Re: [whatwg] Canvas' 2D context + WebGL = 3D context(make for a simple more high level API

2014-06-09 Thread L2L 2L
When I think over it... Their will be need or demand of more feature, like light(toLight()), camera(toView()< for this one, my than one canvas property and method would need to be combine... Same for the source, matrix; rotate, scale, skew, rgba, or globalaphle, etc.) there is no need to cre

[whatwg] Canvas' 2D context + WebGL = 3D context(make for a simple more high level API

2014-06-09 Thread L2L 2L
Is it not possible to transfer all canvas' 2D feature into WebGL appearance to make a 3D context? Everything the same except that when setting the getCentext, you pass 3D instead of 2D. This will make for a more friendly yet familiar tool to use. Utilizing WebGL with set features as 2D getContex