Update of bug #19340 (project wesnoth): Status: None => Wont Fix
_______________________________________________________ Follow-up Comment #2: indeed, you are destroying the unit we are animating. there is a security in normal cases because no WML event happen during these animations I'll mark as won't fix for the moment, but if you find a more "normal" way to trigger it i'll have a look.. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19340> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs