Update of bug #19340 (project wesnoth):

                  Status:                    None => Wont Fix               

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Follow-up Comment #2:

indeed, you are destroying the unit we are animating.

there is a security in normal cases because no WML event happen during these
animations

I'll mark as won't fix for the moment, but if you find a more "normal" way to
trigger it i'll have a look..

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