Re: Default System Colors

2004-11-06 Thread William Poetra Yoga H
--- Roderick Colenbrander [EMAIL PROTECTED] wrote: Hi, Now that I have thought about it a while longer perhaps it is the right idea to already start using uxtheme. If I remember correctly uxtheme is already usable the only problem is that we don't use it to actually modify the look of wine

Frame and Button Edges

2004-11-06 Thread William Poetra Yoga H
This is about frame edges and button edges on WINE... On Windows, the default behavior is the outer left-top edge of a frame is painted with COLOR_BTNFACE and the inner left-top is colored with something white (COLOR_BTNHILIGHT maybe???). But for caption buttons and push buttons, they are

Re: winuser.h : remove a fixme and add some things

2004-11-06 Thread Dmitry Timoshkov
Rémi Assailly [EMAIL PROTECTED] wrote: There were a fixme warning us that a structure were not sure ( line 1898 ). I checked it and it seems correct. The only differences I found are : - ULONG_PTR dwItemData instead of DWORD dwItemData which is the same thing with win32 and also win64 (

Re: dlls/winmm/tests/capture.c - yes, we can open a device in 2MHz...

2004-11-06 Thread Francois Gouget
On Thu, 4 Nov 2004, Robert Reif wrote: Jakob Eriksson wrote: As shown by: http://test.winehq.org/data/200411021000/2000_IDWASEMPTY_1/winmm:capture.txt capture.c:571:found 1 WaveIn devices capture.c:302: 0: Avance AC'97 Audio

Re: Frame and Button Edges

2004-11-06 Thread William Poetra Yoga H
Sorry, the fix was trivial (or at least I think it is). After I wandered around on the net for a while I think I found a solution to the edges problem: buttons should be drawn with a BF_SOFT border type. Patch submitted to wine-cvs. Hope it gets committed :)

Re: dlls/winmm/tests/capture.c - yes, we can open a device in 2MHz...

2004-11-06 Thread Robert Reif
Francois Gouget wrote: On Thu, 4 Nov 2004, Robert Reif wrote: Jakob Eriksson wrote: As shown by: http://test.winehq.org/data/200411021000/2000_IDWASEMPTY_1/winmm:capture.txt capture.c:571:found 1 WaveIn devices capture.c:302: 0: Avance AC'97 Audio

Re: Fix DLL loader regression

2004-11-06 Thread Mike Hearn
Any problem with this one Alexandre? On Thu, 04 Nov 2004 01:00:37 +, Mike Hearn wrote: - Always add .dll extension when loading modules Index: loader.c === RCS file: /home/wine/wine/dlls/ntdll/loader.c,v retrieving

Re: MSIEXEC: Make installation of InstMsiA.exe possible

2004-11-06 Thread Dmitry Timoshkov
Hans Leidekker [EMAIL PROTECTED] wrote: @@ -523,6 +524,11 @@ { InstallUILevel = INSTALLUILEVEL_BASIC|INSTALLUILEVEL_PROGRESSONLY; } + else if(!strcasecmp(argv[i]+2, b+!)) Please use lstrcmpiA instead of strcasecmp. A difference between unix system locale and current ANSI code page in

Re: winuser.h : remove a fixme and add some things

2004-11-06 Thread Dmitry Timoshkov
Rémi Assailly [EMAIL PROTECTED] wrote: Excuse me, I did not want to write that ULONG_PTR is 32 in Win32 _and_ Win64, but I wanted to write that ULONG_PTR and DWORD were the same. I was wrong here : DWORD is always 32bits, no ? Right, DWORD is a 32-bit entity in both Win32 and Win64. So,

Re: keyboard: ISO_Left_Tab

2004-11-06 Thread Andreas Mohr
Hi, On Sat, Nov 06, 2004 at 07:30:20AM -0800, Walt Ogburn wrote: +/* Special case: X turns shift-tab into ISO_Left_Tab. */ +/* Here we change it back. */ +if ((ret == 0) (keysym == XK_ISO_Left_Tab)) +{ +ret = 1; + lpChar[0] = 0x09; +} + if (ret ==

Re: keyboard: ISO_Left_Tab

2004-11-06 Thread Walt Ogburn
Hi Andreas, On (a), you are certainly correct. I'll swap the order and resubmit. As for (b), the if (ret == 0) just below is followed by an else which does the actual unicode conversion. I wanted to put in the tab character and change ret to 1 in time to get into the else. It the ISO_Left_Tab

Re: MSIEXEC: Make installation of InstMsiA.exe possible

2004-11-06 Thread Hans Leidekker
On Saturday 6 November 2004 15:52, Dmitry Timoshkov wrote: + else if(!strcasecmp(argv[i]+2, b+!)) Please use lstrcmpiA instead of strcasecmp. A difference between unix system locale and current ANSI code page in Wine might lead to undesired side effects. Here's a patch relative to my

Re: ez-cdda sleep

2004-11-06 Thread Michael Stefaniuc
Dimitrie O. Paun wrote: On Thu, Nov 04, 2004 at 08:02:24PM +, Mike Hearn wrote: Long term the plan is to use SIGUSR2 to implement SetThreadContext, with SIGUSR1 uploading the sigcontext to the server for GetThreadContext like in the patch. That requires modifying DOSVM so it doesn't use

Re: err:keyboard:X11DRV_ToUnicodeEx Please report:

2004-11-06 Thread Jon Griffiths
Hi Walt, Do you know what shift-tab does under such circumstances in Windows? If it's the same as regular tab, you could just map ISO_Left_Tab onto tab, like below. I'm not sure about native, but your patch fixes my app (i.e. makes shift-tab move backward through the tabbing order). It also

Re: MSIEXEC: Make installation of InstMsiA.exe possible

2004-11-06 Thread Tobias Burnus
Hello, Hans Leidekker wrote: I have an InstMsiA.exe that uses two undocumented msiexec command line parameters: /m and /D and uses an undocumented modifier (!) with the /q parameter. Our msiexec fails when it encounters these and responds with a usage message. For /m I found the following, don't

Re: implement dbghelp's C++ name undecoration on top of msvcrt's

2004-11-06 Thread Eric Pouech
Eric Pouech a écrit : see Changelog for the details A+ with the patch this time. A+ Name: dbghelp_undname ChangeLog: implement SymUnDName and UndecorateSymbolName on top of msvcrt.__unDName License: X11 GenDate: 2004/11/06 18:24:05 UTC ModifiedFiles:

D3D8

2004-11-06 Thread Joel Konkle-Parker
In trying to get Guild Wars to work, I've come across the lack of D3D8 support in Wine. I'd like to try to help on this front, but I'm not sure who to talk to or where to start. Cedega has D3D8 support, but I'm presuming that if I contribute there, my code won't migrate back to base Wine. Can

Re: D3D8

2004-11-06 Thread Vincent Béron
Le sam 06/11/2004 à 14:35, Joel Konkle-Parker a écrit : In trying to get Guild Wars to work, I've come across the lack of D3D8 support in Wine. I'd like to try to help on this front, but I'm not sure who to talk to or where to start. Cedega has D3D8 support, but I'm presuming that if I

Re: Countering arguments against Wine

2004-11-06 Thread Ryan Underwood
On Tue, Nov 02, 2004 at 03:47:40AM +0100, Holly Bostick wrote: What binary is going to be invoked when the user double-clicks, if different applications need to be run with different versions/types of Wine? One could just offer a script that toggles the version of Wine being used. Click

Re: Countering arguments against Wine

2004-11-06 Thread Mike Hearn
On Sat, 06 Nov 2004 16:15:53 -0600, Ryan Underwood wrote: One could just offer a script that toggles the version of Wine being used. Click on the script, dialog box pops up Windows programs will now be launched using Wine[X], and maybe some more information regarding the suitability for games

Re: D3D8

2004-11-06 Thread Joel Konkle-Parker
Vincent Béron wrote: Wine has D3D8 support too, and had for some time now. As a lot of things in Wine, it's not complete (yet), but it does exist. Can anyone lead me in the right direction here? dlls/d3d8/ Right, I realize that. I was looking for information about how to help out with the

Re: D3D8

2004-11-06 Thread Justin
[EMAIL PROTECTED] seems to be the most informed D3D around at the moment. Kevin - Original Message - From: Joel Konkle-Parker [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: Saturday, November 06, 2004 5:03 PM Subject: Re: D3D8 Vincent Béron wrote: Wine has D3D8