Keyboard shortcut to disable DXGrab?

2003-02-13 Thread Matthew Toseland
What would be involved in implementing a keyboard shortcut (ideally configurable) to temporarily disable DXGrab, when playing a game in a window? If such a thing was done, would it be accepted into the source? -- Matthew Toseland [EMAIL PROTECTED][EMAIL PROTECTED] Full time freenet hacker. http

Re: Wine release 20020310

2002-03-11 Thread Matthew Toseland
On Sun, Mar 10, 2002 at 01:05:48PM -0800, Alexandre Julliard wrote: > This is release 20020310 of Wine, a free implementation of Windows on > Unix. This is still a developers only release. There are many bugs > and unimplemented features. Most applications still do not work > correctly. > > Pa

Re: NIY: loops (4294967295) in wavehdr

2000-04-11 Thread Matthew Toseland
On Tue, 11 Apr 2000, Eric Pouech wrote: > Matthew Toseland wrote: > > > > Running Unreal 205 under wine, using the Glide driver, sound disappears after a > > few seconds. I get a FIXME: wave: NIY: loops (4294967295) in wavehdr. So I > > reran with -debugmsg +wave a

NIY: loops (4294967295) in wavehdr

2000-04-11 Thread Matthew Toseland
Running Unreal 205 under wine, using the Glide driver, sound disappears after a few seconds. I get a FIXME: wave: NIY: loops (4294967295) in wavehdr. So I reran with -debugmsg +wave and I get this (my apologies for the large attachment, it's not that big gzipped). Are these buffer underruns harm

Unreal sound dead

2000-02-15 Thread Matthew Toseland
Unreal (Glide) finally works again, but sound dies after a second or two # wine Unreal.exe fixme:process:GetProcessWorkingSetSize (0x7fff,0x4126e698,0x4126e69c): stub fixme:wave:wodPlayer_WriteFragments NIY: loops (4294967295) in wavehdr err:msg:DispatchMessageA BeginPaint not called on WM_PA