Re: [Wesnoth-dev] A simplification of Healing/Curing

2006-03-12 Thread Rusty Russell
On Sun, 2006-03-12 at 21:41 -0600, Bruno Wolff III wrote: > On Mon, Mar 13, 2006 at 11:26:47 +1100, > Rusty Russell <[EMAIL PROTECTED]> wrote: > > > > I agree with Bruno that allied healing is a PITA: it would be far > > simpler with this new code, and more obvious, if we change healing to > > h

Re: [Wesnoth-dev] A simplification of Healing/Curing

2006-03-12 Thread Bruno Wolff III
On Mon, Mar 13, 2006 at 11:26:47 +1100, Rusty Russell <[EMAIL PROTECTED]> wrote: > > I agree with Bruno that allied healing is a PITA: it would be far > simpler with this new code, and more obvious, if we change healing to > happen at start of *healer's* turn, and have healer prefer own units >

Re: [Wesnoth-dev] A simplification of Healing/Curing

2006-03-12 Thread Rusty Russell
On Sun, 2006-03-12 at 11:09 -0600, Bruno Wolff III wrote: > On Fri, Mar 10, 2006 at 22:13:58 -0500, > "john w. bjerk" <[EMAIL PROTECTED]> wrote: > > > > Reason: > > Since currently non-obvious how healing/curing will be apportioned in > > any but the simplest scenarios, and a number of our cod

[Wesnoth-dev] Allied healing notes

2006-03-12 Thread Bruno Wolff III
If the new healing system is put in I think that provides for some simpler alternatives for team healing compared to the current system. There are a few reasonable ways things could be done. I think the best would be to have units get healing at the start of their turns from all sources of heal

Re: [Wesnoth-dev] A simplification of Healing/Curing

2006-03-12 Thread Bruno Wolff III
On Fri, Mar 10, 2006 at 22:13:58 -0500, "john w. bjerk" <[EMAIL PROTECTED]> wrote: > > Reason: > Since currently non-obvious how healing/curing will be apportioned in > any but the simplest scenarios, and a number of our coders consider > that writing an optimal healing distribution algorith

Re: [Wesnoth-dev] Music that should be removed from mainline

2006-03-12 Thread Nils Kneuper
I did (with rustys help) change the music system for the mp-maps. There is no faction specific music anymore. There is a playlist that does not stop playing when a players turn ends. The randomised playlist that has to specified in the maps scenario file atm contains the following pieces of music f

Re: [Wesnoth-dev] Music that should be removed from mainline

2006-03-12 Thread Nils Kneuper
I did not run grep over all mainline campaigns scenario files to find the places where the old music is used. Please remove these references ASAP. We plan to release in the next days and I will remove the old music before the release is tagged. Here is the list: grep -i "wesnoth-3.ogg" */scenarios