Please see the DSP API [1]. It's currently developed unofficially under the
W3C Audio WG [2], so if you have input, please post it to the audiowg
public mailing list. This should scratch your itch and more. ;)
Cheers,
Jussi
[1] http://people.opera.com/mage/dspapi/
[2]
On Fri, Sep 21, 2012 at 2:12 AM, Ian Hickson i...@hixie.ch wrote:
On Thu, 20 Sep 2012, Dirk Schulze wrote:
The interface of CanvasRenderingContext2D currently has a function
called isPointInPath() with a Path object as input [1]. I wonder why
this needs to be on the context interface.
On Mon, Apr 23, 2012 at 11:38 PM, Tyler Larson tallty...@gmail.com wrote:
Can we add matrix transformations?
Looping over every pixel in JavaScript is slow. Many cool things could be
taken care of much faster if the canvas had some form of matrix
manipulations built in.
All of the pixels
I took a crack at defining URLs: http://url.spec.whatwg.org/
At the moment it defines parsing (minus domain names / IP addresses)
and the JavaScript API (minus the query manipulation methods proposed
by Adam Barth). It defines things like setting .pathname to hello
world (notice the space), it
On 9/21/12 11:16 AM, Anne van Kesteren wrote:
It is based on the
various URL code paths found in WebKit and Gecko and supports the \ as
/ in various places because it seemed better for compatibility.
Or worse, depending on your use cases...
* data URLs; in Gecko these appear to be parsed as
On 2012-09-21 17:16, Anne van Kesteren wrote:
I took a crack at defining URLs: http://url.spec.whatwg.org/
At the moment it defines parsing (minus domain names / IP addresses)
and the JavaScript API (minus the query manipulation methods proposed
by Adam Barth). It defines things like setting
On Sep 21, 2012, at 9:49 AM, Rik Cabanier caban...@gmail.com wrote:
Support CSS Filters will satisfy this use case.
There are a number of built-in filters (such as sepia and constrast) and even
support for vertex and fragment shaders.
The current spec doesn't have a shorthand for the generic
On Fri, Sep 21, 2012 at 8:34 AM, Tyler Larson tallty...@gmail.com wrote:
On Sep 21, 2012, at 9:49 AM, Rik Cabanier caban...@gmail.com wrote:
Support CSS Filters will satisfy this use case.
There are a number of built-in filters (such as sepia and constrast) and
even support for vertex and
On Thu, Sep 20, 2012 at 4:58 PM, Ian Hickson i...@hixie.ch wrote:
On Mon, 17 Sep 2012, Tab Atkins Jr. wrote:
Heya, we at the SVGWG just resolved today to add equivalents for the
CanvasPathMethods interface arc/ellipse/arcTo commands to the path
element's syntax.
Ideally, we'd be able to use
With both types of shadow, you take the shape of the element and calculate
the blur image.
With an outer shadow, you take the result of the blur and composite it.
After this, you composite the original shape.
With an inner shadow, you draw the shape first followed by the blur image.
Importantly,
Hi Tyler,
really glad you started this discussion otherwise I never would have
heard of the DSP API 8)
On Sep 21, 2012, at 3:34 AM, Jussi Kalliokoski
jussi.kallioko...@gmail.com wrote:
Please see the DSP API [1]. It's currently developed unofficially
under the W3C Audio WG [2], so if you
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