[whatwg] Canvas' 2D context + WebGL = 3D context(make for a simple more high level API

2014-06-09 Thread L2L 2L
Is it not possible to transfer all canvas' 2D feature into WebGL appearance to make a 3D context? Everything the same except that when setting the getCentext, you pass 3D instead of 2D. This will make for a more friendly yet familiar tool to use. Utilizing WebGL with set features as 2D

Re: [whatwg] Canvas' 2D context + WebGL = 3D context(make for a simple more high level API

2014-06-09 Thread L2L 2L
When I think over it... Their will be need or demand of more feature, like light(toLight()), camera(toView() for this one, my than one canvas property and method would need to be combine... Same for the source, matrix; rotate, scale, skew, rgba, or globalaphle, etc.) there is no need to