[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2016-01-02 Thread Daniel
Follow-up Comment #10, bug #24042 (project wesnoth): We are currently planning to move the netwokring code from SDL to boost::asio, so i tink we shouldnt change that part of thew code now. ___ Reply to this item at:

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2016-01-02 Thread David Mikos
Follow-up Comment #11, bug #24042 (project wesnoth): Good to know, and happy to help test this again when the code gets replaced. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2016-01-01 Thread David Mikos
Follow-up Comment #9, bug #24042 (project wesnoth): I've done a bit more research into this bug and found that by setting the "ping timeout" value in the preferences the client can detect if it is no longer connected after the specified time. However, the other players who are still connected to

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2015-12-30 Thread Federico
Follow-up Comment #8, bug #24042 (project wesnoth): ok i marked this a feature request, but looks more like a bug. The server doesn't notice silent disconnections. coffee u are right: whenever i see this behaviour there is no server message "nick1 has same ip as nick", people got their own

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2015-12-29 Thread David Mikos
Follow-up Comment #7, bug #24042 (project wesnoth): gfgtdf might be on to something with the ip change. I can reproduce what appears to be the exact same conditions by changing the IP address mid-game of one of the clients. When quitting the game it does the same thing as on the mp online server

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2015-12-28 Thread David Mikos
Follow-up Comment #5, bug #24042 (project wesnoth): I am happy to assist with testing this bug, as I can attest that it is actually quite common and has a severe impact on games. Although probably not that useful, I've done some tests with the linux "tc" command to simulate packet loss,

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2015-12-04 Thread Daniel
Follow-up Comment #4, bug #24042 (project wesnoth): unfortulateley this wouldn't solve the issue for unregistered nicks though. ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2015-11-10 Thread Federico
Follow-up Comment #2, bug #24042 (project wesnoth): This happened to me: host was apparently afk for long time, then he rejoined with "nick1" (unregistered player) and told he had a disconnection. I guess probably he had some network related issue, i.e. ISP disconnection, wlan trouble, or maybe

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2015-11-09 Thread Gunter Labes
Follow-up Comment #1, bug #24042 (project wesnoth): What is a "silent disconnect"? If you mean going afk or similar then there is no technical solution to that. Save the game and reload with the original host replaced. ___ Reply to this

[Wesnoth-bugs] [bug #24042] When host silently disconnect then the game is not recoverable

2015-11-07 Thread Federico
URL: Summary: When host silently disconnect then the game is not recoverable Project: Battle for Wesnoth Submitted by: neverenough Submitted on: sab 07 nov 2015 20:34:19 UTC Category: Feature