Problem with explorer desktop and PAINT messages

2006-04-09 Thread Jesse Allen
Hi, There is a problem with explorer managing the desktop and the sending of PAINT messages. I've narrowed it down to the following area. In dlls/user/message.c wait_message_reply(), if QS_PAINT are the bits we get, and we call MsgWaitForMultipleObjectsEx, it seems to block the process indefinite

Re: DirectX 7

2006-04-09 Thread James Hawkins
On 4/9/06, Dimi Paun <[EMAIL PROTECTED]> wrote: > > Hasn't Alexandre added something recently that creates some fake DLLs > with proper version info in them? > To make sure a fake dll is created in the system directory, add the dll name to tools/wine.inf under the FakeDllsSection section. I guess

Re: DirectX 7

2006-04-09 Thread Dimi Paun
On Sun, 2006-04-09 at 10:03 +0200, Stefan Dösinger wrote: > Most likly it uses some strange way to determine if directx is > supported, like checking for the existance of a .dll file. This is exactly it! This solved the problem: [EMAIL PROTECTED] ~]$ touch .wine/drive_c/windows/system32/Ddraw.dll

Re: Missing fonts

2006-04-09 Thread Segin
Alexander N. Sørnes wrote: Hello, I have found some font problems recently with Wine. First of all, the text of most richedit objects started displaying as rectangles since around Wine 0.9.9, and now, with current CVS, no text is displayed in applications witht the standard Windows interfac

Re: Missing fonts

2006-04-09 Thread Vitaliy Margolen
Sunday, April 9, 2006, 4:15:22 PM, Alexander N. Sørnes wrote: > Hello, > I have found some font problems recently with Wine. First of all, the > text of most richedit objects started displaying as rectangles since > around Wine 0.9.9, and now, with current CVS, no text is displayed in > applic

Re: Coverity doing scans of Wine codebase!

2006-04-09 Thread Colin Wright
James Hawkins wrote: On 4/8/06, Colin Wright <[EMAIL PROTECTED]> wrote: So although it would always return 0 it could set a bogus error. In the -1 example above we have same-sized buffers so the error is bogus. Bug. In the -2 example above we haven't even checked the strings so the error is bo

Missing fonts

2006-04-09 Thread Alexander N. Sørnes
Hello, I have found some font problems recently with Wine. First of all, the text of most richedit objects started displaying as rectangles since around Wine 0.9.9, and now, with current CVS, no text is displayed in applications witht the standard Windows interface (like winecfg, wordpad, me

[x11drv] Fix two clipboard bugs. Fixes BadAtom crash (bug 4601)

2006-04-09 Thread Dan Kegel
[Is it safe to call intern_atoms() inside the event handler like this?] Changelog: Fix two clipboard problems that caused BadAtom crashes (bug 4601) and caused some clipboard formats to not be exported properly Patch also at http://kegel.com/wine/badatom3.patch if this gets mangled by gmail. dl

Patch submission

2006-04-09 Thread n1iic Jason Greene
Greetings. I am a new Linux user, and I would like to request a patch addition to add functionality for a game. The information can be found at http://wiki.minegoboom.com/index.php/Running_Continuum_under_Wine I think for the people that want to learn Linux, applying the patch is a great ex

RFC/PATCH: Twain + Gphoto

2006-04-09 Thread Marcus Meissner
Hi, I have started adding gphoto2 support to twain.dll. My current work (before a otherwise busy week begins again), is attached. I started to break up the currently very sane centric view. Alexandre/Aric, can I do it this way? Some other general comments? (The code btw works as-is for detect

Re: Wine as Windows Terminal Server?

2006-04-09 Thread Segin
Boaz Harrosh wrote: Samuel Hunt wrote: Thought for you all. Would it be possible to use Wine with a few extra bits to make a kind of Windows Terminal Server? So you login via VNC, and the Wine system prompts you for a username and password, which it authenticates. It then loads up a

Re: Coverity doing scans of Wine codebase!

2006-04-09 Thread James Hawkins
On 4/8/06, Colin Wright <[EMAIL PROTECTED]> wrote: > > So although it would always return 0 it could set a bogus error. > In the -1 example above we have same-sized buffers so the error is bogus. > Bug. > > In the -2 example above we haven't even checked the strings so the error is > bogus. > Bug.

Re: DirectDraw status

2006-04-09 Thread Stefan Dösinger
Hi, > Too many games are unplayable because of slowness, "Omikron : The Nomad > Soul" is one of them and your patch give me hope to see it working better ( > actually it works with some graphic artifacs, but the in-game menu is > painfully slow ). However i tried your patch and now i get this error

Re: winedbg: resend: analyse far calls in be_i386_is_func_call

2006-04-09 Thread Jeff Latimer
Eric Pouech wrote: - first of all, a lot of code should be factorized Can you give me an example of what factorised means here? I assume that you would like to see the common register code for mod 0, 1, 2 reduced. If that is the case, I thought that the variation in mod 0 rm 6 made combin

Re : DirectDraw status

2006-04-09 Thread Elie Morisse
Le 09.04.2006 12:20:35, Stefan Dösinger a écrit : > Hello, > I thought I'd give an overview of the status of the ddraw merge. Well, > basically it's progressing nicely, and the first huge part of the merge has > been done. The necessary type changes were made to > include/wine/wined3d_types.h an

Re: Wine as Windows Terminal Server?

2006-04-09 Thread Boaz Harrosh
Samuel Hunt wrote: Thought for you all. Would it be possible to use Wine with a few extra bits to make a kind of Windows Terminal Server? So you login via VNC, and the Wine system prompts you for a username and password, which it authenticates. It then loads up a "desktop", with a fake

Re: winedbg: resend: analyse far calls in be_i386_is_func_call

2006-04-09 Thread Eric Pouech
Jeff Latimer wrote: Eric Pouech wrote: - first of all, a lot of code should be factorized Can you give me an example of what factorised means here? I assume that you would like to see the common register code for mod 0, 1, 2 reduced. If that is the case, I thought that the variation in m

Wine as Windows Terminal Server?

2006-04-09 Thread Samuel Hunt
Thought for you all. Would it be possible to use Wine with a few extra bits to make a kind of Windows Terminal Server? So you login via VNC, and the Wine system prompts you for a username and password, which it authenticates. It then loads up a "desktop", with a fake "Start" menu, that

Re: Pixel Shader questions

2006-04-09 Thread H. Verbeet
On 09/04/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > What's broken with shaders? Are there known problems, or bugs that > haven't been found yet? > There's quite a bit of functionality that isn't implemented, or isn't implemented correctly, in particular v2 and v3 shaders. It also looks like in

Re: Pixel Shader questions

2006-04-09 Thread Ivan Gyurdiev
H. Verbeet wrote: On 09/04/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: 1) The following pixel shader opcodes appear to be implemented with fragment_ARB, yet they are marked REQUIRE_GLSL. This generates errors, and they are skipped. Is this intentional? D3DSIO_TEX (texld), D3DSIO_CND, D3DSI

Re: Coverity doing scans of Wine codebase!

2006-04-09 Thread Colin Wright
James Hawkins wrote: > On 4/7/06, Colin Wright <[EMAIL PROTECTED]> wrote: >> >> #include >> int main(void) >> { >>short int i; >>unsigned short int j; >>j = 65534; >>i = j + 1; >>printf("The result is %d\n", i); >>return 0; >> } >> > > Thanks for the info, but I know C ba

winevdm.exe: double free or corruption (fasttop)

2006-04-09 Thread Saulius Krasuckas
After renewing my wine and running 16-bit app I sometimes get such output in the console (when the app exits): $ ./wine /home/s2/cc/Program\ Files/winled/led2w.exe fixme:toolhelp:InterruptRegister16 (, 0x11d700ba), stub. fixme:toolhelp:InterruptUnRegister16 (), stub. *** glibc detecte

Re: Pixel Shader questions

2006-04-09 Thread H. Verbeet
On 09/04/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > 1) The following pixel shader opcodes appear to be implemented with > fragment_ARB, yet they are marked REQUIRE_GLSL. > This generates errors, and they are skipped. Is this intentional? > > D3DSIO_TEX (texld), D3DSIO_CND, D3DSIO_CMP. I'm not

Pixel Shader questions

2006-04-09 Thread Ivan Gyurdiev
1) The following pixel shader opcodes appear to be implemented with fragment_ARB, yet they are marked REQUIRE_GLSL. This generates errors, and they are skipped. Is this intentional? D3DSIO_TEX (texld), D3DSIO_CND, D3DSIO_CMP. 2) D3DSIO_CMP appears incorrect according to info online - the Openg

DirectDraw status

2006-04-09 Thread Stefan Dösinger
Hello, I thought I'd give an overview of the status of the ddraw merge. Well, basically it's progressing nicely, and the first huge part of the merge has been done. The necessary type changes were made to include/wine/wined3d_types.h and include/wine/wined3d_interface.h, so ddraw can now use th

Re: DirectX 7

2006-04-09 Thread Stefan Dösinger
Am Sonntag, 9. April 2006 03:45 schrieb Dimi Paun: > I am not up-to-date with the latest DirectX news, can someone > please tell me if we have any support for DirectX 7? DirectX 7 is supported since quite a long time. I'm currently re-writing ddraw and d3d7 support. > I have a screensaver (Marine

Re: winedbg: resend: analyse far calls in be_i386_is_func_call

2006-04-09 Thread Eric Pouech
Jeff L wrote: Fixes some things Eric pointed out. Have not tested the far calls as I don't have anything that generates them. This patch came about when I was looking at why single stepping seemed to stuff up after a call. It breaks down the calls for 32 bit mode calls but not necessarily 16