Code LGTM - just 1 nit: get_y_fropreceding_ => get_y_from_preceding. I have
marked 2 instances with diff comments.
Diff comments:
>
> === modified file 'src/ui_fsmenu/campaign_select.cc'
> --- src/ui_fsmenu/campaign_select.cc 2015-10-23 18:03:33 +
> +++ src/ui_fsmenu/campaign_select.cc 20
GunChleoc has proposed merging lp:~widelands-dev/widelands/ui_align into
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Commit message:
UI::Align is now an enum class. Got rid of align aliases in UI::Box.
Requested reviews:
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Related bugs:
Bug #1367725 in widelands: "Consistent nami
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1530124 into
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Commit message:
- Fixed crash with richtext font renderer for filenames that contain
in Table, MultilineTextarea and EditBox.
- EditBox now uses the new font renderer.
- Fixed a crash in SpinBox
We have updated Together We're Strong because of the artifacts, so you will
need to grab the map from Build 18.
I actually want to take a different approach to this: Rather than putting the
compatibility code back in, only load needed packages in the editor. So, this
branch is now only sitting
The . has to stay for Linux. Otherwise, Widelands would assume an absolute path
and would look for /data/ instead of /data/.
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GunChleoc has proposed merging lp:~widelands-dev/widelands/map_packet_loading
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Commit message:
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- No longer saving or loading unneeded packages in the editor.
- Removed compatibility code from MapBuildingPacket.
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The proposal to merge lp:~widelands-dev/widelands/map_compatibility into
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- No longer saving or loading unneeded packages in the editor.
- Removed compatibility code from MapBuildingPacket.
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Now I get what you mean - fixed :)
@Tino: does this help with Windows?
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Thanks for testing!
Yes, the naming is based on the source code, fs = fullscreen in this case. If
we rename anything here, it should be done both in the source code and the
images - naming should be identical.
how about:
ui_sfmenu -> ui_menu
wui -> ui_game?
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About the nits: richtext.cc is moribund, so I don't want to make any code
changes to accommodate it that I will need to undo later. Does that make sense?
I haven't tested the behaviour in the renderers carefully, but I expect a word
node won't be broken up into multiple lines - otherwise, there
Added some comments.
IMO the best way to solve the tabs issue is to run clang-format over the whole
codebase and remove the conflicting codecheck rules.
I just tend not to run clang-format ATM, because it makes the diff big.
Diff comments:
>
> === modified file 'src/graphic/text_layout.cc'
>
+1 for finetuning the file structure later. I have added SirVer's idea to the
bug.
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I got an error running the Appveyor build - see screenshot:
https://bugs.launchpad.net/widelands/+bug/1531114/comments/4
1 tiny code style consistency nit.
Diff comments:
>
> === modified file 'src/wui/plot_area.cc'
> --- src/wui/plot_area.cc 2016-01-28 21:27:04 +
> +++ src/wui/plot_a
I am getting another crash. To reproduce, start a new game and click on general
statistics.
ComputerPlayer(2): initializing (2)
Forcing flag at (43, 59)
Message: adding (wh) (warehouse) 1
Forcing flag at (42, 21)
Message: adding (wh) (warehouse) 2
Font file not found. Falling back to serif: con
Review: Approve code
I find update annoying and difficult too, so I'm all for it. I expect that the
added CPU load won't increase for long games, so I think we can afford the
extra CPU time - the recent graphics changes have already saved a lot, so we'll
still be better off than we were before
No crashes now, but another bug in the general stats - looks like the assert
wasn't that silly, maybe?
https://launchpadlibrarian.net/235815511/stats_lines.png
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I am already working on fixing up the codecheck rules so we can run
clang-format, because it is annoying me too.
@bunnybot merge
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I just tried the latest Appveyor build and datadir is still broken for Windows.
I have pushed a change that will hopefully fix it.
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I have tested this now - everything seems ok.
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I have pulled the functions out.
The for loop has to stay as it is, because I am referencing iterator.end().
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All I have to do is start a game, open the statistics window and wait. As soon
as a line gets plotted, it gets a diagonal downwards left added to the end node.
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GunChleoc has proposed merging
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Fixed Textdomain for The Green Plateau.
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1397500 into
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Commit message:
Moved GL shaders into external files. Fragment shaders now live in
"data/shaders/.fp" and vertex shaders in
"data/shaders/.vp".
Requested reviews:
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GunChleoc has proposed merging lp:~widelands-dev/widelands/clang-codecheck into
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Commit message:
Prepared the codecheck rules and source code to be compatible with clang-format.
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GunChleoc has proposed merging
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Commit message:
Cleaned up switch statement in Building::info_string: Replaced FORMAT macro
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Thanks, Tibor! All fixed now :)
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GunChleoc has proposed merging lp:~widelands-dev/widelands/tags_again into
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Commit message:
Added a test for the text renderer to make sure that does not
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1535065 into
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Commit message:
Unset player starting position in MapGenerator if coordinates are illegal.
Requested reviews:
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Related bugs:
Bug #1535065 in widelands: "E
GunChleoc has proposed merging lp:~widelands-dev/widelands/compiler_warning
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Commit message:
Fixed compiler warning and updated comment in game_renderer.cc.
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I agree that this still needs more fixing - right now, I just want to get rid
of the crash.
I tried fiddling wit it a bit, but as soon as I try to get the FCoords from the
Coords, the player positions get messed up, and I have no idea why yet.
So, I am for merging this and leaving the bug open.
This will be a problem caused by r7764 and it is not related to this branch.
Could you please open a bug report and also say which of the tests is failing
for you?
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I think I found them - pushed a fix to trunk. Please let me know if this fixes
trunk.
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Review: Approve
Code LGTM :)
This can be merged as soon as Travis passes.
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Bug reports created - I didn't get the crash in Smugglers again, but it should
be tested just in case.
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Fixing the nit is beyond my abilities - it will fail on Type*&.
Both the types and the operators are correctly formatted by my clang-format, I
have tested this.
Diff comments:
>
> === removed file 'cmake/codecheck/rules/missing_padding'
> --- cmake/codecheck/rules/missing_padding 2014-07-1
My bug is now gone :)
Give me a shout here when you want me to look at the code again.
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Review: Approve
LGTM :)
@bunnybot merge
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1532279 into
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Commit message:
ScrollMode in MultilineTextarea is now an enum class, and it is now set through
the constructor only. Added new enum member "kNoScrolling", which will expand
the MultilineTexta
GunChleoc has proposed merging lp:~widelands-dev/widelands/remove_deprecated
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Commit message:
Removed unused option "setdescription" from worker program.
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The healthbar issue in the screenshot looks like an overlap - make the bar 1-2
pixels thinner and it should fit.
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I just had a loser look, the Rectangle program needs to draw the upper line a
bit lower, that should fix it.
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Thanks!
@bunnybot merge
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@Tibor: Can you give me a backtrace, or a filename that is causing the issue?
The problem should be fixed now, but there might be some special
characters causing problems - I want to allow localized file names. so simply
restricting to alphanumeric won't work.
@bunnybot merge
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Travis has passed.
@bunnybot merge
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I can't reproduce that, so it must be a problem that's triggered on your system
specifically. It's not caused by this branch. Maybe go back a few revisions on
trunk to find the commit that causes the problem?
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GunChleoc has proposed merging lp:~widelands-dev/widelands/messagebox into
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Commit message:
Refactored WLMessageBox. It now no longer depends on the old font renderer, and
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Requested reviews:
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For
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1541697 into
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Commit message:
Fixed datadir_for_testing in regression_test.py.
Requested reviews:
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Related bugs:
Bug #1541697 in widelands: "regression_test.py does not wo
GunChleoc has proposed merging lp:~widelands-dev/widelands/string-fixes into
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Commit message:
Some consistency fixes:
- Consistent naming of loader_ui variables.
- More consistent Progresswindow strings.
- Consistent use of colons with spinboxes in the Options menu.
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GunChleoc has proposed merging lp:~widelands-dev/widelands/pretty-datadirs into
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GunChleoc has proposed merging lp:~widelands-dev/widelands/fix_ware_amount into
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Commit message:
Changed amount in WareAmount from uint8_t to uint32_t.
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@bunnybot merge
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Post t
Diff comments:
> === modified file 'src/logic/map_objects/tribes/bill_of_materials.h'
> --- src/logic/map_objects/tribes/bill_of_materials.h 2015-12-11 19:06:50
> +
> +++ src/logic/map_objects/tribes/bill_of_materials.h 2016-02-04 17:53:17
> +
> @@ -25,7 +25,7 @@
> #include "logic/w
Please don't jump off a bridge now, but I get some fuzzy lines now - the
culprit seems to be interpolation of the edges with horizontal/vertical lines
(0°, 90°, 180° and 270°).
https://launchpadlibrarian.net/236372160/fuzzy_lines.png
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Right-angles lines look better with alpha 30, but slanted lines look better
with alpha 80 slanted lines with alpha 80 suffer from jaggies.
https://en.wikipedia.org/wiki/Jaggies
Is there a way to make the alpha dependent on the angle of the line?
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1289943 into
lp:widelands.
Commit message:
When a waresqueue disappears in a minimized constructionsite window, the
contents no longer leak on screen.
Requested reviews:
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Related bugs:
Bug
Sgrìobh SirVer na leanas 05/02/2016 aig 18:30:
> You are a hard audience :).
Fuzzy graphics make me physically ill, because I have some crossed wires
in my brain, so I have to be ;)
The last version is working for me. The seams aren't 100% perfect, but
it's barely noticeable, so I think this can
Review: Approve
LGTM :)
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The crash doesn't sound as if it is connected to this bug. Can you run
Widelands in gdb to get a stack trace, and create a new bug report? We will
also need the savegame.
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LGTM, but I think we need some log output in the classes that call this
function as well, in case the non-matching Immovable == nullptr.
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Tested and code LGTM.
How about we add some more consistency in worker/production program names? e.g.
we have:
check_soldier
playFX
create_bob
geologist-find
The underscores are most common, so I am in favour of renaming
playFX -> play_sound
geologist-find -> geologist_find
-
Review: Approve
Tested and code LGTM :)
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1542214 into
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Commit message:
Consistent ordering of OK/Cancel buttons - the OK button is always on the right
for LTR languages, and on the left for RTL languages.
Requested reviews:
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@bunnybot merge
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This is sort of my catch-all branch for string issues - I just fix whatever
gets reported on Transifex here. It would be hard to come up with a good branch
name each time. Is reusing the branch a problem for the commit history?
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Your solution is definitely better - will test :)
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Review: Approve
LGTM :)
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Ma
Yes, that looks much better :)
@bunnybot merge
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Review: Approve
Works on Ubuntu as well, code LGTM :)
Still has a codecheck error though - I will fix it.
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Review: Approve
Please have a look at my code review commit - there is a NOCOM question in
there.
Also pinging Tino, because some WIN32 includes have been removed.
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Review: Approve
OK, let's do that then :)
@bunnybot merge
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Mai
Thanks!
I'll wait until you're done with the .cc files, so we won't be both playing
with the branch at the same time.
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GunChleoc has proposed merging
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Commit message:
Fixed member variables in src/logic/map_objects, but not in its subdirectories.
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GunChleoc has proposed merging
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Commit message:
Fixes/Improvements to Building Statistics:
- The labels below the buttons are now properly center-aligned
- The text size of the labels below the buttons is now
Thanks :)
@bunnybot merge
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Failure is fixed in trunk?
So, this can go in.
@bunnybot merge
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1395278-world
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Commit message:
Refactored member variable names in src/logic/map_objects/world.
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Related bugs:
Bug #1395278 in widelands: "Consol
GunChleoc has proposed merging
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Commit message:
Fixed member variable names in src/logic/map_objects/tribes from battle -
partially_finished_building.
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Related bugs
GunChleoc has proposed merging
lp:~widelands-dev/widelands/1535296-cleanup-and-autofit into lp:widelands.
Commit message:
Various font face and font size related fixes and cleanups:
- Fixed bug where font face types were not recognized by the new font renderer
("Font file not found. Fa
GunChleoc has proposed merging lp:~widelands-dev/widelands/map_hint_space into
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Commit message:
MultilineTextarea now generates an empty line for "\n\n" rather than just a
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Requested reviews:
If I have only 1 \n = , the renderer will only create a newline, but not
the space for a paragraph. We don't want spaces for paragraphs here, because
that would break the semantics. So, we would need to change the parser to do
some very special treatment for two tags in a row, which also feels
You have seen the loop in building_statistics this weekend, I shifted it to
Textarea :)
I am planning to do something similar for buttons and will probably extract a
common function then.
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I have added a comment to the source code.
I just noted that we can't add \n to the descriptions in the map elemental
packets, but that is a different problem (file reading/saving).
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https://code.launchpad.net/~widelands-dev/widelands/map_hint_space/+merge/285407
Your team Widelands Developers
GunChleoc has proposed merging
lp:~widelands-dev/widelands/file_not_found_message into lp:widelands.
Commit message:
Added file paths to error messages in exceptions thrown by LayeredFileSystem.
Removed unused member variables from filesystem_exceptions.h.
Requested reviews:
Widelands
Review: Approve
The PPA went through, so as soon as Windows is happy, this can go in IMO.
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https://code.launchpad.net/~widelands-dev/widelands/ppa_glbinding/+merge/285302
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/ppa_glbinding.
Maybe the conquer radius sould be big enough to include all possible portdock
locations, and portdocks only then placed within that conquer radius?
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https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested to review the pr
Duh, of course - what you would need is a minimum distance between ports.
Checking if the field is already occupied might not be safe when 2 ports are
being built at the same time, and only 1 space available for portdock for the
second one.
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https://code.launchpad.net/~widelands-dev/widelands
Review: Approve code
Code LGTM, just a few nits. this can go in once they have been fixed & Travis
has passed.
Diff comments:
>
> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc 2016-02-08 17:25:17 +
> +++ src/ai/defaultai.cc 2016-02-09 11:02:50 +
> @@ -72
That's the one - since the data types don't match, it's safer to keep your own
one for now. Our time values are still a wild mix of int and uint and need to
be cleaned up in general.
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https://code.launchpad.net/~widelands-dev/widelands/ai_trainingsites_tweaks/+merge/285459
Your team Widelands
We should still allow having the port space, but a port construction site might
turn port spaces too close to it (e.g. within 2x conquer area) into normal
fields?
--
https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/1535296-cleanup-and-autofit/+merge/285405
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lp:~widelands-dev/widelands/1535296-cleanup-and-autofit.
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1395278-tribes-p-r into lp:widelands.
Commit message:
Renamed member variables in src/logic/map_objects/tribes for
partially_finished_building - requirements.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs
Merging trunk should have fixed the builds.
--
https://code.launchpad.net/~widelands-dev/widelands/ai_trainingsites_tweaks/+merge/285459
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GunChleoc has proposed merging lp:~widelands-dev/widelands/fit_button_text into
lp:widelands.
Commit message:
Buttons will now automatically scale down their text if it is too wide. Removed
unused function set_fontface from Textarea.
Requested reviews:
Widelands Developers (widelands-dev
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1525706-artifacts into lp:widelands.
Commit message:
Fixed checking for artifacts on a map.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1525706 in widelands: "Wincondition artifacts cou
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/ai_trainingsites_tweaks/+merge/285459
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