Am Montag 23 Oktober 2006 00:57 schrieben Sie:
What does addDirtyState() do when called multiple times with the same
representative?
There is a stateblock-changed.somestate field in the stateblock, which is a
boolean right now. This can be made a pointer to the list element, and set to
the
Stefan Dösinger wrote:
Am Montag 23 Oktober 2006 00:57 schrieben Sie:
What does addDirtyState() do when called multiple times with the same
representative?
There is a stateblock-changed.somestate field in the stateblock, which is a
boolean right now. This can be made a pointer to the
On 23.10.2006 02:50, Kai Blin wrote:
On Saturday 21 October 2006 01:18, Mikołaj Zalewski wrote:
As I wrote I've found that there is a mess in wine with the usage of
SUBLANG_NEUTRAL and SUBLANG_DEFAULT. I tried to understand when to use
which and wrote a wiki page about it:
On 23/10/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
How would I mark vertex shader constant #3653 dirty, and apply it using
your mechanism ?
Uhh, shader constants, must have forgotten them :-( . Well, Henri and I
silently agreed to leave them as they are right now. I think they have a
On 23/10/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote:
Uhh, shader constants, must have forgotten them :-( . Well, Henri and I
silently agreed to leave them as they are right now.
I don't like how the number of things staying as they are right now is
growing, while the number of things being
On 22/10/06, Jaap Stolk [EMAIL PROTECTED] wrote:
On 10/20/06, Michael Mohr [EMAIL PROTECTED] wrote:
Hello wine-hackers,
I'd like to offer to purchase Episode 1 for any wine developer who is willing
to
work on fixing the graphical artifacts. I'll make the same offer for Episode
2
when it
Am Montag 23 Oktober 2006 08:43 schrieben Sie:
Stefan Dösinger wrote:
Am Montag 23 Oktober 2006 00:57 schrieben Sie:
What does addDirtyState() do when called multiple times with the same
representative?
There is a stateblock-changed.somestate field in the stateblock, which
is a
On Fri, Oct 20, 2006 at 05:49:09PM -0500, Alex Villacís Lasso wrote:
This is the first attempt at a patch that will fix the debug assertion
when icons are rendered into metafiles (triggered by Enterprise
Architect 6.5, and possibly others). This patch simply removes mentions
of memdc,
Hi,
One issue with shader constants is that in GLSL you set uniforms per
program object, and it keeps the values last set, also when changing
the currently used program. That means that in certain cases we might
be setting constants to the same values as they were the last time we
used the
On 10/22/06, Stefan Dösinger [EMAIL PROTECTED] wrote:
(Sorry, I don't have the archive link handy)
That would be :
http://www.winehq.org/pipermail/wine-patches/2006-October/031336.html
and also a good reference :
http://wiki.winehq.org/OpenGL
Tom
I don't like how the number of things staying as they are right now is
growing, while the number of things being changed remains confined to
render states. To have a proof-of-concept state management system, it
would be best to take things that are as different as possible, and
manage to get
Andrew Talbot [EMAIL PROTECTED] writes:
What is wrong with this patch (for CID-41), please?
It's causing a warning because the enum value is not used in the
switch.
--
Alexandre Julliard
[EMAIL PROTECTED]
Matthew Kehrer wrote:
So what commands are needed to just update it?
I understand how to set it up from what you have said.
So, assuming you created a Git tree from Wine tarball as follows:
tar jxvf wine-0.9.23.tar.bz2 | sed s/^wine-0.9.23\\/// list
cd wine-0.9.23
git init-db
git
Because that creates confusion and disorder - the idea is to move from
chaos (gl code in drawprim, shaders, device.c) to order (gl code in one
place, following a uniform pattern, with the ability to do locking
and/or switch the gl backend).
Well, there is not much difference between samplers,
Actually there's now some differences for the German and Austrian sublang
spellings of some words. I'm not sure how windows handles the new spelling
rules used in Germany now, though.
I admit I don't know how large are the differances between German and
Austrian spelling but as Frank
On Mon, Oct 23, 2006 at 02:28:01PM +0200, Miko??aj Zalewski wrote:
IMO the question is what would an Austrian user (who have chosen
German as his preferred language) want to see if there is no such
translation: the German spelling or English? I don't know the answer
but I'd expect that if
Hello list,
we have a Windows application App1 which starts another application App2
using CreateProcessA, then doing some different work, and finally waiting for
App2 to finish using WaitForSingleObject. It is important for App1 to
catch the exit code of App2 as well as App2's messages on
Mike McCormack wrote, on 10/24/06 00:01 MSK:
Matthew Kehrer wrote:
So what commands are needed to just update it?
I understand how to set it up from what you have said.
So, assuming you created a Git tree from Wine tarball as follows:
tar jxvf wine-0.9.23.tar.bz2 | sed
On Thu, 19 Oct 2006, Vitaliy Margolen wrote:
[...]
Yes sorry you are correct.
For some reason I thought it removed all relay traces from those dlls.
But it removes only traces from internal calls to those dlls.
Actually your first impression was right. RelayFromExclude filters out
relay
Hi
I am trying to dynamically monitor an application in Wine. Specifically
I would like to know if there is some sort of 'ptrace' like API which
will allow me to
attach to a windows executable single step through the program and
obtain the contents of the
registers and the instruction pointer as
Christoph Frick wrote:
He or she wants de; anything else would be like: ``there is no en_UK?
then lets use mongolian!``.
So it looks like SUBLANG_NEUTRAL is the best choice. I could make a
patch to modify all the sublang code in German files to SUBLANG_NEUTRAL.
Mikolaj Zalewski
Just wondered if the mentioned Patch is also supposed to fix D3D in a
window? I have tried applying the Patch but it doesn't seem to make any
difference to D3D9 apps as far as I can tell. D3D seems to take up the
entire top-level window and also the scene is rendered lower than it should
be.
Michael Ost wrote:
Message: 7
Date: Mon, 23 Oct 2006 14:51:34 +0200
From: Helmar Spangenberg [EMAIL PROTECTED]
Subject: Starting a Linux application from a Windows application
To: wine-devel@winehq.org
Cc: [EMAIL PROTECTED]
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain;
Tomas Carnecky wrote:
So.. now that the cause is known, what would be the right solution? Do
you still think it's the WMs fault? Or should wine be changed?
The patch in the attachment removes update_key_state() from mouse.c -
the decision whether this is the right approach or not is left to
Am Montag 23 Oktober 2006 19:13 schrieb Mark Hatsell:
Just wondered if the mentioned Patch is also supposed to fix D3D in a
window? I have tried applying the Patch but it doesn't seem to make any
difference to D3D9 apps as far as I can tell. D3D seems to take up the
entire top-level window and
On 23/10/06, Mark Hatsell [EMAIL PROTECTED] wrote:
Just wondered if the mentioned Patch is also supposed to fix D3D in a
window?
No, at the moment that's opengl32 only.
An app (apparently Visual Basic) fails with
Run-time error '445'
Object doesn't support this action
in a message box. I click OK (the only choice) and the app dies.
A winedbg breakpoint on MessageBoxA
does not trigger.On one occasion I got a breakpoint to work
and a traceback and the
On Mon, 23 Oct 2006 11:59:57 -0400, Sujata Doshi wrote:
I know I could manually single step via winedbg but I would like to
automate this process.
WineDbg just uses the debugger APIs like any other app. So you could write
your own program that uses the debugger APIs to do this.
thanks -mike
I usually do a +msgbox,+ole,+olerelay trace to get a basic idea of what's
going on here, moving up to +relay if necessary. If it's Visual Basic
stuff most likely you can see what's going on by monitoring OLE Automation.
Good luck!
-mike
Yep, I've done this before but it was an evil, awful hack and I don't have
the patch anymore (probably just as well) :)
The way I did it was just to redirect the first created window, but again,
it was hacky. Hopefully you can find a better way.
On Thu, 19 Oct 2006 00:04:39 +0200, Detlef
On Thu, 19 Oct 2006 06:28:28 -0600, Vitaliy Margolen wrote:
Please don't. Kernel32 is the source of all core functionality. As well
as winex11drv, user32 and gdi32. No this will generate more broken bug
reports.
Kernel mainly calls into ntdll these days so you see a lot of wrapper API
calls
David Anderson wrote:
An app (apparently Visual Basic) fails with
Run-time error '445'
Object doesn't support this action
in a message box. I click OK (the only choice) and the app dies.
A winedbg breakpoint on MessageBoxA
does not trigger.On one occasion I got a breakpoint to work
and
Helmar Spangenberg wrote:
Hello list,
we have a Windows application App1 which starts another application App2
using CreateProcessA, then doing some different work, and finally waiting for
App2 to finish using WaitForSingleObject. It is important for App1 to
catch the exit code of App2 as
On Monday 23 October 2006 14:28, Mikołaj Zalewski wrote:
Actually there's now some differences for the German and Austrian sublang
spellings of some words. I'm not sure how windows handles the new spelling
rules used in Germany now, though.
I admit I don't know how large are the differances
Huw Davies escribió:
On Fri, Oct 20, 2006 at 05:49:09PM -0500, Alex Villacís Lasso wrote:
This is the first attempt at a patch that will fix the debug assertion
when icons are rendered into metafiles (triggered by Enterprise
Architect 6.5, and possibly others). This patch simply removes
Pierre d'Herbemont wrote:
dlls/winequartz.drv/Makefile.in |4 +-
dlls/winequartz.drv/event.c | 74
+++
dlls/winequartz.drv/quartzdrv.h |5 ++
dlls/winequartz.drv/quartzdrv_carbon.c | 46 +++
David Anderson wrote:
An app (apparently Visual Basic) fails with
Run-time error '445'
Object doesn't support this action
Please report your bug to bugs.winehq.org, not wine-devel. You'll have
better luck getting help if your application is available for download.
Mike
---
Hi,
This code is mainly for debugging. I don't expect it to be applied, but
don't object if it is.
It exposes a number of memory leaks in richedit. For example, running
the richedit regression test shows leaks at:
line 248 file editor.c
line 1120 file editor.c
line 2230 file
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