I agree that the warnings are annoying, but I don't know how to fix them -
there are no obvious encoding errors.
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Thanks :-)
But i think we should keep this in mind if there is some trouble with String
related things and i believe it's nevertheless a bad thing. F.e. i got some
errors/warnings when installing in archlinux from the Archlinux user
Respository (AUR). These errors/warnings are shown when a
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> Where does this ALTGR+SHIFT+n - apostroph comes from?
It comes from your guideline to use proper typography in UI strings that I
introduced 2 years ago. I am generating the characters with LibreOffice, so
there is no reason why they shouldn't be a legal typographical apostrophe or
closing
I believe it's the apostroph ' vs. ’ (ALTGR+SHIFT+n)
Part from the original String from elemental file. This contains the
ALTGR+SHIFT+n - apostroph:
>>> "For centuries, you’ve lived peacefully side by side".decode('ascii')
Traceback (most recent call last):
File "", line 1, in
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ASCII is a subset of Utf-8. I am unsure what bunny it keeps complaining about
here :/.
> Am 29.03.2016 um 18:26 schrieb kaputtnik :
>
> I don't know why but most files are encoded in ASCII Text and one file
> contains obviously a bad character.
>
> I will try to find it.
>
>
But there are a mix of encodings. Go to your folder where current trunk
/data/maps is stored and run:
find -name "elemental" -exec file {} \;
The output is something like:
./The_Far_North.wmf/elemental: UTF-8 Unicode text, with very long lines
Everything should be UTF-8, so we can use curly quotes etc. The culprit is
probably Archipelago_Sea.
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I think i have found it already: The elemental file of "Islands_at_War"
contains at column 27 an apostrophe (') and the file is encoded in UTF8.
Loading this map into the editor and open the map options the apostrophe is
converted to ’ (on linux with ALTGR+SHIFT+n) instead of the one on the key
I don't know why but most files are encoded in ASCII Text and one file contains
obviously a bad character.
I will try to find it.
Is it normal to have a mix of ASCII and UTF8 encoded files? File edited by me
are UTF8, this is normal for a linux BS, but all files created by widelands are
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I agree, let's merge this. This will give us a higher chance that somebody will
encounter any bugs.
I also tested Trident of Fire, which is working fine :)
@bunnybot merge
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Review: Approve playing
OK, I tried (got tired) of the nile, I think we should merrge this
now. Next time we should do this for single maps only.
I check some code, but not all, as I have no Idea what to check for.
So lets get his merged so we can check for single problems/bugs later.
If there
You didn't work on the scenarios in this branch, so no need to worry about them
here.
The only scenario still untested is Trident of Fire - tree growth could be
compared in single player mode (= without the scenario scripts). The scenario
scripts themselves need to be tested in multiplayer
Klaus, i don't know what your intend to doing... If a shipped map is loaded in
Game or Editor, the changes of this branch does not take any effect anymore.
The only exception are maybe the scenarios (but i don't understand them at all
:-( ).
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Archipelago works for Atlanters, so it should work for pretty every tribe.
Ill try another Map the next days. One of the three AIs
was able to develop at least a bit. You will need horses (ochsen, donkeys)
in the long term however
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Mhh, I found #1562332 again, but this is yet another other Issue, can someone
elese reproduce this?
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Found a crash after playing archipelago for quite a while,
the game crashed when I quit, but I had not time to check yesterday.
But that should not be related to this branch, I think.
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Looking good :)
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Thanks!
Yes, it would be better if the localization tags were written - it's not
triviel though. Time for a wishlist bug?
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I just saw that einstein wrotes the suggested teams in the "Uploader comment"
of the website. I add the information to the shipped maps.
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> The Nile has lost its suggested teams - is that on purpose?
We should ask einstein if the old suggested teams are still valid for the new
map.
Thanks for proofreading and the fixes :-) Shouldn't the localization macro not
be set automatically when saving a map?
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I am done proofreading. I also made sure that all the maps will load in a
singleplayer game without errors.
The Nile has lost its suggested teams - is that on purpose? Next time, please
use bzr mv to rename directories, this is very hard to diff. There might be
more that I have missed.
I am
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Should all be fine now. I would ask someone else to test the scenario maps
because i am not familiar with those.
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Hm, i have to go over some maps again, because Map options -> Author is meant
to be smart and replaces "," with "&". So something like "Nasenbaer, edited by
king_of_nowhere" gets "Nasenbaer & edited by king_of_nowhere" :-(
I have to recheck the scenario maps also.
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