What would be involved in implementing a keyboard shortcut (ideally
configurable) to temporarily disable DXGrab, when playing a game in
a window? If such a thing was done, would it be accepted into the
source?
--
Matthew Toseland
[EMAIL PROTECTED][EMAIL PROTECTED]
Full time freenet hacker.
http
On Sun, Mar 10, 2002 at 01:05:48PM -0800, Alexandre Julliard wrote:
> This is release 20020310 of Wine, a free implementation of Windows on
> Unix. This is still a developers only release. There are many bugs
> and unimplemented features. Most applications still do not work
> correctly.
>
> Pa
On Tue, 11 Apr 2000, Eric Pouech wrote:
> Matthew Toseland wrote:
> >
> > Running Unreal 205 under wine, using the Glide driver, sound disappears after a
> > few seconds. I get a FIXME: wave: NIY: loops (4294967295) in wavehdr. So I
> > reran with -debugmsg +wave a
Running Unreal 205 under wine, using the Glide driver, sound disappears after a
few seconds. I get a FIXME: wave: NIY: loops (4294967295) in wavehdr. So I
reran with -debugmsg +wave and I get this (my apologies for the large
attachment, it's not that big gzipped).
Are these buffer underruns harm
Unreal (Glide) finally works again, but sound dies after a second or two
# wine Unreal.exe
fixme:process:GetProcessWorkingSetSize (0x7fff,0x4126e698,0x4126e69c): stub
fixme:wave:wodPlayer_WriteFragments NIY: loops (4294967295) in wavehdr
err:msg:DispatchMessageA BeginPaint not called on WM_PA