[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-06 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/bug-1397500 into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/284574 -- Your team Widelands Developers is subscribed to branch lp

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-06 Thread GunChleoc
Yes, that looks much better :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/284574 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___ Mailing list: https://l

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-06 Thread SirVer
Review: Approve Looks great. I fixed a couple of small nits while testing - see last commit. If you are happy, feel free to merge. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/284574 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-03 Thread kaputtnik
Sorry, answered myself... the files are needed after compiling and when starting widelands. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/284574 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1397500 into lp

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-03 Thread kaputtnik
Maybe a silly question: With this change we have some piece of C++ code living in directory data/. As i understand this folder would be regularly installed in a whole (from an installer or when installing over a ppa). So they get installed without usage? -- https://code.launchpad.net/~widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-02 Thread bunnybot
Continuous integration builds have changed state: Travis build 536. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/106465450. Appveyor build 384. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1397500-

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-02 Thread bunnybot
Continuous integration builds have changed state: Travis build 503. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/106279199. Appveyor build 384. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1397500

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-01 Thread bunnybot
Continuous integration builds have changed state: Travis build 485. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/106181759. Appveyor build 370. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1397500-

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-01 Thread bunnybot
Hi, I am bunnybot (https://github.com/widelands/bunnybot). I am keeping the source branch lp:~widelands-dev/widelands/bug-1397500 mirrored to https://github.com/widelands/widelands/tree/_widelands_dev_widelands_bug_1397500 You can give me commands by starting a line with @bunnybot . I understa

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-01 Thread bunnybot
Continuous integration builds have changed state: Travis build 472. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/106067227. Appveyor build 365. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1397500

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-02-01 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1397500 into lp:widelands. Commit message: Moved GL shaders into external files. Fragment shaders now live in "data/shaders/.fp" and vertex shaders in "data/shaders/.vp". Requested reviews: Widelands Developers (widelands-dev) Re

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-31 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/bug-1397500 into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 -- Your team Widelands Developers is subscribed to branch lp

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-31 Thread Tino
Review: Approve test local build & appveyor Does work now. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-31 Thread GunChleoc
I just tried the latest Appveyor build and datadir is still broken for Windows. I have pushed a change that will hopefully fix it. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-30 Thread SirVer
Review: Approve I just tested this on Mac OS X and made a slight adaptation to the build script we use. This is ready to go IMHO. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-30 Thread GunChleoc
+1 for finetuning the file structure later. I have added SirVer's idea to the bug. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-30 Thread kaputtnik
Review: Approve functionality Yes, finetuning of folders could be done in a separate branch. This could also be targeted to build 20 i think. I have tested now also different datadirs and all works fine. Also did a test merge to trunk ... all fine. No compiler errors here. So the only thing to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-30 Thread SirVer
how about: ui_sfmenu -> widelands/ui/menus wui -> widelands/ui/game/ editor/*all_ui_stuff/ -> widelands/ui/editor/ This would move us (further) towards separating non-widelands dependant stuff and widelands dependant stuff? I wonder if that should done in a separate PR though, because this is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-30 Thread kaputtnik
> Yes, the naming is based on the source code, fs = fullscreen in this case. If > we rename anything here, it should be done both in the source code and the > images - naming should be identical. I could only say for the folder images and for graphical development. And i believe it isn't possib

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-29 Thread GunChleoc
Thanks for testing! Yes, the naming is based on the source code, fs = fullscreen in this case. If we rename anything here, it should be done both in the source code and the images - naming should be identical. how about: ui_sfmenu -> ui_menu wui -> ui_game? -- https://code.launchpad.net/~wide

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-29 Thread kaputtnik
Sorry, the first statement was too short :-S What should we do with the folder data/unused/ and his content? I would suggest to move this into widelands-media repo. Thanks for collecting these unused pics :-) The structure (naming) of the folders is a bit uncommon. F.e. "data/images/ui_fsmenu

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-29 Thread GunChleoc
Now I get what you mean - fixed :) @Tino: does this help with Windows? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-29 Thread kaputtnik
No, an absolute path begins with a slash (/) (afaik) and "data/" does not. But i am not really sure though... But you could investigate the path for your self. Here on arch-linux the datadir path with the current setting is: "/some/directory/widelands/./data/" And that is wrong, instead it is r

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-29 Thread GunChleoc
The . has to stay for Linux. Otherwise, Widelands would assume an absolute path and would look for /data/ instead of /data/. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-139

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-29 Thread bunnybot
Continuous integration builds have changed state: Travis build 443. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/105628289. Appveyor build 340. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1397500-

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-28 Thread kaputtnik
The wrong building of the path appears also on linux. See diff comment. With this change all works fine, imho. Haven't tested all use cases yet. Diff comments: > > === modified file 'CMakeLists.txt' > --- CMakeLists.txt2016-01-23 12:42:00 + > +++ CMakeLists.txt2016-01-28 17:26:34 +0

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-28 Thread bunnybot
Continuous integration builds have changed state: Travis build 434. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/105474727. Appveyor build 332. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1397500-3

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-28 Thread bunnybot
Continuous integration builds have changed state: Travis build 434. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/105474727. Appveyor build 332. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1397500-3

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-28 Thread GunChleoc
I had a look at http://bazaar.launchpad.net/~widelands-dev/widelands/bug-1397500/view/head:/utils/win32/mingw/config.h and I don't know if the . in the datadir needs removing or something. SInce I can't test on Windows, it's hard for me to play with stuff. The variable that needs setting is dat

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-28 Thread bunnybot
Continuous integration builds have changed state: Travis build 426. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/105358644. Appveyor build 326. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1397500-

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread Tino
Review: Needs Fixing Sorry, it does not work: If started without --datadir Widelands assumes {execdir}\data correctly, but does not build the path correctly: $ ./widelands Set home directory: C:\Users\mit\.widelands Widelands executable directory: C:\bin\Widelands Adding directory: C:\bin\Widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread Tino
Review: Approve I've removed the breaking comment in the iss file and my local build is working (but this uses a different iss file). Let's wait for appveyor and travis... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribe

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread bunnybot
Continuous integration builds have changed state: Travis build 420. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/105347928. Appveyor build 321. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1397500-3

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1397500 into lp:widelands has been updated. Commit Message changed to: Moved all data-related directories into a new "data" directory. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 -- Y

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread GunChleoc
Review: Resubmit This is ready for testing and review now. I tried clicking on everything that has an image in it, but I might have missed something. The packaging also needs to be tested for all OSses. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread GunChleoc
Thanks - will have a look. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___ Mailing list: https://launchpad.net/~widelan

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-27 Thread SirVer
I made the regression tests work in this branch. Could you take it from here? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. _

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-25 Thread bunnybot
Bunnybot encountered an error while working on this merge proposal: -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___ M

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-25 Thread bunnybot
Bunnybot encountered an error while working on this merge proposal: -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___ M

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-25 Thread bunnybot
Bunnybot encountered an error while working on this merge proposal: -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___ M

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-25 Thread GunChleoc
Before I consitune working on this, we need to fix the issues with the regression suite. I have been unable to crack this, and it's the reason this branc is still sitting here. Would you like to take this on for me? Here's what I wrote about the problem: I have changed the global datadir to "./

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2016-01-24 Thread SirVer
Review: Needs Fixing Let's get this branch in before it starts to smell from sitting around too long :) I think it is a good improvement, making data/ the only directory that we need to install. However there are a couple of things that need fixing: - this fails to compile on gcc 4.7 (see trav

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-11-02 Thread GunChleoc
Yes, I would like to have this. I don't know how to fix the Python stuff for the test suite, which is why this branch is still waiting. I think other things are highter priority though - I'd be happy to target this for Build 20. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-11-02 Thread SirVer
Is this still current? I mean, do you still want to do this? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___ Mailing li

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-07-16 Thread TiborB
OK, I understand this is out of scope, but generaly locale recognition should be more verbose - to allow common user to understand why the game does not run localized. Though advanced users would not care if localized or no... I dont understant exactly what you mean but the line in regression_t

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-07-16 Thread GunChleoc
Widelands doesn't have a locale sk_SK@UTF-8 like Linux does, for example, but we use simply sk. So, we move from back to front until we find a matching locale. So, this is just some console output that you can ignore - It is sometimes important for me when I am working on i18n stuff, so I'd rath

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-07-07 Thread TiborB
oh, I found that Widelands checks LANG variable and LC_ALL Never mind, now I can make widelands run in my langugage, but what I dont understand is this in output: No corresponding locale found - trying to set it via LANGUAGE=sk, LANG=sk WTF, why it complains if localization works? :) -- ht

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-07-07 Thread TiborB
one comment added Diff comments: > === modified file 'src/wui/buildingwindow.cc' > --- src/wui/building_statistics_menu.cc 2014-11-30 18:49:38 + > +++ src/wui/building_statistics_menu.cc 2015-06-06 14:58:59 + > @@ -149,8 +149,8 @@ > new UI::Button I think that m

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-07-07 Thread TiborB
further comments, I compiled with -DCMAKE_INSTALL_PREFIX=/var/widelands/installed-bug-1397500/ \ -DWL_INSTALL_DATADIR=share/widelands It works with but see on part of console output: Adding directory: /var/widelands/installed-bug-1397500/share/widelands <= my datadir - OK Realpath: /var/widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-07-07 Thread TiborB
when I manually moved test to data, regression test went fine... hm? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500. ___ Ma

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-07-07 Thread TiborB
could introducing something like m_testsdir be solution? And pushing it to m_filesystems. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1397500.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-07-07 Thread TiborB
@GunChleoc, this is maybe out of scope of this change, but what defines the language of widelands (when running the game). It seems it is insensitive to environmental variables, LC_ALL=slovak, LC_ALL=Sk_sk are ignored. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/24

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-27 Thread GunChleoc
Review: Resubmit Next round. ImageCatalog is gone, sound handler is reverted to old design. I have changed the global datadir to "./data", and it is working fine, except for the tests which are broken, because the map loader won't find the maps now. I tried moving the tests to data as well, but

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-25 Thread GunChleoc
Sub filesystems aren't a solution - sometimes, world or tribe images will be used as GUI strings, e,g, in the Terrain Tool. I will go back to using full paths, based on the "data" directory. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Deve

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-24 Thread SirVer
> So, I would like the calls to look like load("buttons/button01.png") rather > than load("images/buttons/button01.png") If you desire this to be more concise, I think a better approach is to create a sub-filesystem that tracks the images directory. So instead of pulling out the constants into

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-24 Thread GunChleoc
Sgrìobh SirVer na leanas 24/02/2015 aig 06:18: >> For GUI images, we would then still need to prefix "data" to the image >> files, which sort of means that we are redefining the same information all >> the time all over the code base. > > Why? They load their graphics through load_image, which u

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-23 Thread SirVer
> For GUI images, we would then still need to prefix "data" to the image files, > which sort of means that we are redefining the same information all the time > all over the code base. Why? They load their graphics through load_image, which uses g_fs too. If we only register data/ into g_fs, it

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-23 Thread GunChleoc
Yes, we could do that. For GUI images, we would then still need to prefix "data" to the image files, which sort of means that we are redefining the same information all the time all over the code base. This is why I came up with the image catalog for GUI images, but we could also use other means

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2015-02-22 Thread SirVer
How about making data/ the search path for luas include, i.e. not add "." as a filesystem, but add "data/" as the filesystem? same goes for the image loader. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860 Your team Widelands Developers is requested to review the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2014-12-06 Thread GunChleoc
> I have very little time this weekend, but wanted to give you quick feedback > right away. > > [moving of dirs and splitting graphic into sub directories] > great change. > > > So, I decided to do some overhaul: > > Would have been better to do that in trunk, so that the data move is > independ

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2014-12-06 Thread SirVer
I have very little time this weekend, but wanted to give you quick feedback right away. [moving of dirs and splitting graphic into sub directories] great change. > So, I decided to do some overhaul: Would have been better to do that in trunk, so that the data move is independent. Do you think

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1397500 into lp:widelands

2014-12-05 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/bug-1397500 into lp:widelands has been updated. Description changed to: Welcome to the scope creep of the week. Basically, this moves some directories into a new "data" directory: campaigns: data -> campaigns global:data -> global fonts: