> Yes I have seen UserRolesStep, however in that sample you need to
> know the type and number of WizardSteps to add beforehand.
>
> In my use case I will not know how many of a particular item that a
> user will be adding at runtime.
In that case, you should use a custom IWizardModel. I based the
Hi Eelco,
thanks for your reply.
Yes I have seen UserRolesStep, however in that sample you need to
know the type and number of WizardSteps to add beforehand.
In my use case I will not know how many of a particular item that a
user will be adding at runtime.
I hope this makes things a bit cl
That's how I do it as well. The solution I wanted was to not have to create the step if I wasn't going to use it, but evaluate() works fine. On 8/19/06,
Eelco Hillenius <[EMAIL PROTECTED]> wrote:
On 8/19/06, De Soca <[EMAIL PROTECTED]> wrote:> Hi all,>> I have tried adding a WizardStep condition
On 8/19/06, De Soca <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I have tried adding a WizardStep conditionally at runtime a few
> different ways with limited success.
>
> Can someone recommend the best approach to accomplish this?
Did you see UserRolesStep in the NewUserWizard example? That's a
condi