The proposal to merge lp:~widelands-dev/widelands/bugfix-empire-campaign into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bugfix-empire-campaign/+merge/336074
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Thanks a lot for testing while I am somewhat short in time. Fixing the thing in
another branch is a good idea as it will give me more time and I have to do
some reviews in transifex too.
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Your team Widela
@bunnybot merge
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I'll merge the other branch first then, then take care of this branch.
You can then do your additional fixing in a new branch, since this one is
already tested, and it's a new problem.
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Your team Widelands
No I Just copied the relevant changes from your branch ;-) as I did not know
how to do it myself with the new renderer. After that I included the textual
improvements for Mission 3.
I started playtesting Mission 4 yesterday evening and the message boxes looked
fine. Unfortunately the Monastery
I have finished testing scenario 4, so this can go in once we decide on how to
handle the merge.
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Did you base this branch off my branch? The holy_shrine function looks familiar.
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We could do so. But I had a look on the diffs of your branch against trunk. As
there are only changes in texts.lua they will be overwritten anyhow by my
branch. So it is your decision whether to merge your branch first or to skip it.
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Maybe we should merge my branch first, to make sure that we won't miss any of
the textual changes? I'll get it ready.
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So I'll leave the text as it is. Will try to test scenario 4 this evening.
Sorry but I couldn't spare any time over the weekend yet.
@GunChleoc there were some C# code changes in your original branch for
introducing the new font renderer to empire 3 which are not part of this
branch. So either
I have tested Scenario 3, all OK.
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I completely misunderstood his comment, I thought he meant the repetition of
"we".
"sparingly" is wrong grammar. You can change it to "frugal" if you want.
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rev8563 had been tested by me. Will do another quick test on sunday.
Kaputtnik's comment #1 could be implemented anyhow as translation is already
broken due to the fixes to be in line with the other scenarios of the empire
campaign.
Just give me a short comment whether to do so and if sparingly
The proposal to merge lp:~widelands-dev/widelands/bugfix-empire-campaign into
lp:widelands has been updated.
Commit Message changed to:
Textual and map fixes for empire Missions 3 and 4, with conversion to new font
renderer.
For more details, see:
https://code.launchpad.net/~widelands-dev/wide
Review: Approve
Can go in as it is when it has been tested.
Diff comments:
>
> === modified file 'data/campaigns/emp03.wmf/scripting/texts.lua'
> --- data/campaigns/emp03.wmf/scripting/texts.lua 2017-06-25 07:08:38
> +
> +++ data/campaigns/emp03.wmf/scripting/texts.lua 2018-01-25
The second comment about the post_spaces is superfluous, just messed up line
inserts and remove with code. Sorry ...
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.. we should be sparing? would be correct English but careful does fit
better.
On 26/01/18 10:16, kaputtnik wrote:
.. we should be very sparingly?
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.. we should be sparing? would be correct English but careful does fit
better.
On 26/01/18 10:16, kaputtnik wrote:
.. we should be very sparingly?
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Review: Approve
Beside two small nits looks good to me :-)
Not tested.
Diff comments:
>
> === modified file 'data/campaigns/emp03.wmf/scripting/texts.lua'
> --- data/campaigns/emp03.wmf/scripting/texts.lua 2017-06-25 07:08:38
> +
> +++ data/campaigns/emp03.wmf/scripting/texts.lua
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have playtested the scenarios. They all worked fine. Now the texts should be
consistent with each other as well as with mission 1 and 2
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Your team Widelands Developers is requested to review the proposed me
hessenfarmer has proposed merging
lp:~widelands-dev/widelands/bugfix-empire-campaign into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1742273 in widelands: "wrong strings and errors in empire mission 4"
https://bugs.launchpad.net/widelands/+bug/1
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