URL: <http://gna.org/bugs/?21257>
Summary: Lagging in Unit Movement Project: Battle for Wesnoth Submitted by: None Submitted on: Tue 05 Nov 2013 07:04:14 PM UTC Category: Bug Severity: 4 - Important Priority: 5 - Normal Item Group: Graphics Status: None Privacy: Public Assigned to: None Originator Email: tahsinkhal...@gmail.com Open/Closed: Open Discussion Lock: Any Release: 1.11.6 Operating System: Mac OS 10.8.5 _______________________________________________________ Details: In Wesnoth 1.11.6, whenever shroud/fog is enabled, lagging in unit movement is observed. There are displays of the unit base image in every hex the unit passes to reach the 'go to' hex. A screenshot is attached to show what I mean. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Tue 05 Nov 2013 07:04:14 PM UTC Name: Screen Shot 2013-11-06 at 00.43.13.png Size: 765kB By: None A screenshot is attached which provides evidence <http://gna.org/bugs/download.php?file_id=19325> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21257> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs