> But you did add some
Ok, i correct my self: I did not add any documentation which were in two places:
> Hm, we now have the allowed attributes documented in 2 places.
The allowed attributes were already at 2 places in the documentation, before i
edited the RST comments. My fault that i didn't
The proposal to merge
lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083
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ad 1) I think the problem is reindeer as an output "ware", we discussed this
before, dont we? AI currently knows two categories of productionsites producing
non-ware: barracks and carrier trainers (identified as recruitment in aihints).
It does not cope with mixed sites yet.
ad 2) adding 'bo.i
did some testing again fiddling around with the AI hints. Deleting the
basic_amount hint for the reindeer farm led to crashes, cause after having
achieved basic economy for a frisian tribe the game crashes with the message in
stout.txt Max. preciuosness for reindeer farm must not be <= 0, Should
I also did small functional change - a kind of max time of scouting
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well, I dont like the idea.
But look at this from other angle: Fisher needs near water with fish. Does
aquafarm need this as well?
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Gun: how did you test this on your own?
I assume you need a real multiplayer setup to see all the messages?
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I restarted the first scenario, old one was a boken save, this time I
managed to trigger several extra objectives messages, short of clay,
short of bricks etc. It was a bit of a problem remembering what to do as
they were not listed as objectives, as was said earlier there are
periods where the
Testing done. This can go in once the NOCOMs have been addressed.
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Review: Needs Fixing
Hello Benedikt,
I played thfirsian scenario almost upto the end.
here some remarks:
* I was unable to locate the Portspace at the end of the game and the
related building (Weaving Mill and Ship Builder) did not appera in the
list of buildings. I assume the AI planted al
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