2. Your approach means that mapmakers will have to change their maps so the AI 
can deal with them.

Check out get_port_spaces() in map.h, this will give you a list of all port 
spaces on the map, so it could be used to let the AI "cheat". Add them to the 
list of blocked fields for everything else but building a port until the 
economy has a portdock.
-- 
https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/seafaring-ai into lp:widelands.

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