[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-05 Thread anonymous
URL: Summary: Lagging in Unit Movement Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 05 Nov 2013 07:04:14 PM UTC Category: Bug Severity: 4 - Important

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-07 Thread J Tyne
Update of bug #21257 (project wesnoth): Status:None => Need Info Assigned to:None => jamit ___ Follow-up Comment #1: System specs? Newis

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-12 Thread anonymous
Follow-up Comment #2, bug #21257 (project wesnoth): i have the same problem on and the result is, that i nomrally turn the fog off via debug mode in scenarios. (that might result in having less fun). win7, 4gbram, 2.6GHz, quadcore not very new but should be enough for wesnoth. to reproduce: play

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-12 Thread J Tyne
Follow-up Comment #3, bug #21257 (project wesnoth): Still does not reproduce for me. (So I am still relying on clear, detailed reports of symptoms from others.) But I guess we have ruled out an OS-specific issue, since it's now been reported with Mac and Windows.

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-13 Thread anonymous
Follow-up Comment #4, bug #21257 (project wesnoth): i forgot to metion that you have to activate "accelerated speed" in the preferences. (because i have it enabled by nearly always) ___ Reply to this item at:

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-13 Thread J Tyne
Follow-up Comment #5, bug #21257 (project wesnoth): What speed? I tried 0.5, 2, and 16, and all looked fine. ___ Reply to this item at: ___ Message sent via/by G

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-13 Thread anonymous
Follow-up Comment #6, bug #21257 (project wesnoth): x16, i guess the fog calculation is just slow and maybe your version is just better optimised so you don't see it. ___ Reply to this item at: _

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-29 Thread Chris Beck
Follow-up Comment #7, bug #21257 (project wesnoth): I get the same issue on my machine, at any speed, with accelerated speed on or off. Running Linux Mint 15 Olivia. I get it on any scenario it seems. I can paste a specific one if you want. ___

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-29 Thread Chris Beck
Follow-up Comment #8, bug #21257 (project wesnoth): I'm attaching an ai test scenario I have been using, this one configured to use default ai. When the save game starts, grunts controlled by ai will immediately attack elves. Any time one of the ai units moves I will see copies of its base frame

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-11-30 Thread Chris Beck
Follow-up Comment #9, bug #21257 (project wesnoth): * i realized I forgot to post my version. build from source, cloned from github repo wesnoth-old, 1.11.7. I think using commit dated from Nov 23 or so. ___ Reply to this item at:

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-12-21 Thread Chris Beck
Follow-up Comment #10, bug #21257 (project wesnoth): Here's a link to a video capture showing the lagging. https://drive.google.com/file/d/0B54Q-3UjP5fibkFnSUlDS3gxeU0/edit?usp=sharing ___ Reply to this item at:

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-12-21 Thread J Tyne
Update of bug #21257 (project wesnoth): Status: Need Info => Confirmed ___ Follow-up Comment #11: The video shows animation problems during the AI's turn with the option to skip AI moves select

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-12-21 Thread Chris Beck
Follow-up Comment #12, bug #21257 (project wesnoth): When I first posted, I observed the same trailing effects happening for human and AI turns. I can't reproduce that right now though, because in the current version of master its not possible to move units by clicking on them, and its been this w

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2013-12-21 Thread Chris Beck
Follow-up Comment #13, bug #21257 (project wesnoth): Hmm well, I switched to a branch which I had made a few weeks ago and played a game, I observed the lagging only under AI turn this time, and not on the human's turn. So I may not have remembered correctly, despite my previous post just before t

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2014-03-22 Thread David Mikos
Follow-up Comment #14, bug #21257 (project wesnoth): A workaround that I have tested for the specific case of lagging with shroud as observer to AI with skip_AI_moves is the following: in src/unit_display.cpp, make the unit hidden for !animate_ in the "unit_mover::proceed_to" function and then in

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2014-03-23 Thread David Mikos
Update of bug #21257 (project wesnoth): Status: Confirmed => Ready For Test ___ Follow-up Comment #15: I've committed that bugfix in c770104621aaa2f8f278438f355eb323bd3a0705 This should solve the s

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2014-03-23 Thread J Tyne
Follow-up Comment #16, bug #21257 (project wesnoth): Looks more like a band-aid than a solution. ___ Reply to this item at: ___ Message sent via/by Gna! http:/

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2014-03-24 Thread David Mikos
Follow-up Comment #17, bug #21257 (project wesnoth): Perhaps the move to SDL 2.0 and the new drawing mechanism will fix the problem later properly. ___ Reply to this item at:

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2014-04-23 Thread Chris Beck
Follow-up Comment #18, bug #21257 (project wesnoth): Ok, just reporting that I can no longer reproduce as I did in the video, and I tried a few times with various settings so it looks fixed AFAICT. ___ Reply to this item at:

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2014-05-10 Thread David Mikos
Update of bug #21257 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #19: Marking as fixed as this solution skips the animation as the setting says should happen. For i

[Wesnoth-bugs] [bug #21257] Lagging in Unit Movement

2014-05-28 Thread Ignacio R. Morelle
Update of bug #21257 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent