[Wesnoth-dev] Alternative Balancing

2005-03-01 Thread David White
I was thinking, there are a few alternatives to some recent balancing changes I've made, that we should perhaps consider: - perhaps instead of making the orcish assassin more expensive, we could make it weaker? A good way to do this would be to reduce its 3-3 poison darts attack to 4-2. This w

Re: [Wesnoth-dev] Alternative Balancing

2005-03-02 Thread James Spencer
Me being a total nag: " [quote="rogue"] Should the Thunderguard also have a third swing then?[/quote] At the risk of speaking for Dave, I would assume so. " On the Assasin, and this is just my opinion (I'm happy that the Northerners are getting defanged a bit however this works out). Yes, the thi

Re: [Wesnoth-dev] Alternative Balancing

2005-03-02 Thread Richard Kettering
I agree with everything James said here. On Mar 2, 2005, at 5:25 AM, James Spencer wrote: Me being a total nag: " [quote="rogue"] Should the Thunderguard also have a third swing then?[/quote] At the risk of speaking for Dave, I would assume so. " On the Assasin, and this is just my opinion (I

Re: [Wesnoth-dev] Alternative Balancing

2005-03-02 Thread David White
James Spencer wrote: Me being a total nag: " [quote="rogue"] Should the Thunderguard also have a third swing then?[/quote] At the risk of speaking for Dave, I would assume so. " Yeah, I've upgraded derivatives of the thunderer too now. On the Assasin, and this is just my opinion (I'm hap

Re: [Wesnoth-dev] Alternative Balancing

2005-03-03 Thread James Spencer
> >I'm a little more iffy on the Guardsman- That certainly would make him > >a terror to deal with (maybe a bit too much so?). > > > > > Yes it would.but only if he can get into position. 3 moves is a > really big hindrance. We probably would have to make sure this unit > doesn't get "quick" th

Re: [Wesnoth-dev] Alternative Balancing

2005-03-03 Thread John McNabb
On Thu, 3 Mar 2005, James Spencer wrote: > > >I'm a little more iffy on the Guardsman- That certainly would make him > > >a terror to deal with (maybe a bit too much so?). > > > > > > > > Yes it would.but only if he can get into position. 3 moves is a > > really big hindrance. We probably woul

Re: [Wesnoth-dev] Alternative Balancing

2005-03-03 Thread David White
John McNabb wrote: I really don't think a single quick guardsman would be dangerous even with a move of 4. Do remember that there is now a 50% chance that a dwarf will be 'quick'. So half of dwarvish guardsmen will move 4. David

Re: [Wesnoth-dev] Alternative Balancing

2005-03-04 Thread John McNabb
On Thu, 3 Mar 2005, David White wrote: > >I really don't think a single quick guardsman would be dangerous even > >with a move of 4. > > > Do remember that there is now a 50% chance that a dwarf will be 'quick'. > So half of dwarvish guardsmen will move 4. > > David > I hadn't realized that, b

Re: [Wesnoth-dev] Alternative Balancing

2005-03-04 Thread Asa Swain
I don't think we need to change the number of traits units have, nor do I think quick occurs too often. Do the math, every unit that has traits gets two, (ignoring dexterous, which is only for elves) there are four traits units can have. Thus the chance of getting quick is 50%. I think it's import