Btw, is the C++ system applied for Widelands using garbage collection? I looked
through some code in defaultai.cc and didn't find any free-memory operations so
far, e.g. after local list creations.
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https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Wide
I tested my proposed logic on a "one-world" island and it turned out the
expedition found portspaces in secondary access although it doesn't per-se
perform secondary island circling. This is because the map is a torus and the
ship is reflected only onto the island again under various angles and
I see you had posted new map (nice one) and I hope you tested this branch on
this map and found it better than current implementation in trunk...
I see two border scenarios
1. Multiple islands with one port on each of them
2. One land = one sea - with multiple ports on them (here I am not sure
@Tibor The solution currently implemented leads to retardment of exploration;
ships over and over again explore the already explored islands. This is
something AI cannot afford on larger maps with many and/or far away islands, it
already harbours a tendency to be very late with sea expeditions.
@Tibor: no worries, you don't have to. Your advice will get us there :)
--
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the proposed merge of
lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands.
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Bunnybot encountered an error while working on this merge proposal:
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https://code.launchpad.net/~7010622-q/widelands/topple-seaf
@Gun
I am not that eager to work on this now :(, but I am willing to support
toptopple :)
re: "You can aid the reformation by adding another call to
"expedition_management()" in the case where both holds true: a) ship sails in
modus "circle island", b) ship hits a spot which has been noted as "
toptopple, if you change the branch owner ("Change branch Details" link on the
top left) wo widelands-dev, you can both work on the branch together :)
--
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the prop
iterating over existing portspaces makes sense, because:
- the ship does not pick first portspace it finds, but picks good one with some
randomness, next time it visit the portspace it can decide to build a port there
- When all existing portspaces are know, the ship can still pick one of them to
It does a job though! :)
>Well, current logic was that if known portspace is found, the ship with
>probability of 50% search for open sea and if found it sails this direction.
>Otherwise it sail (keep on sailing) around the current land.
One of the points is that this procedure is also activate
Well, current logic was that if known portspace is found, the ship with
probability of 50% search for open sea and if found it sails this direction.
Otherwise it sail (keep on sailing) around the current land.
I was afraid that ship can end up in a kind of ping-pong between two ports -
but this
and yes, current expedition logic is really very primitive
--
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the proposed merge of
lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands.
___
Continuous integration builds have changed state:
Travis build 1587. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/174511687.
Appveyor build 1425. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_7010622_q_widelands_topple_seafari
repeat_island_prob is a repetition probability polled when a ship hits an
island at a spot which was encountered before. So it is quaranteed that an
island is at least circled once (when being found).
repeat_island_prob is not a cessation probability, which it would have to be to
justify your c
in regard to repeat_island_prob - so once the ship is on a coast of he will
circle around it forever and never leave it to search for other lands/islands?
--
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the
toptopple has proposed merging lp:~7010622-q/widelands/topple-seafaring-1 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Expedition strategy is quite weak at pre
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