Is it not possible to transfer all canvas' 2D feature into WebGL appearance to
make a 3D context? Everything the same except that when setting the getCentext,
you pass 3D instead of 2D. This will make for a more friendly yet familiar tool
to use. Utilizing WebGL with set features as 2D
When I think over it... Their will be need or demand of more feature, like
light(toLight()), camera(toView() for this one, my than one canvas
property and method would need to be combine... Same for the source, matrix;
rotate, scale, skew, rgba, or globalaphle, etc.) there is no need to