Follow-up Comment #1: Can you nail down the how-to-reproduce a bit further please. -If you load a replay it means you

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-09 Thread SlowThinker
Follow-up Comment #2, bug #19258 (project wesnoth): I mostly tested SaveGame+MainMenu/Load/ShowReplay_checked, but the problem seems to be identical also with SaveReplay: again the file contains the replay_start.variables container and OOSes are reported. how-to-reproduce: 1) Load any game,

[Wesnoth-bugs] [bug #19258] Errors in replays of reloaded games - a superfluous container

2012-01-09 Thread SlowThinker
Follow-up Comment #3, bug #19258 (project wesnoth): By Which scenarios are affected I mean Which scenarios have a real impact on the replay. (It looks ANY scenario creates the replay_start.variables tag and then tries to use these variables on the replay start.) In case I didn't explain clearly