Re: dwarf.c small botch

2006-10-24 Thread Dmitry Timoshkov
"David Anderson" <[EMAIL PROTECTED]> wrote: @@ -1095,7 +1095,7 @@ static unsigned dwarf2_map_register(int switch (regno) { -case Wine_DW_no_register: FIXME("What the heck\n"); reg = 0; break; +case Wine_DW_no_register: FIXME("What the heck map reg 0x%x\n",(unsigned int)regno);

Re: Propability that application X works in wine

2006-10-24 Thread Robert Lunnon
On Wednesday 25 October 2006 08:11, Andreas Mohr wrote: > Hi, > > On Tue, Oct 24, 2006 at 11:05:10PM +0200, Stefan Dösinger wrote: > > Any ideas about that? > > One factor in the probability calculation would be the number of Google > hits for the application name (the more common, the better debug

Re: Propability that application X works in wine

2006-10-24 Thread Andreas Mohr
Hi, On Tue, Oct 24, 2006 at 11:05:10PM +0200, Stefan Dösinger wrote: > Any ideas about that? One factor in the probability calculation would be the number of Google hits for the application name (the more common, the better debugged it must be), i.e. your popularity factor. Another one would be

Re: use wine as screensaver for x

2006-10-24 Thread Detlef Riekenberg
On Mo, 2006-10-23 at 11:11 -0700, Mike Hearn wrote: > The way I did it was just to redirect the first created window, but again, > it was hacky. Hopefully you can find a better way. I dropped the explorer-idea and patched only winex11.drv: After XSCREENSAVER_WINDOW was detected on DllMain/PROCE

Propability that application X works in wine

2006-10-24 Thread Stefan Dösinger
Hi, Beeing asked how it happenes that a comparably small application fails in wine while something bigger like office 2003 and half-life 2 works I thought how one could mathematically express that some application works in wine. There seem to be a few factors: * Some propability that some behav

Re: [PATCH 5/5][resent] Implement MsgWaitForMultipleObjectsEx and initial Carbon event handling.

2006-10-24 Thread Steven Edwards
On 10/23/06, Mike McCormack <[EMAIL PROTECTED]> wrote: For the quartz driver, as it's not going to cause regressions inexisting code, you're probably better off submitting the entire thing inone big patch.  Show us what the completed thing looks like, then we cangive you better feedback on it. If i

Re: advertising on winehq

2006-10-24 Thread Jaap Stolk
On 10/24/06, Tom Wickline <[EMAIL PROTECTED]> wrote: Hmm, I wonder how many people mistakenly visit our front page looking for Wine ? winehq is the second result for "wine" in google. We can even increase this if we would be a bit more creative when thinking up new variable names in the code :-

Re: advertising on winehq

2006-10-24 Thread Tom Wickline
On 10/24/06, Brian Vincent <[EMAIL PROTECTED]> wrote: On 10/24/06, Tom Wickline <[EMAIL PROTECTED]> wrote: > May I ask what you guys think about us starting to run some google ads > on winehq ? I think Google would probably display some nice advertisements for merlot. -Brian Hmm, I wonder ho

Re: advertising on winehq

2006-10-24 Thread Brian Vincent
On 10/24/06, Tom Wickline <[EMAIL PROTECTED]> wrote: May I ask what you guys think about us starting to run some google ads on winehq ? I think Google would probably display some nice advertisements for merlot. -Brian

Re: WineD3D State management - going live(TM)

2006-10-24 Thread Ivan Gyurdiev
Can you describe what this would look like in detail I haven't thought it through in detail - just making sure you have. I think you're going in the right direction, as long as considering things other than render states in the design - won't bother you anymore, until I see some more of th

advertising on winehq

2006-10-24 Thread Tom Wickline
Hello, May I ask what you guys think about us starting to run some google ads on winehq ? With free software there are limited ways for a project to take in revenue and the two most common ways are by donations and running advertisements on a site. I don't in any way suggest we should become a f

winhlp32 implementation

2006-10-24 Thread [EMAIL PROTECTED]
Hi, all! I intend to implement winhlp32 utility looks like native one (font size changing, GID and CNT files support, etc...). Please, share your opinion, has this idea any sense, or *.hlp died long ago and only few persons need it? Inspired by bug http://bugs.winehq.org/show_bug.cgi?id=5926

Re: comctl32: Hack for imagelist width greater than 2^16 (bug #3573)

2006-10-24 Thread Robert Shearman
Mike McCormack wrote: --- This hack is for bug #3573. I don't expect it to be applied to Wine, but perhaps it will give somebody some insight into solving the bug. WinRAR calls ImageList create and asks for an ImageList for 256 images, *expandable* to 2048. It doesn't actually use 2048 ima

Re: riched20: Make sure to use GlobalAlloc with GlobalFree.

2006-10-24 Thread Robert Shearman
Mike McCormack wrote: ret->ref = 1; ret->cur = 0; ret->fmtetc_cnt = fmtetc_cnt; -ret->fmtetc = HeapAlloc(GetProcessHeap(), 0, fmtetc_cnt*sizeof(FORMATETC)); +ret->fmtetc = GlobalAlloc(GMEM_ZEROINIT, fmtetc_cnt*sizeof(FORMATETC)); memcpy(ret->fmtetc, fmtetc, fmtetc_cnt*

Re: oleidl.idl must include windows.h and ole2.h if COM_NO_WINDOWS_H is not defined.

2006-10-24 Thread Francois Gouget
On Thu, 19 Oct 2006, Robert Shearman wrote: [...] > Is there any pattern to those that are missing it? I have not found it yet. > I would only expect to see the COM_NO_WINDOWS_H stuff in headers generated > from IDL files with at least one interface with the object keyword. Ah, you must know mo

Re: comctl32: Hack for imagelist width greater than 2^16 (bug #3573)

2006-10-24 Thread Marcus Meissner
On Tue, Oct 24, 2006 at 06:11:30PM +0900, Mike McCormack wrote: > --- > > This hack is for bug #3573. I don't expect it to be applied to Wine, > but perhaps it will give somebody some insight into solving the bug. > > WinRAR calls ImageList create and asks for an ImageList for 256 images, > *e

Re: Extra info on d3dsurface crash

2006-10-24 Thread Stefan Dösinger
Am Montag 23 Oktober 2006 22:46 schrieb Robert Lunnon: > I think you are right about that, an accurate diagnostic would be helpful > and prompt someone to write the decompression code, if it's not hard I > could do that.. > >  This application used to work before the d3d stuff went in (perhaps a >