Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/294939
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/string-fixes.
___
Mailing list:
Review: Approve code, testing
Changes LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/map_object_info/+merge/287409
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/map_object_info.
___
Mailing list:
Review: Needs Fixing code, running
Review in the diff comments. JSON seems to be generated properly, but I don't
have the website set up, so I am unable to test with your other branch there.
Diff comments:
>
> === modified file 'src/CMakeLists.txt'
> --- src/CMakeLists.txt2016-02-06
For me it shows a different save path than where the map is actually saved:
/widelands_working_dir/maps/My_Maps/map.wmf instead of
/home/user/.widelands/maps/My_Maps/map.wmf. I guess that's because
canonicalize_name does not take file system layers into account.
--
> I recommend that we wait with merging this when we get close to the release
> candidate, because we now have extra linking time with each compile.
How about a CMake option for compiling website-related tools?
--
https://code.launchpad.net/~widelands-dev/widelands/map_object_info/+merge/287409
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/fix_tut1_destroy_quarries_2 into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fix_tut1_destroy_quarries_2/+merge/294713
Umm, this kinda invalidates the following message box talking about having
received multiple messages. Also, I think a much better fix would be to count
messages tied to fields first_quarry_field and second_quarry_field.
--
Review: Approve code, testing
LGTM. Just one little nitpick (sorry, couldn't help it!): map_info.landRatio
etc. are not percentages. Displaying these numbers alongside a percent sign
denotes an entirely different ratio.
--
I have also done some limited testing using the 'report_result' Lua function
and I can confirm that the end statues are saved and loaded correctly. Win
conditions should also work properly since they make use of this function.
--
Review: Approve code
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1302593-result-screen/+merge/293521
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1302593-result-screen.
___
Mailing list:
Review: Needs Fixing code
Review.
Diff comments:
> === modified file 'src/game_io/game_player_info_packet.cc'
> --- src/game_io/game_player_info_packet.cc2016-02-16 10:27:23 +
> +++ src/game_io/game_player_info_packet.cc2016-05-11 06:51:52 +
> @@ -72,6 +73,21 @@
>
Well, it does nothing useful in the original code, so it is redundant. It
modifies a copy of the element (not the actual element!) that is destroyed
immediately after. That said, when I wrote the comment, it did not occur to me
you were trying to modify the vector's element - I thought it was
Extended reply.
Diff comments:
>
> === modified file 'src/logic/playersmanager.cc'
> --- src/logic/playersmanager.cc 2016-02-16 10:27:23 +
> +++ src/logic/playersmanager.cc 2016-05-02 11:22:37 +
> @@ -120,5 +120,21 @@
> }
> }
>
> +void
Replied to the question in the diff comments.
Diff comments:
>
> === modified file 'src/logic/playersmanager.cc'
> --- src/logic/playersmanager.cc 2016-02-16 10:27:23 +
> +++ src/logic/playersmanager.cc 2016-05-02 11:22:37 +
> @@ -120,5 +120,21 @@
> }
> }
>
> +void
I am not familiar with the AI code, but I think there is no need for heap
allocation (i.e. using the operator new). It should be enough to allocate
'path' on the stack like so:
Path path;
That way it will be destroyed automatically once it goes out of scope.
--
> I get an empty scripting subdir:
I can't reproduce the issue you are having with the provided steps - tried on
Linux and Windows, with and without zipping enabled.
> With no-zipping enabled at this point i get an error, that the map cannot be
> saved because the map dir itself cannot removed.
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/bug-1579500-broken_territorial_time into
lp:widelands.
Commit message:
Fix Lua errors and messages not displaying correctly in Territorial Time
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see
> Have you tested that the contents of the "scripts" directory don't get wiped?
You mean the map's "scripting" directory? MapScriptingPacket::write seems to
take care of preserving it. The map FS object is still intact when this method
is called. I've tried to save a couple of scenarios and
The proposal to merge lp:~widelands-dev/widelands/bug-1548932-editor-save-zip-2
into lp:widelands has been updated.
Description changed to:
Destroy the map file system while saving the map. This will make sure that the
.wmf file is unlocked on Windows. Tested on Windows 7 VM.
For more
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/bug-1548932-editor-save-zip-2 into lp:widelands.
Commit message:
Fix failure to overwrite currently loaded map on Windows
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net
Review: Approve code, testing
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-601398-map-location-markers/+merge/293983
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-601398-map-location-markers.
Review: Approve code
Codecheck complains:
src/wui/mapdetails.cc:153: Line is too long! Keep it < 110 chars (with tab
width of 3)
LGTM otherwise.
--
https://code.launchpad.net/~widelands-dev/widelands/revise-map-descr/+merge/292031
Your team Widelands Developers is subscribed to branch
Review: Needs Fixing code, testing
See diff comments.
Diff comments:
> === modified file 'src/game_io/game_player_info_packet.cc'
> --- src/game_io/game_player_info_packet.cc2016-02-16 10:27:23 +
> +++ src/game_io/game_player_info_packet.cc2016-05-02 11:22:37 +
> @@ -72,6 +73,19
Review: Approve code, testing
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/barbarians2-starting-objective/+merge/293546
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/barbarians2-starting-objective.
I think selecting info tool in EditorInteractive::cleanup_for_load is
unnecessary and does not fix the problem at its root. I propose:
- changing 'current_player_ = 0;' to 'current_player_ = 1;' in
EditorSetStartingPosTool's constructor
- replacing 'select_tool(tools()->info,
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1576280-help-textdomains/+merge/293479
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1576280-help-textdomains.
___
Mailing list:
The proposal to merge lp:~widelands-dev/widelands/bug-1535732-testfix into
lp:widelands has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1535732-testfix/+merge/292734
--
Your team Widelands Developers is
Replied to a diff comment.
Diff comments:
>
> === modified file 'src/map_io/map_players_view_packet.cc'
> --- src/map_io/map_players_view_packet.cc 2016-02-16 10:27:23 +
> +++ src/map_io/map_players_view_packet.cc 2016-05-01 10:05:57 +
> @@ -991,12 +991,12 @@
>
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/bug-1572879-broken_bidi into lp:widelands.
Commit message:
Specify encoding of icu::UnicodeString input
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1572879 in widelands: "Font selection and
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/bug-1535732-testfix into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1535732 in widelands: "Texts not displayed correctly with the new font
renderer"
https://bugs.lau
No way this change fixes anything. It must be a coincidence that the problem
went away for you.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1535732-font-textures/+merge/292354
Your team Widelands Developers is subscribed to branch
I don't like the inconsistency between kMarginX and margin_y; kMarginX defines
left margin as well as right margin, while margin_y is top margin and bottom
margin combined. So I took the liberty of fixing this inconsistency.
--
Review: Approve code, testing
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1565429-client-version/+merge/292476
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1565429-client-version.
___
I forgot to mention that the linked bug is not reproducible on all resolutions.
Try changing your resolution to 1024x768 to reproduce the crash.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1571308-editbox_crash/+merge/292591
Your team Widelands Developers is requested to review
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/bug-1571308-editbox_crash into lp:widelands.
Commit message:
Fix height and text displacement issues in EditBox
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1571308 in widelands: "Crash
Review: Approve code
Code LGTM.
However, this deals with another issue and does not fix bug 1571308 (the crash
is still present). Please don't mark the bug as resolved after merging this. If
you are interested in fixing the actual bug, please read this comment, which
should hopefully clear
> The Lua functions always return an int, that's how the interface works.
Sure, but why are you bringing this up? Has anyone said otherwise?
--
https://code.launchpad.net/~widelands-dev/widelands/bug_1571009_work_area_radius/+merge/292066
Your team Widelands Developers is requested to review the
Diff.
Diff comments:
>
> === modified file 'src/scripting/lua_map.cc'
> --- src/scripting/lua_map.cc 2016-04-11 06:45:29 +
> +++ src/scripting/lua_map.cc 2016-04-17 06:41:21 +
> @@ -1871,10 +1871,16 @@
> /* RST
> .. attribute:: workarea_radius
>
> - (RO)
Diff reply.
Diff comments:
>
> === modified file 'src/scripting/lua_map.cc'
> --- src/scripting/lua_map.cc 2016-04-11 06:45:29 +
> +++ src/scripting/lua_map.cc 2016-04-16 12:42:55 +
> @@ -1871,10 +1871,16 @@
> /* RST
> .. attribute:: workarea_radius
>
> -
See diff comments.
Diff comments:
>
> === modified file 'src/scripting/lua_map.cc'
> --- src/scripting/lua_map.cc 2016-04-11 06:45:29 +
> +++ src/scripting/lua_map.cc 2016-04-16 12:42:55 +
> @@ -1871,10 +1871,16 @@
> /* RST
> .. attribute:: workarea_radius
>
> -
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/test-ngettext/+merge/291587
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/test-ngettext.
___
Mailing list:
Ok, sounds good to me.
--
https://code.launchpad.net/~widelands-dev/widelands/test-ngettext/+merge/291587
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/test-ngettext.
___
Mailing list:
I fully agree with GunChleoc regarding Klaus' post. In Slovak we would say
"twenty-five whole (ones) (and) six tenths of a second" and write "25,6
sekundy", where "sekundy" is the genitive case form of the word second. That's
why a special plural form is needed.
As for the merge request, I
> Floating point numbers can also become integers
I don't see how that is relevant, what's it in response to?
--
https://code.launchpad.net/~widelands-dev/widelands/test-ngettext/+merge/291587
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/test-ngettext.
> Maybe we could write a wrapper that will map floating point numbers to the
> appropriate integer numbers for the languages in our list, and then use those
> integers to call ngettext?
That wouldn't work for Slovak, because floats need their own, different form.
There is nothing to map to.
>
According to the gettext manual, "a simple gettext call with a form suitable
for all values will do"[1] -- something like http://pastebin.com/raw/R2tGW9XH.
The CLDR tables[2] clearly disprove this rule being universal, though.
Flooring produces incorrect results for Slovak and I bet a lot of
I'm not a fan of flooring the number in our C++ code. Passing a non-integer
value to ngettext from Lua should result in an error (no idea what crashes
you're talking about), IMO.
Where do we need to pass floats?
--
https://code.launchpad.net/~widelands-dev/widelands/test-ngettext/+merge/291587
Review: Approve code
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1543001-eris.
___
Mailing list:
When a coroutine errors, an in-game message is supposed to be sent to all of
the players:
http://bazaar.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/view/head:/src/logic/cmd_luacoroutine.cc#L51
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294
Your
Can you also fix the issue I mentioned here:
https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294/comments/746462
This is what lead to the crash in the first place...
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294
Your team
Right, I see. We should definitely up the MapScriptingPacket version.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1543001-eris.
@kaputtnik: You won't be able to load older savegames because the save format
of Eris is not compatible. I'm not sure if we can catch the error and display a
message box instead of aborting, though.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294
Your team
Also, what does 'print(_VERSION)' output on your end? It should be 'Lua+Eris
5.3'.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1543001-eris into
My in-game resolution is 1024x768, 60 fps. It happens anytime the view or mouse
pointer moves automatically (see diff). For example, the first tutorial mission
errors just after activating build spaces.
Can you try running 'wl.ui.MapView().viewpoint_x = 2.5' via the script console
to see if
SirVer is correct. Here's an explanation:
https://github.com/fnuecke/eris/tree/master-lua5.3#core-library
You don't need to have Lua installed on your system at all.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294
Your team Widelands Developers is requested
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1512151-load-small-map/+merge/290802
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1512151-load-small-map.
___
Mailing list:
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/291335
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/string-fixes.
___
Mailing list:
We're going to break savegame compatibility for this release anyway. What's
holding us from updating to Lua 5.3 eris?
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1543001-eris/+merge/291294
Your team Widelands Developers is requested to review the proposed merge of
See diff comments, otherwise LGTM.
Diff comments:
>
> === modified file 'src/editor/ui_menus/tool_change_height_options_menu.h'
> --- src/editor/ui_menus/tool_change_height_options_menu.h 2016-04-06
> 09:23:04 +
> +++ src/editor/ui_menus/tool_change_height_options_menu.h 2016-04-07
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/291154
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/string-fixes.
___
Mailing list:
Sounds good.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1395322-tool3/+merge/290829
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1395322-tool3.
___
Mailing list:
It's used as a fallback to the first alternative version of the tool if the
second one is not available. It makes sense to me, but I'm not against changing
this behavior.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1395322-tool3/+merge/290829
Your team Widelands Developers is
If we're going to be so specific, we should also mention that Shift or Ctrl +
Click removes map elements for Immovables, Animals and Port Space tools. Except
Ctrl + Click with the Port Space tool does placement instead of removal for
some reason. Perhaps we could fix this inconsistency? That
Review: Approve code
Looks good code-wise.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1526911-cursor-positioning/+merge/290954
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1526911-cursor-positioning.
Review: Approve code review + testing
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1538549-dismantle-enemy-buildings/+merge/290895
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1538549-dismantle-enemy-buildings.
I don't have any experience with automatic formatting tools besides auto-indent
in my IDE. I was suggesting doing it manually for these few lines (the rest is
OK), but it can be done later. I think you can go ahead and merge it as it is
then.
--
The constructor would probably need prettifying as well.
--
https://code.launchpad.net/~widelands-dev/widelands/chat-messages-overlap/+merge/290834
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/chat-messages-overlap.
Fine with me. Could you also fix the inconsistent indentation of that lambda?
--
https://code.launchpad.net/~widelands-dev/widelands/chat-messages-overlap/+merge/290834
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/chat-messages-overlap.
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/chat-messages-overlap/+merge/290834
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/chat-messages-overlap.
___
Mailing list:
Review: Needs Fixing
Change the height here as well, so it doesn't shift back down on resolution
change:
graphic_resolution_changed_subscriber_ =
Notifications::subscribe(
[this](const GraphicResolutionChanged& message) {
set_size(message.width,
Review: Approve code review + testing
LGTM, just a few minor typos in documentation (see diff comments).
Diff comments:
>
> === modified file 'src/scripting/lua_map.cc'
> --- src/scripting/lua_map.cc 2016-03-22 07:32:14 +
> +++ src/scripting/lua_map.cc 2016-04-02 16:56:15 +
> @@
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1535065-mapgen-user-feedback/+merge/290803
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1535065-mapgen-user-feedback.
___
Miroslav Remák has proposed merging lp:~widelands-dev/widelands/escaping-fixes
into lp:widelands.
Commit message:
- Remove unnecessary code
- Unescape several plaintext strings
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1562332/+merge/290794
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1562332.
___
Mailing list:
Review: Needs Fixing
You should regenerate developers.lua because it still contains translators.
Also, see my diff comments. Other than that, code LGTM.
Diff comments:
>
> === modified file 'data/txts/README.lua'
> --- data/txts/README.lua 2016-01-28 05:24:34 +
> +++
Fix in lp:~widelands-dev/widelands/luatable-stack-fix.
--
https://code.launchpad.net/~widelands-dev/widelands/lua-driven-help/+merge/289782
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/lua-driven-help.
___
Mailing
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/luatable-stack-fix into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/luatable-stack-fix/+merge/290650
This should fix the bug
Miroslav Remák has proposed merging lp:~widelands-dev/widelands/escaping-fixes
into lp:widelands.
Commit message:
- Introduce '' entity which translates to '&'
- Properly escape user messages
- Fix entity replacement in the old RT renderer
- Use a function for repeated code in chat_msg_layou
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/fix_actionconfirm/+merge/290280
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/fix_actionconfirm.
___
Mailing list:
Review: Approve
Hmm, my config reset after trying this branch, but I am unable to reproduce it.
Most likely not related to these changes, though.
Code LGTM, tested and works fine.
--
https://code.launchpad.net/~widelands-dev/widelands/options_spinbox_cleanups/+merge/290192
Your team Widelands
Review: Approve
LGTM.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1556218-escape-characters/+merge/290191
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1556218-escape-characters.
___
Mailing
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/bug-1562071-rendering_issues into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1562071 in widelands: "Visual glitch in chat overlay"
https://bugs.launchpad.net/widelands/+b
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/infotool_stuck_painting into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/infotool_stuck_painting/+merge/290076
After using
Yep, I can confirm that allows_seafaring() indeed does take care of that.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1559729-lost_portspace/+merge/289626
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1559729-lost_portspace.
Btw, do you happen to know why find_portdock doesn't check ownership against
the owner of the given field itself, but rather the second field to the SE of
it?
const FCoords start = br_n(br_n(get_fcoords(c)));
const Widelands::PlayerNumber owner = start.field->get_owned_by();
--
Yep, you're right. We should get rid of these tests in
MapPortSpacesPacket::write altogether.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1559729-lost_portspace/+merge/289626
Your team Widelands Developers is requested to review the proposed merge of
The conditions for this bug to happen (see the description of my merge request)
were already met when the bug reporter made that savegame.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1559729-lost_portspace/+merge/289626
Your team Widelands Developers is requested to review the
No, I've never said that. The port space has been removed from the savegame
permanently due to a saving bug in MapPortSpacesPacket::write that this merge
request fixes. You will have to start the game anew.
--
No, it's not called during normal game. Just search for any "allows_seafaring"
occurrences in the code. I've tested it as well just to make sure.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1559729-lost_portspace/+merge/289626
Your team Widelands Developers is requested to review
I still don't understand where you're going with all this.
> Should they be completely static - created only in editor?
I think port_spaces_ should ALWAYS hold coordinates of all the port spaces
defined in the map and we shouldn't ever need to call set_port_space during
normal gameplay (except
I don't understand, are these issues consequences of my changes?
a) I can't reproduce it. When does this happen? Maybe include a savegame?
b) Again, I don't know when or how this can happen. You shouldn't be allowed to
build on such a spot... But maybe I am missing something. I'm not too
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/bug-1559729-lost_portspace into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1559729 in widelands: "port space not shown"
https://bugs.launchpad.net/widelands/+bug/1559729
The proposal to merge lp:~widelands-dev/widelands/bug-1559729-lost_portspace
into lp:widelands has been updated.
Description changed to:
If:
1. The second field to the SE of a possible port space is owned by the player,
2. AND the player hasn't expanded far enough to own the water fields
Also, what made you even attempt such a strange fix? Have you experienced a
similar issue before?
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1540813-island-hopping/+merge/289579
Your team Widelands Developers is requested to review the proposed merge of
Am I missing something? How did adding these two spaces fix the bug? There
should be no difference.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1540813-island-hopping/+merge/289579
Your team Widelands Developers is requested to review the proposed merge of
@Klaus Halfmann
Also, did you notice the reproduction steps I posted in bug #1553699? Can you
try these steps with the version used in the bug report (bzr7866) to see if
they produce a crash and if so, try the same steps with this branch?
--
This basically fixes bug #1550568 in a better way in terms of performance.
--
https://code.launchpad.net/~widelands-dev/widelands/improve-restool/+merge/289305
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/improve-restool into
@tiborb95
Yes, an empty undo action is created. Unfortunately, it doesn't seem to be
trivial to fix because of all the "draw tool" mess.
--
https://code.launchpad.net/~widelands-dev/widelands/improve-restool/+merge/289305
Your team Widelands Developers is subscribed to branch
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/watchwindow-fixes into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/watchwindow-fixes/+merge/289573
- Fixes some oddities
Miroslav Remák has proposed merging
lp:~widelands-dev/widelands/memleaks-and-uninit-vars into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/memleaks-and-uninit-vars/+merge/289561
This also
1 - 100 of 107 matches
Mail list logo