[Wesnoth-bugs] [bug #21966] OOS - "unfound location for source of movement"

2015-12-16 Thread Ignacio R. Morelle
Update of bug #21966 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2015-07-24 Thread Daniel
Update of bug #21966 (project wesnoth): Status: Need Info = Fixed ___ Follow-up Comment #22: Assuming to be fixed. In any case reports from 1.10 are unlikeley to be helpful. Mostly

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-07 Thread SlowThinker
Follow-up Comment #20, bug #21966 (project wesnoth): @ any Wesnoth dev: so what exactly happened? Are next lines correct? - In turn 3 Blop's client allowed a too long move (for an unknown reason). - The move has been sent via the network (and it was stored in the replay) - The Quietude's

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-07 Thread Daniel
Follow-up Comment #21, bug #21966 (project wesnoth): Yes those lines look correct. i dont know exactly how this was handled in in 1.10.x but in 1.11.13+ not executing the complete move if it was stopped by any reason is exactly the expected behaviour. (The following is molst likely not true for

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-03 Thread SlowThinker
Follow-up Comment #13, bug #21966 (project wesnoth): I meant: at which turn/side did you start the reloaded game (and got no problems anymore)? ___ Reply to this item at: http://gna.org/bugs/?21966

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-03 Thread Felix
Follow-up Comment #14, bug #21966 (project wesnoth): Precisely turn 4, side 3 (green), just like I said. There was no corruption in my save after the OOS and I indeed think that I did the reload. ___ Reply to this item at:

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-03 Thread SlowThinker
Follow-up Comment #15, bug #21966 (project wesnoth): 1. Blop, do you remember whether your militia ended at 5,51 or 5,52 in turn 3? 2. I just realized the save of your reloaded game won't help. (Details: I downloaded your reloaded game from

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-03 Thread anonymous
Follow-up Comment #16, bug #21966 (project wesnoth): from which file was the game reloaded? Meaning which side saved the game that was reloaded later ? ___ Reply to this item at: http://gna.org/bugs/?21966

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-03 Thread SlowThinker
Follow-up Comment #17, bug #21966 (project wesnoth): I am confused: it looks Blop was the hosts: mp_game_title=Blops Partie it looks Quietude was the host, at least when the game ended: [command] [speak] id=server message=Quietude has left the game. [/speak] [/command] [command] [speak]

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-03 Thread Felix
Follow-up Comment #18, bug #21966 (project wesnoth): It was a 3 versus 3, so side 5 was a player side. I just read your first post again and realised that you are talking about turn 3. 6,55 is a brigde (flat) in the replay and also as far as I know. So the militia moved to 5,51. However, the

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-03 Thread SlowThinker
Follow-up Comment #19, bug #21966 (project wesnoth): a militia needs 2 moves on a bridge. see comment #15, the OOS happened before you teleported. I guess the OOS was caused when Quietude's client didn't find a militia on the source hex of a movement - 5,51 (it expected the militia at 5,52)

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-02 Thread SlowThinker
Follow-up Comment #6, bug #21966 (project wesnoth): well the reason seems to be that somewhere an impossible move was issured. Which usualy causes an OOS. Maybe you didn't read my original submission in a detail. The first problem happened prior to the OOS: - it looks until turn 3 of the green

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-02 Thread anonymous
Follow-up Comment #7, bug #21966 (project wesnoth): well its known that OOS error messages appear as soon as you use the currupted data not in the moment when that data is created and thats where the actual error happened. If the is a too long [move] in the replay then stopping erarly is exactly

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-02 Thread SlowThinker
Follow-up Comment #8, bug #21966 (project wesnoth): @Anonymous: My save is from replays.wesnoth.org, and I think players didn't have when they informed me about the problem. It is also possile that ... this is related to your addon. I checked all use of u.max_moves and manipulation with

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-02 Thread anonymous
Follow-up Comment #9, bug #21966 (project wesnoth): I will try to reconstruct what was happening, in my best knowledge: I was not the host in the initial game. The error occurred right when I moved the spearman that just got teleported. I did not encounter any errors prior to that and the error

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-02 Thread Felix
Follow-up Comment #10, bug #21966 (project wesnoth): I will try to reconstruct what was happening, in my best knowledge: I was not the host of the initial game. The error occurred right when I moved the spearman that just got teleported. I did not encounter any errors prior to that and the error

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-02 Thread SlowThinker
Follow-up Comment #11, bug #21966 (project wesnoth): Blop, the game you reloaded (and that was not corrupted) was from which turn? ___ Reply to this item at: http://gna.org/bugs/?21966 ___

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-02 Thread Felix
Follow-up Comment #12, bug #21966 (project wesnoth): It was right after the error occurred (turn 4). As the unit moved correctly for my side, the reload resolved the OOS. I had only moved another one unit and had not yet recruited. ___

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-06-01 Thread Daniel
Update of bug #21966 (project wesnoth): Status:None = Need Info ___ Follow-up Comment #5: well the reason seems to be that somewhere an impossible move was issured. Which usualy causes

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-04-25 Thread anonymous
Follow-up Comment #3, bug #21966 (project wesnoth): did you own the unit during the original game ? Or could it be the the player who owned the unit just used a unit moves=n cheat? ___ Reply to this item at: http://gna.org/bugs/?21966

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-04-25 Thread anonymous
Follow-up Comment #4, bug #21966 (project wesnoth): I didn't play the game, but players informed me because I was the maintainer of the add-on. unit moves=n cheat I don't understand ... You mean he could cheat? No, I know him, he is a serious player. One more info: the player who moved the

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-04-24 Thread SlowThinker
URL: http://gna.org/bugs/?21966 Summary: OOS - unfound location for source of movement Project: Battle for Wesnoth Submitted by: slowthinker Submitted on: Thu Apr 24 12:49:21 2014 Category: Bug Severity: 3

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-04-24 Thread anonymous
Follow-up Comment #1, bug #21966 (project wesnoth): i sometimes have such errors when the unit got a quick trait in the original game, but not ine the replay due to OOS in the rng. But i suppose since your unit already has 7 moves in the replay that might not be the case. If the unit was able to

[Wesnoth-bugs] [bug #21966] OOS - unfound location for source of movement

2014-04-24 Thread SlowThinker
Follow-up Comment #2, bug #21966 (project wesnoth): that rather ssems to be a bug during the original game than in the replay. Yes, the OOS was reported in the game already (and again in the replay). i sometimes have such errors when the unit got a quick trait in the original game The unit that