"Filip Navara" <[EMAIL PROTECTED]> writes:
> - Included wtypes.h in dlls/comctl32/trackbar.c for compilation
>with w32api.
Why is wtypes.h needed with w32api and not with the Wine headers?
--
Alexandre Julliard
[EMAIL PROTECTED]
"Rolf Kalbermatter" <[EMAIL PROTECTED]> writes:
> - dlls/shell32/shell32_main.h
> Add inline functions to convert ANSI strings to Unicode strings using the heap
> for A->W function calls. I do believe we shouldn't link shell32 to ntdll so the
> Rtl.. functions seem no option here. If
Mike Hearn <[EMAIL PROTECTED]> writes:
> Is that a condition for the patch going in then? Also, is there a reason
> not to create threads behind the apps back? What I mean is, does that
> break some apps that don't expect it, or is it just a cleanliness thing.
A bit of both, but it can definitely
On Mon, 2003-09-15 at 23:36, Alexandre Julliard wrote:
> But you can't use that one to protect the global list.
Nope. As I said, I guess we need a separate section for that.
> > Better way to do it then?
>
> Using SendMessage to do the changes in the proper context; but we need
> a separate proc
Mike Hearn <[EMAIL PROTECTED]> writes:
> I am? As far as I can see, the linked list probably should have a
> critical section too, but the per item one is to protect access to the
> NOTIFYICONDATAA structure, as both the calling thread and the dedicated
> trayitem thread could be accessing it, so
Francois Gouget <[EMAIL PROTECTED]> writes:
> I guess this means you like the current format better than the default
> db2html/db2ps output. In that case it's probably best to just keep
> default.dsl and print.dsl in the Wine CVS.
print.dsl doesn't seem to have much effect on my machine so I gues
On Mon, 15 Sep 2003, Alexandre Julliard wrote:
> "Dimitrie O. Paun" <[EMAIL PROTECTED]> writes:
>
> > Once this patch is applied, we can:
> > -- move default.dsl and print.dsl into the tools/ module
> > where they belong (and where make_winehq needs them)
> > -- remove make_winehq from ou
I replayed to this but I do not see my replay so I
will rewrite :(...
>
> Well, you need first to do a '+ddraw' trace (I
> suppose these are DirectX < 8
> games, it not, you will need a '+d3d' trace). Then
> check for anything
> unusual in the trace.
I did this already, and +x11drv too and did not
Hey Eric,
My internet connection at home is dead and I do 90% of my development
from there so I cant test/commit changes for a while. Development
on taskmanager in the ReactOS tree has been dead for quite a while
while we work on merging more code from Winehq so change whatever
you guys need and t
On Mon, 15 Sep 2003, Alexandre Julliard wrote:
> Well, it will change the documentation I generate when making a
> release. It may not be a big deal, but I'm not sure it's worth the
> trouble. Or you will need to tell me how I should configure my system
> to still use the correct dsl files by defa
On Mon, 2003-09-15 at 20:45, Alexandre Julliard wrote:
> You are trying to protect the global list of items with a per-item
> critical section. This cannot possibly work.
I am? As far as I can see, the linked list probably should have a
critical section too, but the per item one is to protect acce
"Dimitrie O. Paun" <[EMAIL PROTECTED]> writes:
> Once this patch is applied, we can:
> -- move default.dsl and print.dsl into the tools/ module
> where they belong (and where make_winehq needs them)
> -- remove make_winehq from our documentation dir,
> as it's been made obsolete by t
On Mon, 15 Sep 2003, Rolf Kalbermatter wrote:
> Why is it that I can just remove the #include and everything
> compiles fine both under wine as well as MSVC?
> seems not necessary at all because some other header seems to
> include it, possibly unintentionally.
I know some of the STATUS_* const
Message: 3
To: Mike Hearn <[EMAIL PROTECTED]>
Cc: [EMAIL PROTECTED]
Subject: Re: resend - system tray support
From: Alexandre Julliard <[EMAIL PROTECTED]>
Date: Mon, 15 Sep 2003 11:20:42 -0700
Mike Hearn <[EMAIL PROTECTED]> writes:
>> I'm going to keep sending this flipping patch until it gets in
On September 11, 2003 12:24 pm, Jakob Eriksson wrote:
>> This means with VC++ and MSVC headers 12 EXEs compile, with VC++ and
>> MinGW headers 16 EXEs compile. Crosscompiling tests from Linux is still
>> somewhat
>> broken as per current CVS, but still 18 EXEs compile!
>>
>> So crosscompiling gets
Mike Hearn <[EMAIL PROTECTED]> writes:
> How? I took another look and couldn't see any way for it to escape, but
> I could well have missed one. Or do you mean more generally?
You are trying to protect the global list of items with a per-item
critical section. This cannot possibly work.
--
Alex
Greetings,
Linux server YES, Linux Client NO.
Best wishes
- Original Message -
From: "Shachar Shemesh" <[EMAIL PROTECTED]>
To: "Kristoffer Ericson" <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Monday, September 15, 2003 5:31 PM
Subject: Re: Ventril Howto coming
> Kristoffer Eric
> When IDirect3DImpl_CheckDeviceFormat reports that D3DFMT_DXT3 is
> supported then white blocks appear instead of the menuitems and
> glCompressedTexImage2D returns the error code 0x502 (GL_INVALID_OPERATION).
Can you paste here the output of 'glxinfo' ? If GLX does not support S3TC
texture compr
On Mon, 2003-09-15 at 19:20, Alexandre Julliard wrote:
> Mike Hearn <[EMAIL PROTECTED]> writes:
>
> > I'm going to keep sending this flipping patch until it gets in, or I
> > find out what the next problem is you know. There's no escape! :)
>
> Well, at least the critical section handling is brok
Marcelo Bezerra wrote:
Hello,
I've been trying to run Valve's Steam under winex and has not achieved
success.
Aparently it depends on PeekNamedPipe, wich is only a stub and is a
kernel32 function, so no native dll would help.
in most recent Wine, PeekNamedPipe is implemented with ioctl(FIONREAD).
Mike Hearn <[EMAIL PROTECTED]> writes:
> I'm going to keep sending this flipping patch until it gets in, or I
> find out what the next problem is you know. There's no escape! :)
Well, at least the critical section handling is broken, but the real
problem is that all this stuff doesn't belong in s
Hallo,
with the following 2 patches the menu in "The Elder Scrolls III:
Tribunal Morrowind Expansion Pack" version 1.4.1313 german only shows
white blocks instead of the menuitems as before.
When IDirect3DImpl_CheckDeviceFormat reports that D3DFMT_DXT3 isn't
supported the menuitems will draw corr
Jakob Eriksson <[EMAIL PROTECTED]> writes:
> Errors with MSVC headers:
> h:\work_dir\Wine\wine\dlls\comctl32\tests\dpa.c(42): error C2065:
> 'HDPA' : undeclared identifier
You should upgrade to the latest SDK headers, it will work much
better.
--
Alexandre Julliard
[EMAIL PROTECTED]
Kristoffer Ericson wrote:
Greetings,
Due to popular demand and my lack of mail time, i've decided to write
an howto concerning getting Ventrilo to work with Wine. I do this
cause 1) helping people is fun, 2) you guys are spamming my mailbox.
I will send the link when the howto is completed.
On Mon, 2003-09-15 at 16:26, Shachar Shemesh wrote:
> Hi all,
>
> I have an application that does "SendMessageA" WM_MDICREATE, and this
> call FAILS. I'm currently running this under crossover office 2.0.1 (the
> only environment that would install it).
Interesting. Another regression :( Maybe
On Mon, 15 Sep 2003, Kristoffer Ericson wrote:
> Anyone running linux - Tribes? My wine-tribes has been broke since 3 months ago.
Can you figure out what broke it:
http://www.winehq.org/site/docs/wine-devel/cvs-regression
--
Dimi.
Hi all,
I have an application that does "SendMessageA" WM_MDICREATE, and this
call FAILS. I'm currently running this under crossover office 2.0.1 (the
only environment that would install it).
I'm quite capable of hunting this down on my own, but I was wondering
whether anyone has had similar e
Greetings,
From what i gather the "mouse gets no focus"
problem is still there. Meaning that when tribes starts the standard mouse
pointer is still active, while the tribes one is still in the uppe corner. No
way to get focus.
Lionell , any chance of checking this against the
demo?
An
Greetings,
Due to popular demand and my lack of mail time,
i've decided to write an howto concerning getting Ventrilo to work with Wine. I
do this cause 1) helping people is fun, 2) you guys are spamming my
mailbox.
I will send the link when the howto is
completed.
Best wishes
Kristoff
Hi,
On Mon, Sep 15, 2003 at 07:15:34AM -0400, Tom wrote:
>
> Hi,
>
> I was reading over the faq and the minimum memory requirements
> are extreamly low. So I just multiplied what we have by 4.
256 is much to high IMHO.
Note that the paragraph talks about "working", not "working well".
Case in po
On 15 Sep 2003, Mike Hearn wrote:
> But, Linux is changing, and we can't assume that sort of thing anymore.
> Worse, a lot of these settings could simply be autodetected, or are so
> obscure that the defaults would always suffice (we can auto detect the
> presence of XSHM, so why would you need to
> But, Linux is changing, and we can't assume that sort of thing anymore.
> Worse, a lot of these settings could simply be autodetected, or are so
> obscure that the defaults would always suffice (we can auto detect the
> presence of XSHM, so why would you need to disable it?).
Historically, XShm
On Mon, 15 Sep 2003, Jarkko Lavinen wrote:
> Example of corrupted buttons with Wine 20030911
> http://www.iki.fi/~jlavi/Wine/trace32-wine-20030911.gif
>
> and another example of same buttons looking ok on Wine 20020327
> http://www.iki.fi/~jlavi/Wine/trace32-wine-20020327.gif
Perfect, you ca
I am trying to run Trace32 hardware debugging system with Wine. I
would like to use the latest Wine version, but unfortunately some
bitmap buttons are corrupted on recent Wine versions. Well, I think
the problem started about a year ago and have simply used an old
Wine 20020327 where the buttons ar
Eric Pouech (pouech-eric_at_wanadoo.fr) wrote:
> + Don't depend on msvcrt
> - added wine only dumb macros for _ui64toa and _ultoa
This is not necessary _ui64toa and _ultoa are defined in the ntdll.
See ntdll.spec:
@ cdecl _ui64toa(long long ptr long)
@ cdecl _ultoa(long ptr long)
and ntd
Hi Marcelo,
WineX is not Wine. If you want help from people on this list with Wine,
use Wine. If you want help with WineX, ask Transgaming.
You'll probably find that PeekNamedPipe works alot better in Wine.
Mike
Marcelo Bezerra wrote:
Hello,
I've been trying to run Valve's Steam under winex
Le lun 15/09/2003 à 08:58, Mike Hearn a écrit :
> * Allocated system colors - in fact we still have UI for this in the
> latest version of the code, but I'm not sure what it's for, or what the
> best value is, I chose a default of 100 because that is what I happened
> to have in my config file
>
>
Hey everyone,
I think I got the reason why winlib's winboard doesn't work. The
createprocessa function doesn't work on either the winlib compiled
version or the native version. Although the winelib version of winboard
works better than the windows version. This is the output I got from the
windows
OK, so here is a basic list of settings that I can't be bothered doing
UI for in winecfg.
Before I start, I think I should make one thing clear - ultimately I
believe winecfg should be removed entirely. Looking at the settings in
the wine configuration really rams home how many simply should not b
On Thu, Sep 11, 2003 at 12:21:56AM +0200, Jacobus Erasmus wrote:
> Hi I'm looking for a list of all the functions that would be displayed
> in a debug list.
...
> Basically I'm interested in writing a little script that would run
> through a debug output and pickup all the functions called with the
>I try "winemaker -iavisynth_c ."
>But when making I get "could not open .def file for avisynth_c"
>
>And I am not sure how to create this .def file.
Quite easy. It's a simple text file filled with the exported functions like
DESCRIPTION 'My Special DLL'
EXPORTS
CMRegisterControl
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