Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-29 Thread Tom Wickline
On 10/28/06, Mirek [EMAIL PROTECTED] wrote: Yes I did that this way. I tried it three times as it is now in CVS (3DMark 2003 and Flatout 2 not working) and three times without this patch (only) (3DMark 2003 and Flatout 2 works just perfect). Mirek I see the same thing as Mirek, 3dmark03 is

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-29 Thread Tom Wickline
I see the same thing as Mirek, 3dmark03 is totally broken now. And yes I tested GLSL and ARB and before and after with the same results as his. So yes, this is a major regression :D Tom

Re: WGL: add extension checking

2006-10-29 Thread Roderick Colenbrander
Hi, Today I talked to Stefan and he was worried that adding the WGL extensions to opengl_ext.c would cause unneeded overhead. Though WGL extensions aren't called very frequently. Second the 'glXGetProcAddress' protection isn't needed for WGL extensions as I'm already doing something similar

Re: [SM-Spell-Submit] Wine release 0.9.24

2006-10-29 Thread David Kowis
Alexandre Julliard wrote: This is release 0.9.24 of Wine, a free implementation of Windows on Unix. What's new in this release: - Support for multiple monitors using Xinerama. W00t! Now if I could get it to build in amd64 :( - Various MSI fixes and improvements. - A ton of memory

Executing wine over make segfaults.

2006-10-29 Thread Jimmy W
I got a simple problem, that got really hard to fix. I am trying to cross-compile stuff over a Makefile with ms compiler. Problem is that when make are executing wine as a command, wine segfaults. An example: # wine --version Works! But: Makefile - test: wine --version

Re: [SM-Spell-Submit] Wine release 0.9.24

2006-10-29 Thread Tomas Carnecky
David Kowis wrote: Alexandre Julliard wrote: What's new in this release: - Support for multiple monitors using Xinerama. W00t! Now if I could get it to build in amd64 :( Now if you posted the error message or tried to describe what exactly fails :( tom

Re: Executing wine over make segfaults.

2006-10-29 Thread Thomas Kho
On 10/29/06, Jimmy W [EMAIL PROTECTED] wrote: I got a simple problem, that got really hard to fix. I am trying to cross-compile stuff over a Makefile with ms compiler. Problem is that when make are executing wine as a command, wine segfaults. An example: # wine --version Works! But:

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-29 Thread Ivan Gyurdiev
Tom Wickline wrote: I see the same thing as Mirek, 3dmark03 is totally broken now. And yes I tested GLSL and ARB and before and after with the same results as his. So yes, this is a major regression :D When testing with the GLSL backend, can you please do a +d3d_shader trace, find the

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-29 Thread Mirek
Here is log with 3DMark running for about 3 seconds with patch and without, trace+d3d. http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark03.tar.gz Mirek Ivan Gyurdiev napsal(a): Tom Wickline wrote: I see the same thing as Mirek, 3dmark03 is totally broken now. And

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-29 Thread Ivan Gyurdiev
Here is log with 3DMark running for about 3 seconds with patch and without, trace+d3d. http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark03.tar.gz There's no mova instruction in that log.

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-29 Thread Ivan Gyurdiev
Ivan Gyurdiev wrote: Here is log with 3DMark running for about 3 seconds with patch and without, trace+d3d. http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark03.tar.gz There's no mova instruction in that log. ...grep for mova, or for unrecognized or Unrecognized or

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-29 Thread Mirek
Ok, i just found why is it not working with this patch, and why is it working without this patch. It is based on position of definition MOVA in vertexshader.c, if MOVA is on after patch position it is not working, but if i move line {WINED3DSIO_MOVA, mova, NULL, 1, 2, vshader_mova,