-Original Message-
From: Alexandre Julliard [mailto:[EMAIL PROTECTED]
Sent: 02 December 2003 19:26
To: Robert Shearman
Cc: Steven Edwards; [EMAIL PROTECTED]
Subject: Re: Question about libwine_unicode functions and others in WINE
Robert Shearman [EMAIL PROTECTED] writes:
Dimitrie O. Paun [EMAIL PROTECTED] writes:
-- removed the CROSS compilation support. It should work
with a different build tree, but I haven't tested that
Works just fine, thanks! Interestingly, yesterday evening I
got all kinds of problems, like the build process trying to
run
On Wed, 3 Dec 2003, Dimitrie O. Paun wrote:
On December 2, 2003 11:10 am, Brian Vincent (C) wrote:
It came out shortly after as an add-on and
was likely first included in OSR2.
Not a big deal, we'd be hard pressed to find a Win95
pre OSR2 system these days anyway. We can live with it.
I
--- Robert Shearman [EMAIL PROTECTED] wrote:
Just another thought: why don't we use the wcscat, wcslen, wcscpy
functions
from ntdll? AFAIK, they are completely compatible with the msvcrt
ones with
the same names. The lstr* calls that don't need exception handling
can link
to these instead.
On December 3, 2003 06:47 am, Jonathan Wilson wrote:
typedef const PROPSHEETPAGEA *LPCPROPSHEETPAGEW;
should (I believe) be this line:
typedef const PROPSHEETPAGEW *LPCPROPSHEETPAGEW;
If this is a bug, can someone fix it?
It's a bug in your headers, and it's not present in the Wine
headers
On Wed, 2003-12-03 at 08:46, Dimitrie O. Paun wrote:
On December 3, 2003 06:47 am, Jonathan Wilson wrote:
typedef const PROPSHEETPAGEA *LPCPROPSHEETPAGEW;
should (I believe) be this line:
typedef const PROPSHEETPAGEW *LPCPROPSHEETPAGEW;
If this is a bug, can someone fix it?
It's a
2. What is the status of the DDraw lib. Will it support HW and Overlay
2D surfaces? (does it support HW BOB)
Overlay 2D surfaces are not supported anymore. It's been on my TODO list for
a long time now to re-add them but never got the motivation to work on it
(as I never use Wine to play
Hi,
I don't know how far along the directX9 support in wine is, and I am having trouble
getting a game to run to which there is a downloadable demo
(http://www.gamershell.com/news_BMotoGP2BDemo.shtml) which I thought might be usefull.
The question is, should this run ? Is there something
Francois Gouget [EMAIL PROTECTED] writes:
On Wed, 3 Dec 2003, Dimitrie O. Paun wrote:
On December 2, 2003 11:10 am, Brian Vincent (C) wrote:
It came out shortly after as an add-on and was likely
first included in OSR2.
Not a big deal, we'd be hard pressed to find a Win95 pre
OSR2 system
On Tuesday 02 December 2003 01:02 am, Gregory M. Turner wrote:
On Monday 01 December 2003 12:31 am, Rein Klazes wrote:
On Sun, 30 Nov 2003 22:01:22 +0100, you wrote:
Mike Hearn wrote:
On Sun, 2003-11-30 at 19:51, Rein Klazes wrote:
Still the same here. It can be a bug in Debian Sid of
Hi Craig,
The best way is for the future the first, removing '\\?\' in Odin and Wine.
This way will need some times in odin, we are not prepaired for this,
And I have no update access for wine. I will try to inform wine about
the problem. I thing You have implemented this methods and You modify
Robert Shearman [EMAIL PROTECTED] writes:
Just another thought: why don't we use the wcscat, wcslen, wcscpy functions
from ntdll? AFAIK, they are completely compatible with the msvcrt ones with
the same names. The lstr* calls that don't need exception handling can link
to these instead. On
Hi,
On Wed, Dec 03, 2003 at 05:25:57PM +0100, Fabian Cenedese wrote:
Hi
I have posted this problem already long time ago but I never found the
time to test it again.
http://www.winehq.org/hypermail/wine-devel/2002/11/1530.html
But now I tried with the actual wine from cvs (2003-12-03)
poking around I find that the for loop in DEBUG_RegisterStabsDebugInfo (in
programs/winedbg/msc.c) never finds the .stab or .stabstr sections... not
sure if they are really there or not. For example, for ntdll, it finds
only .data and .text Not sure what's really wrong here; for now, it's
On Wednesday 03 December 2003 12:57 pm, Eric Pouech wrote:
poking around I find that the for loop in DEBUG_RegisterStabsDebugInfo
(in programs/winedbg/msc.c) never finds the .stab or .stabstr sections...
not sure if they are really there or not. For example, for ntdll, it
finds only .data
On Wed, 3 Dec 2003, Ferenc Wagner wrote:
[...]
Sure, we need very basic functionality only: socket,
connect, send and recv for TCP streams. It's just I didn't
find any documentation on it. Can you recommend something?
Or just change the version to MAKEWORD(1,1), don't #include
winsock.h and
Gregory M. Turner wrote:
On Wednesday 03 December 2003 12:57 pm, Eric Pouech wrote:
poking around I find that the for loop in DEBUG_RegisterStabsDebugInfo
(in programs/winedbg/msc.c) never finds the .stab or .stabstr sections...
not sure if they are really there or not. For example, for ntdll,
On Tuesday 02 December 2003 22:56, Mike McCormack wrote:
I've been maintaining Charles's wine profiler patch in my Wine tree, but
haven't tested it for a while. Here's roughly what I have at the
moment... I'm in a bit of a rush right now, so it may be incomplete and
I'll check it again
Juan Antonio Boscá Lloret [EMAIL PROTECTED] writes:
I'm trying to use the JournalPlayBack hook in a Win32 application and it doesn't
work.
However it looks to work in 16 bits.
Any idea? Thank you
Full support for JournalPlayBack is not implemented yet. If you have
an app you could send me
Dimitrie O. Paun wrote:
On December 2, 2003 11:10 am, Brian Vincent (C) wrote:
It came out shortly after as an add-on and
was likely first included in OSR2.
Not a big deal, we'd be hard pressed to find a Win95
pre OSR2 system these days anyway. We can live with it.
Well, i have one at home :).
On December 3, 2003 05:08 pm, Tom wrote:
Should we just look win98 onwards? and put win95/3.1
in the past as it very well deserves to be?
I think we can support win95 just fine for now.
Win31 was never in our plans however...
--
Dimi.
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