rt is our own invention and tells he font rendering to go into rich text mode.
The "Story Message Box: using NEW font renderer." message is expected - I am
using it until we have finished converting and debugging everything.
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https://code.launchpad.net/~widelands-dev/widelands/fh1-barbarians1/
The proposal to merge lp:~widelands-dev/widelands/fh1-barbarians1 into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fh1-barbarians1/+merge/336706
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Review: Approve review, compile, testplay
Playing this to the End, found only
> Story Message Box: using NEW font renderer.
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/fh1-barbarians1/+merge/336706
Your team Widelands Developers is subscribed to branch
lp:~widelands-
Found only some obvious reformattings, LGTM.
Two questions inline.
Will do a testplay today in German an check for missing
translations and formatting issues.
./wideland --scenario=/data/campaigns/bar01.wmf/
Aahh. thron is the name of one of the characters :-)
Diff comments:
> === modified
Continuous integration builds have changed state:
Travis build 3099. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/333840540.
Appveyor build 2906. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_fh1_barbar
GunChleoc has proposed merging lp:~widelands-dev/widelands/fh1-barbarians1 into
lp:widelands.
Commit message:
Converted Barbarians Scenario 1 to new font renderer.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/wideland
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