2. Your approach means that mapmakers will have to change their maps so the AI
can deal with them.
Check out get_port_spaces() in map.h, this will give you a list of all port
spaces on the map, so it could be used to let the AI cheat. Add them to the
list of blocked fields for everything else
We have handfull of seafaring-ready maps. So reworking them should not be too
lot of work.But mainly we needs new ones.
Your suggestion is viable. But this is still not 100% quarantee of a success.
Trees can grow there, or roads can be built there (AI does not control exact
layout of roads, it
The proposal to merge lp:~widelands-dev/widelands/bug-1397500 into lp:widelands
has been updated.
Description changed to:
Welcome to the scope creep of the week. Basically, this moves some directories
into a new data directory:
campaigns: data - campaigns
global:data - global
fonts:
Thanks for having a look at my proposal.
First of all, I'm one of the core developers of glbinding and my main goal with
integrating glbinding into foreign projects is to evaluate the process of doing
so.
I've done this before on SuperTux
(https://github.com/SuperTuxTeam/supertux/pull/4) and
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