Newest winrash problems?

2005-02-03 Thread Paul Vriens
Hi, I had some problems with Winrash bailing out on 2 of my win98 systems. Apparently this was because a new winrash was available and it tried to install that? After uninstalling winrash 0009 and installing 0010 it works again. One of the main differences is that winrash 0010 has an extra

Re: [user32/tests/sysparams.c] Check for availability of SPI_GETICONTITLEWRAP

2005-02-03 Thread Paul Vriens
On Wed, 2005-01-26 at 14:30, Paul Vriens wrote: [EMAIL PROTECTED] wrote: Yeah, you can't go wrong there (adding a trace after the call). I am more interested in finding out why a call isn't implemented in one copy of Windows 98SE but is in another. Currently in the tests a fair number are

Re: x11drv regression?

2005-02-03 Thread Oliver Stieber
--- Alexandre Julliard [EMAIL PROTECTED] wrote: Oliver Stieber [EMAIL PROTECTED] writes: Hi, I've just synced with CVS and the following code and I can no longer get an x11 window ID using (Window)GetPropA(HWND,__wine_x11_client_window ); The client window is gone, but

Re: GDI: implement color management functions

2005-02-03 Thread Alexandre Julliard
Hans Leidekker [EMAIL PROTECTED] writes: This patch doesn't go as far as allocating and initializing a color space on DC creation. It simply creates (a dummy) one when asked for, to avoid any impact on performance. It also doesn't fully implement color space handles, instead it simply casts a

Wine pthread_detach problem

2005-02-03 Thread Sergey Efimoff
Hi All, While doing experiments with winegcc/wineg++ I have compiled my application which uses complex multi-threaded library. Wine made shell wrapper script for me and the application itself with the extension .exe.so. I tried to run this application: FIXME:pthread_detach FIXME:pthread_detach

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Oliver Stieber
When I did a 0x1 instead of != NULL at the check before it crashed, I bypassed the crash. It ended crashing at a similar point and I did it again. Then I was able to actually run the game to the point of controlling the ship, as long as it didn't crash first. I did like getting that

Re: Newest winrash problems?

2005-02-03 Thread Chris Morgan
I'm not actually installing winsock2, just popping up a dialog during the installer mentioning that you need winsock2 if you are running on a win95 machine. What I *should* do is somehow get the nsis installer script to check for the winsock2 dlls and actually run the installer, but thats a

Re: [variant] partial support for nulls + emptys converted to numbers.

2005-02-03 Thread Marcus Meissner
On Thu, Feb 03, 2005 at 02:28:03PM +, Oliver Stieber wrote: Hi, I've had this lurking around in my tree for a while, the patch starts to support mixing nulls or emptys with integers (basically null == 0 and empty == 0) The patch does not match your description. It looks like some huge

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Jesse Allen
On Thu, 3 Feb 2005 14:07:51 + (GMT), Oliver Stieber [EMAIL PROTECTED] wrote: I've just put up a small website that you can get a diff of my wine as of today from http://www.oliverthered.f2s.com/projects/wine/ with the diff you should be able to run Pirates and Axis and Allies 2 okish, I

Re: ntdll / kernel32: #52

2005-02-03 Thread Alexandre Julliard
Eric Pouech [EMAIL PROTECTED] writes: +/** + * NtAddAtom (NTDLL.@) + */ +NTSTATUS WINAPI NtAddAtom( const WCHAR* name, ULONG length, ATOM* atom ) +{ +WCHAR full_name[MAX_ATOM_LEN + 1]; + +if (length /

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Oliver Stieber
--- Jesse Allen [EMAIL PROTECTED] wrote: On Thu, 3 Feb 2005 14:07:51 + (GMT), Oliver Stieber [EMAIL PROTECTED] wrote: I've just put up a small website that you can get a diff of my wine as of today from http://www.oliverthered.f2s.com/projects/wine/ with the diff you should be

Graphical debugging instead of winedbg

2005-02-03 Thread Ann and Jason Edmeades
Hi I was trying to get a gui replacement for winedbg as I can never remember how to view memory etc, and saw http://www.winehq.com/site/docs/wine-devel/dbg-others where it talks about using kdbg. I was looking at a simple trap and thought it ideal to test with So... 1. Winedbg: I can get

Editbox background regression (bug 2695)

2005-02-03 Thread George Ginden
*See Bug #2695 for screenshots: http://bugs.winehq.com/show_bug.cgi?id=2695 This regression was introduced within wine 20041019, since wine-20040914 was working just fine. (The latest release is still affected by the problem). The diff between these two versions is 5 megs big so I'm just

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Paul van Schayck
Hey Oliver, On Thu, 3 Feb 2005 14:07:51 + (GMT), Oliver Stieber [EMAIL PROTECTED] wrote: I've just put up a small website that you can get a diff of my wine as of today from http://www.oliverthered.f2s.com/projects/wine/ with the diff you should be able to run Pirates and Axis and Allies

Re: Editbox background regression (bug 2695)

2005-02-03 Thread James Hawkins
On Thu, 03 Feb 2005 18:04:17 +0100, George Ginden [EMAIL PROTECTED] wrote: *See Bug #2695 for screenshots: http://bugs.winehq.com/show_bug.cgi?id=2695 This regression was introduced within wine 20041019, since wine-20040914 was working just fine. (The latest release is still affected by the

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Holly Bostick
Oliver Stieber wrote: --- Jesse Allen [EMAIL PROTECTED] wrote: Now here's a bit of news: Star Wars: Battlefront works now! Well it loads to the menu and a thead crashes (ie music is still playing, but the menu is stuck). I'll investigate later. I think you fixed it with your volume fixes.

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Jesse Allen
On Thu, 3 Feb 2005 22:01:39 +0100, Paul van Schayck [EMAIL PROTECTED] wrote: Hey Oliver, Might just be me and my lack of knowledge about the wine build process. But I applied your patch and your Makefile.in in dlls/d3dx9/ doesn't get turned into a Makefile. Did you forget to diff

Re: [d3d9/device.c] IDirect3DDevice9Impl_GetDepthStencilSurface problem

2005-02-03 Thread Paul van Schayck
On Thu, 3 Feb 2005 14:45:43 -0700, Jesse Allen [EMAIL PROTECTED] wrote: On Thu, 3 Feb 2005 22:01:39 +0100, Paul van Schayck [EMAIL PROTECTED] wrote: I think he needs to update configure.ac in the top level directory. Yeah figured it. Changed confgure.ac and configure and the Makefile was