Follow-up Comment #3, bug #23298 (project wesnoth):
> re (1):
> That reloading is pretty much unavoidable. All core wml content is in
general dependent on macros, and even if it isn't each campaign has its own
campaign define symbol, and mp lives in its own macro space as well. I think
it would
Follow-up Comment #2, bug #23298 (project wesnoth):
re (1):
That reloading is pretty much unavoidable. All core wml content is in general
dependent on macros, and even if it isn't each campaign has its own campaign
define symbol, and mp lives in its own macro space as well. I think it would
be
Follow-up Comment #1, bug #23298 (project wesnoth):
also currently if you want to copy change one unit by using [base_unit]
(why is [base_unit] a tag and not just a base_unit= attribute ?) you usually
have to do that for the whole unit advancement tree becasue the other units
still advance to
URL:
http://gna.org/bugs/?23298
Summary: overwrite unit advancements in campaigns
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fr 20 Feb 2015 16:01:29 UTC
Category: Feature Request