[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-01-27 Thread Anonymissimus
URL: Summary: segfault when [kill]ing during creation animation Project: Battle for Wesnoth Submitted by: anonymissimus Submitted on: Sat 28 Jan 2012 12:20:51 AM GMT Category: Bug

[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-01-27 Thread Anonymissimus
Follow-up Comment #1, bug #19340 (project wesnoth): Playing a bit more with it, I notice that right-lick menues are disabled during a normal attack animation, while I can get a crash by using the command line as well. During the debug creation animation, right-lick menus are available however. H

[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-01-28 Thread Jérémy Rosen
Update of bug #19340 (project wesnoth): Status:None => Wont Fix ___ Follow-up Comment #2: indeed, you are destroying the unit we are animating. there is a security in normal cases beca

[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-01-30 Thread Ignacio R. Morelle
Follow-up Comment #3, bug #19340 (project wesnoth): Judging by the backtrace, this might be a duplicate of bug #18921. ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-04-19 Thread Ignacio R. Morelle
Update of bug #19340 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent