Follow-up Comment #2, bug #23298 (project wesnoth):

re (1):

That reloading is pretty much unavoidable. All core wml content is in general
dependent on macros, and even if it isn't each campaign has its own campaign
define symbol, and mp lives in its own macro space as well. I think it would
be very difficult and undesirable to change this.



re [overwrite_unit_advancements]: 

I wonder if you couldn't just write some lua script that scans all the unit
types and makes substitutes for your campaign with the appropriate unit
advancements? It might be useful as a utility.

If you like I think you could then go on to make a wml tag defined using the
lua utility.

I think that would be what we the devs would do also most likely, rather than
implement it in C++.

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