Re: XVidMode is required for Gamma Control

2006-04-05 Thread Molle Bestefich
Jesse Allen wrote: Just set UseXVidMode = Y in HKCU\Software\Wine\X11 Driver and test the game. Ah, crap, someone's broken it completely. Can't exactly blame UseXVidMode though. It's something that happened after upgrading to 0.9.10. It doesn't switch to fullscreen anymore. Mouse grabbing is

Re: d3d: unhandled texture formats

2006-04-05 Thread Raphael
On Wednesday 05 April 2006 04:13, Jason Green wrote: On 4/4/06, Raphael [EMAIL PROTECTED] wrote: On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote: The F.E.A.R and BF2 demos crash immediately after complaining about: fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16)

Starcraft vs. fullscreen

2006-04-05 Thread Molle Bestefich
These lines could explain why Starcraft is unable to switch to fullscreen: err:xrandr:X11DRV_XRandR_GetCurrentMode In unknown mode, returning default fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 8 fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP

Re: Wined3d/OpenGL question

2006-04-05 Thread H. Verbeet
Just a guess, but could you check the program ids for the vertex/pixel shaders in drawPrimitiveDrawStrided? ie, prgId in http://source.winehq.org/git/?p=wine.git;a=blob;h=be8c038b273f2bffd4cb76ddc31de3b053c2c47b;hb=2136f3271589afca4c78c84fe503c0a83433ed45;f=dlls/wined3d/drawprim.c#l1800 and

Re: Starcraft vs. fullscreen

2006-04-05 Thread H. Verbeet
On 05/04/06, Molle Bestefich [EMAIL PROTECTED] wrote: I seem to remember that BPP cannot be changed _at all_ with XRandR, is this correct? Yes.

Re: [PATCH] - rewrote toolhelp implementation only on top of ntdll functions

2006-04-05 Thread Alexandre Julliard
Eric Pouech [EMAIL PROTECTED] writes: +l = min(ldr_mod[i].BaseDllName.Length, sizeof(mod-szModule) - sizeof(WCHAR)); +memcpy(mod-szModule, ldr_mod[i].BaseDllName.Buffer, l); +mod-szModule[l / sizeof(WCHAR)] = '\0'; +l = min(ldr_mod[i].FullDllName.Length,

Re: Alexandre Julliard : configure: Filter out garbage from arts-config --libs too.

2006-04-05 Thread Alexandre Julliard
Marcus Meissner [EMAIL PROTECTED] writes: Currently: configure:10975: gcc -m32 -o conftest -D_FORTIFY_SOURCE=2 -O2 -Wall -I/opt/kde3/include/artsc -I/opt/gnome/include/glib-2.0 -I/opt/gnome/l ib64/glib-2.0/include conftest.c -lartsc -L/opt/kde3/lib64 -ldl -lartsc -lpthread

Re: Alexandre Julliard : configure: Filter out garbage from arts-config --libs too.

2006-04-05 Thread Marcus Meissner
On Wed, Apr 05, 2006 at 11:45:09AM +0200, Alexandre Julliard wrote: Marcus Meissner [EMAIL PROTECTED] writes: Currently: configure:10975: gcc -m32 -o conftest -D_FORTIFY_SOURCE=2 -O2 -Wall -I/opt/kde3/include/artsc -I/opt/gnome/include/glib-2.0 -I/opt/gnome/l ib64/glib-2.0/include

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-05 Thread Aneurin Price
Con Kolivas wrote: Is it kernel dependant? Does 2.6.11 for example exhibit the problem or only recent kernels? Or has noone tried an older kernel like that? Cheers, Con Just to reiterate since everybody seems to forget this part: The problem does *not* occur when using a 2.4 kernel.

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-05 Thread Con Kolivas
On Wednesday 05 April 2006 11:42, Segin wrote: Although I have ALSA in my kernel, I also use the OSS compatability, and on top of that, use more regulary than ALSA directly. I use OSS in Wine cause the WineALSA driver is fustrating, and wants odd settings (something about DirectSound emulation

Re: wine / fontforge regression

2006-04-05 Thread hurtta+wine
[ Charset UTF-8 unsupported, converting... ] [EMAIL PROTECTED] wrote: http://www.winehq.org/pipermail/wine-devel/2006-April/046196.html It's OK that most people don't have fontforge installed, that just means that people who can't cope with compiling from source and can't satisfy

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-05 Thread Adam D. Moss
Willie Sippel wrote: No need for a full-blown game, I use this great free 5.9MB demo to test audio on Wine: http://www.pouet.net/prod.php?which=18359 Unbearable with regular Wine (kernel 2.6.13/ amd64, gentoo r5 patchset - can't test with later kernels, as there's a problem with the

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-05 Thread Con Kolivas
On Wednesday 05 April 2006 09:45, Robert Reif wrote: One problem that I am seeing is that there is no practical way to guarantee synchronization between the sound card hardware and the sound card thread. OSS doesn't support poll/select reliably in all drivers and the esd driver just writes to

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-05 Thread Con Kolivas
On Wednesday 05 April 2006 08:27, Willie Sippel wrote: Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr: Hi, On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote: On Wednesday 05 April 2006 00:34, Andreas Mohr wrote: And this all should work perfectly well with

Re: Problem cloning wine repository with git...

2006-04-05 Thread Scott Bambrough
Mike McCormack wrote: Scott Bambrough wrote: $ git clone http://source.winehq.org/git/wine.git wine-git defaulting to local storage area Make sure to start the clone in an empty directory (ie. no existing .git). The clone might take quite a while, so be patient if it doesn't go as fast

Re: Starcraft vs. fullscreen

2006-04-05 Thread Jesse Allen
On 4/5/06, Molle Bestefich [EMAIL PROTECTED] wrote: These lines could explain why Starcraft is unable to switch to fullscreen: err:xrandr:X11DRV_XRandR_GetCurrentMode In unknown mode, returning default fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 8

SimCity 4 and hardware rendering -- Not working.

2006-04-05 Thread Segin
As usual, I went out and found something else to test. SimCity 4 Deluxe works, impeckably well, but it only does software rendering (which can literally bring your system to it's knees). I use a patched .exe cause the default one didn't work for me (and this one has a no-cd deal, plus is

Re: Starcraft vs. fullscreen

2006-04-05 Thread Segin
Jesse Allen wrote: On 4/5/06, Molle Bestefich [EMAIL PROTECTED] wrote: These lines could explain why Starcraft is unable to switch to fullscreen: err:xrandr:X11DRV_XRandR_GetCurrentMode In unknown mode, returning default fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change

Re: Starcraft vs. fullscreen

2006-04-05 Thread Joseph Garvin
On Wed, 2006-04-05 at 13:59 -0400, Segin wrote: Jesse Allen wrote: I don't know... All I get is this AFTER StarCraft quits: X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 70 (X_PolyFillRectangle) Resource id in failed

Re: SimCity 4 and hardware rendering -- Not working.

2006-04-05 Thread Stefan Dösinger
Hi, Anyways, when starting in Direct3D mode, it goes to a back window, but quickly flashes back to your desktop, with this debug: This looks like a DDraw game. I'll look at it, if there is a demo available. Stefan pgpGOb9BtLcSs.pgp Description: PGP signature

Re: Starcraft vs. fullscreen

2006-04-05 Thread Jesse Allen
On 4/5/06, Segin [EMAIL PROTECTED] wrote: Jesse Allen wrote: On 4/5/06, Molle Bestefich [EMAIL PROTECTED] wrote: These lines could explain why Starcraft is unable to switch to fullscreen: err:xrandr:X11DRV_XRandR_GetCurrentMode In unknown mode, returning default

Re: [opengl] Another possible fix for the BadMatch error

2006-04-05 Thread Leon Freitag
Am Dienstag, 4. April 2006 14:49 schrieben Sie: Leon Freitag wrote: BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a patch but it was rejected. Well, try to resubmit it :) Or post it here, so that others could test it. Perhaps you could merge this one-liner into it

EU CVS server is not up to date

2006-04-05 Thread Berend Reitsma
Hello, The EU CVS server is not up to date. The head of the Changelog is 1.110 while on cvs.winehq it is 1.111. $ cvs -n -d:pserver:[EMAIL PROTECTED]:/home/wine -q log ChangeLog | head RCS file: /home/wine/wine/ChangeLog,v Working file: ChangeLog head: 1.110 branch: locks: strict access list:

Re: Starcraft vs. fullscreen

2006-04-05 Thread Segin
Jesse Allen wrote: On 4/5/06, Segin [EMAIL PROTECTED] wrote: Jesse Allen wrote: On 4/5/06, Molle Bestefich [EMAIL PROTECTED] wrote: These lines could explain why Starcraft is unable to switch to fullscreen: err:xrandr:X11DRV_XRandR_GetCurrentMode In unknown mode, returning

NtProtectVirtualMemory

2006-04-05 Thread Segin
Could someone clue me in to just what this means and why it is: err:virtual:NtProtectVirtualMemory Unsupported on other process A quick Google comes up that function is undocumented, so I don't have much info on it. From the wine source: if (!is_current_process( process )) {

Re: NtProtectVirtualMemory

2006-04-05 Thread Robert Shearman
Segin wrote: Could someone clue me in to just what this means and why it is: err:virtual:NtProtectVirtualMemory Unsupported on other process A quick Google comes up that function is undocumented, so I don't have much info on it. From the wine source: if (!is_current_process( process ))

Re: NtProtectVirtualMemory

2006-04-05 Thread Segin
Robert Shearman wrote: Segin wrote: Could someone clue me in to just what this means and why it is: err:virtual:NtProtectVirtualMemory Unsupported on other process A quick Google comes up that function is undocumented, so I don't have much info on it. From the wine source: if

Re: NtProtectVirtualMemory

2006-04-05 Thread Robert Shearman
Segin wrote: Robert Shearman wrote: Segin wrote: Could someone clue me in to just what this means and why it is: err:virtual:NtProtectVirtualMemory Unsupported on other process A quick Google comes up that function is undocumented, so I don't have much info on it. From the wine source:

Re: NtProtectVirtualMemory

2006-04-05 Thread Mike Hearn
On Wed, 05 Apr 2006 19:06:41 -0400, Segin wrote: Hmm... Intresting. I am going to assume, from what I have seen, that emulated Win32 processes have a represenative POSIX process. Is it possible to implement a lookup table of sorts to make it work cross-process? The wineserver would have to

Re: Starcraft vs. fullscreen

2006-04-05 Thread Jesse Allen
On 4/5/06, Segin [EMAIL PROTECTED] wrote: Well if the game crashes, even quitting, then it's likely not going to restore the resolution no matter what. Ahh, that's where the irony is, it does restore resolution. Oh, I guess it's not crashing then! =p Haha well where that idea

Re: WINE Microsoft WGA

2006-04-05 Thread Scott Ritchie
Is there a way we could ask Microsoft to use Wine instead of WINE? ;) -Scott Ritchie On Wed, 2006-04-05 at 15:43 +0200, Marcus Meissner wrote: Hi, Just found by random websearch... http://www.microsoft.com/genuine/downloads/FAQ.aspx?displaylang=en ... Q: Will systems running WINE

Invisible fonts regression

2006-04-05 Thread Ivan Gyurdiev
I am no longer able to see fonts in: - the GTA installer - for example on the intial screen (What language to use?) - Steam (*with* Tahoma previously installed and working). When selecting menus fonts will flash quickly making the menu visible, and then disappear. In addition, when

Re: Invisible fonts regression

2006-04-05 Thread Tom Spear (Dustin Booker, Dustin Navea)
Ivan Gyurdiev wrote: I am no longer able to see fonts in: - the GTA installer - for example on the intial screen (What language to use?) - Steam (*with* Tahoma previously installed and working). When selecting menus fonts will flash quickly making the menu visible, and then disappear. In

Re: WINE Microsoft WGA

2006-04-05 Thread Brian Vincent
On 4/5/06, Scott Ritchie [EMAIL PROTECTED] wrote: Is there a way we could ask Microsoft to use Wine instead of WINE? You just did ;) -Brian

Re: Invisible fonts regression

2006-04-05 Thread Troy Rollo
On Thursday 06 April 2006 11:06, Tom Spear (Dustin Booker, Dustin Navea) wrote: I dont know if this will help, but it is worth a shot... Install fontforge from fontforge.sourceforge.net Actually it looks like having fontforge installed *causes* the problem. Try removing

Re: Invisible fonts regression

2006-04-05 Thread Troy Rollo
On Thursday 06 April 2006 12:31, Troy Rollo wrote: On Thursday 06 April 2006 11:06, Tom Spear (Dustin Booker, Dustin Navea) wrote: I dont know if this will help, but it is worth a shot... Install fontforge from fontforge.sourceforge.net Actually it looks like having fontforge installed

Re: Invisible fonts regression

2006-04-05 Thread Tom Spear (Dustin Booker, Dustin Navea)
Troy Rollo wrote: On Thursday 06 April 2006 12:31, Troy Rollo wrote: On Thursday 06 April 2006 11:06, Tom Spear (Dustin Booker, Dustin Navea) wrote: I dont know if this will help, but it is worth a shot... Install fontforge from fontforge.sourceforge.net Actually it looks like

Re: Invisible fonts regression

2006-04-05 Thread Troy Rollo
On Thursday 06 April 2006 13:54, Tom Spear (Dustin Booker, Dustin Navea) wrote: Is there not an option for debian users similar to rpm's --nodeps option where it doesnt check the dependencies but installs anyways? There is, but it's bad mojo to use it - it will hurt down the track more than

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2006-04-05 Thread Raghavendra Srinivasan
--- Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, Anyways, when starting in Direct3D mode, it goes to a back window, but quickly flashes back to your desktop, with this debug: This looks like a DDraw game. I'll look at it, if there is a demo available. Stefan

tasklet - sfd2ttf - eliminate dependency on FontForge (for anybody who's interested)

2006-04-05 Thread Mike McCormack
Hi, Wine's build time dependency on FontForge is causing a bit of a problem, as can be seen by browsing the wine-devel archives for the last month. I propose that a small sfd2ttf utility be written and used instead of FontForge to eliminate the dependency, and make everybody a little

Re: Invisible fonts regression

2006-04-05 Thread Ivan Gyurdiev
Actually it looks like having fontforge installed *causes* the problem. Try removing /usr/local/share/wine/fonts or making it inaccessible. The problem is due to an old version of fontforge. In Debian, version 0.0.20041218-0.1 generates incorrect ascent information for the Windows font

Coverity doing scans of Wine codebase!

2006-04-05 Thread Dan Kegel
See http://scan.coverity.com/ They say they've found 830 potential bugs - that's quite a few. I haven't seen 'em yet, still waiting for my registration to come through. - Dan -- Wine for Windows ISVs: http://kegel.com/wine/isv