When I think over it... Their will be need or demand of more feature, like
light(toLight()), camera(toView()< for this one, my than one canvas
property and method would need to be combine... Same for the source, matrix;
rotate, scale, skew, rgba, or globalaphle, etc.) there is no need to cre
Is it not possible to transfer all canvas' 2D feature into WebGL appearance to
make a 3D context? Everything the same except that when setting the getCentext,
you pass 3D instead of 2D. This will make for a more friendly yet familiar tool
to use. Utilizing WebGL with set features as 2D getContex