I was thinking, there are a few alternatives to some recent balancing
changes I've made, that we should perhaps consider:
- perhaps instead of making the orcish assassin more expensive, we could
make it weaker? A good way to do this would be to reduce its 3-3 poison
darts attack to 4-2. This w
Me being a total nag:
"
[quote="rogue"]
Should the Thunderguard also have a third swing then?[/quote]
At the risk of speaking for Dave, I would assume so.
"
On the Assasin, and this is just my opinion (I'm happy that the
Northerners are getting defanged a bit however this works out). Yes,
the thi
I agree with everything James said here.
On Mar 2, 2005, at 5:25 AM, James Spencer wrote:
Me being a total nag:
"
[quote="rogue"]
Should the Thunderguard also have a third swing then?[/quote]
At the risk of speaking for Dave, I would assume so.
"
On the Assasin, and this is just my opinion (I
James Spencer wrote:
Me being a total nag:
"
[quote="rogue"]
Should the Thunderguard also have a third swing then?[/quote]
At the risk of speaking for Dave, I would assume so.
"
Yeah, I've upgraded derivatives of the thunderer too now.
On the Assasin, and this is just my opinion (I'm hap
> >I'm a little more iffy on the Guardsman- That certainly would make him
> >a terror to deal with (maybe a bit too much so?).
> >
> >
> Yes it would.but only if he can get into position. 3 moves is a
> really big hindrance. We probably would have to make sure this unit
> doesn't get "quick" th
On Thu, 3 Mar 2005, James Spencer wrote:
> > >I'm a little more iffy on the Guardsman- That certainly would make him
> > >a terror to deal with (maybe a bit too much so?).
> > >
> > >
> > Yes it would.but only if he can get into position. 3 moves is a
> > really big hindrance. We probably woul
John McNabb wrote:
I really don't think a single quick guardsman would be dangerous even
with a move of 4.
Do remember that there is now a 50% chance that a dwarf will be 'quick'.
So half of dwarvish guardsmen will move 4.
David
On Thu, 3 Mar 2005, David White wrote:
> >I really don't think a single quick guardsman would be dangerous even
> >with a move of 4.
> >
> Do remember that there is now a 50% chance that a dwarf will be 'quick'.
> So half of dwarvish guardsmen will move 4.
>
> David
>
I hadn't realized that, b
I don't think we need to change the number of traits
units have, nor do I think quick occurs too often. Do
the math, every unit that has traits gets two,
(ignoring dexterous, which is only for elves) there
are four traits units can have. Thus the chance of
getting quick is 50%. I think it's import