Re: winex11.drv: Set the refresh rate for the virtual desktop to 60

2007-02-23 Thread Jan Zerebecki
On Fri, Feb 23, 2007 at 09:35:27AM +0100, H. Verbeet wrote: On 23/02/07, Jan Zerebecki [EMAIL PROTECTED] wrote: winex11.drv: Set the refresh rate for the virtual desktop to 60 instead of 0. If HKCU\Software\Wine\X11 Driver\FakeRefreshRate is set, it is interpreted as a comma delimited list of

RE: a big fan (now with bad news)

2007-02-23 Thread Jeffrey Sabarese
hello there! thanks to all of you who replied to my inquiry about ies4linux vs compatibility w/ such Windows-native apps as Bradbury TopStyle, HomeSite, etc... As Joris stated, IE6 sp1 is available at the MS site. I downloaded my own copy, but i haven't tried it yet because i think i ruined my

Re: winex11.drv: Set the refresh rate for the virtual desktop to 60

2007-02-23 Thread Alexandre Julliard
H. Verbeet [EMAIL PROTECTED] writes: On 23/02/07, Jan Zerebecki [EMAIL PROTECTED] wrote: From: Jan Zerebecki [EMAIL PROTECTED] Changelog: winex11.drv: Set the refresh rate for the virtual desktop to 60 instead of 0. If HKCU\Software\Wine\X11 Driver\FakeRefreshRate is set, it is interpreted

Re: winex11.drv: Set the refresh rate for the virtual desktop to 60

2007-02-23 Thread H. Verbeet
On 23/02/07, Alexandre Julliard [EMAIL PROTECTED] wrote: In what case would you need to configure this? Can't we simply hardcode a couple of standard values? Mostly for broken games that want specific values :-) But yeah, hardcoding standard values probably goes a long way.

Re: winex11.drv: Set the refresh rate for the virtual desktop to 60

2007-02-23 Thread Marcus Meissner
On Fri, Feb 23, 2007 at 10:55:21AM +0100, H. Verbeet wrote: On 23/02/07, Alexandre Julliard [EMAIL PROTECTED] wrote: In what case would you need to configure this? Can't we simply hardcode a couple of standard values? Mostly for broken games that want specific values :-) But yeah,

Re: winex11.drv: Set the refresh rate for the virtual desktop to 60

2007-02-23 Thread H. Verbeet
On 23/02/07, Marcus Meissner [EMAIL PROTECTED] wrote: On Fri, Feb 23, 2007 at 10:55:21AM +0100, H. Verbeet wrote: On 23/02/07, Alexandre Julliard [EMAIL PROTECTED] wrote: In what case would you need to configure this? Can't we simply hardcode a couple of standard values? Mostly for broken

RE: a big fan (now with bad news)

2007-02-23 Thread Joris Huizer
--- Jeffrey Sabarese [EMAIL PROTECTED] wrote: I tried [ yum remove wine ], and then [yum install wine] which went without a hitch, but there's no change in my Primary User (the broken one) HOWEVER, WinE continues to run perfectly under other user accounts, and ROOT. The wine

Re: How complete will Wine ever be for older apps?

2007-02-23 Thread Damjan Jovanovic
On 2/22/07, Juan Lang [EMAIL PROTECTED] wrote: I'm just trying to build up a picture in my head of whether there will come a day when Wine users can pick an app designed for a previous generation of Windows and expect it to work flawlessly (ignoring things that try to manipulate the hardware

Sound problems with Alice

2007-02-23 Thread gslink
In the past I have always used the demo version of the game Alice to test Wine. Recently I loaded a Wine installation and found the game had no sound. After considerable testing it appears that about a year ago a change was made in Wine that killed the sound. Has anyone else had this

Re: 0.9.31 not suitable for gaming

2007-02-23 Thread Stefan Dösinger
Am Donnerstag 22 Februar 2007 16:46 schrieb Stefan Dösinger: That said, this is a Direct3D7 application, where the window setup is done BEFORE creating the Direct3D device(which calls Init3D in wined3d). So I gather that SetupFullscreenWindow should not be called during Init3D in the d3d7

Re: Progress in implementation of Direct3D

2007-02-23 Thread Stefan Dösinger
http://headline.czela.net/Mirek/wine/ or via IP: http://62.240.181.87/Mirek/wine/ Hey, cool screenshots :-) pgprV7sGgKgue.pgp Description: PGP signature

unicoding xcopy - question on wcschr

2007-02-23 Thread Ann Jason Edmeades
Hi, Trying to convert my xcopy to Unicode proved simple on windows, but when putting into wine has proved more interesting. Most of the wide string calls are like lstrcmpW and they all work fine, but I really need the Unicode equivalent to strchr and strrchr. As far as I can tell my only option

Re: [6/13]D3D: Index buffer fixes

2007-02-23 Thread Stefan Dösinger
Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek: Some games are still broken with latest 13 patches from your tree. Oblivion still hangs while loading game and Flatout 2 crashed after 2 seconds with this output: Can you try to add a return; at the beginning of CreateIndexBufferVBO() in

RE: unicoding xcopy - question on wcschr

2007-02-23 Thread Ann Jason Edmeades
For reference: 'obviously'... adding this line to the makefile solves it MODCFLAGS = -fno-builtin (Copied from msvcrt\tests) Jason

Re: [6/13]D3D: Index buffer fixes

2007-02-23 Thread Mirek
Stefan Dösinger napsal(a): Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek: Some games are still broken with latest 13 patches from your tree. Oblivion still hangs while loading game and Flatout 2 crashed after 2 seconds with this output: Can you try to add a return; at the beginning of

Re: msi: Free the data for type msidbCustomActionTypeContinue custom actions after DllThread executes

2007-02-23 Thread James Hawkins
On 2/23/07, James Hawkins [EMAIL PROTECTED] wrote: Hi, This fixes bug 7461. http://bugs.winehq.org/show_bug.cgi?id=7461 Changelog: * Free the data for type msidbCustomActionTypeContinue custom actions after DllThread executes. dlls/msi/custom.c |6 +++--- 1 files changed, 3

Re: [6/13]D3D: Index buffer fixes

2007-02-23 Thread Stefan Dösinger
Am Freitag 23 Februar 2007 21:20 schrieb Mirek: Stefan Dösinger napsal(a): Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek: Some games are still broken with latest 13 patches from your tree. Oblivion still hangs while loading game and Flatout 2 crashed after 2 seconds with this output:

Re: [6/13]D3D: Index buffer fixes

2007-02-23 Thread Mirek
Thanks! This patch fixed Oblivion and even Flatout 2! Mirek Stefan Dösinger napsal(a): Am Freitag 23 Februar 2007 21:20 schrieb Mirek: Stefan Dösinger napsal(a): Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek: Some games are still broken with latest 13 patches from your tree. Oblivion

Re: [6/13]D3D: Index buffer fixes

2007-02-23 Thread Stefan Dösinger
Am Freitag 23 Februar 2007 21:44 schrieb Mirek: Thanks! This patch fixed Oblivion and even Flatout 2! Cool. I wonder why disabling index buffer vbos entirely didn't fix flatout 2 :-O I sense that there will be some more regressions on cards that do not support vbos. pgpmPhtrz6f7l.pgp

Re: Sound problems with Alice

2007-02-23 Thread Ben Hodgetts (Enverex)
Please use bugs.winehq.org for things like this, not the mailing list. It's a bug and should be reported so it can be fixed, it will just get lost or ignored on the mailing list. Ex. gslink wrote: In the past I have always used the demo version of the game Alice to test Wine. Recently I

Re: [1/2] comctl32: add WM_PAINT message sequence tests

2007-02-23 Thread James Hawkins
On 2/23/07, Felix Nawothnig [EMAIL PROTECTED] wrote: Passed on XP SP2. --- dlls/comctl32/tests/listview.c | 209 +++- dlls/comctl32/tests/msg.c |3 + dlls/comctl32/tests/msg.h |3 +- 3 files changed, 211 insertions(+), 4 deletions(-)

Message spy log viewer

2007-02-23 Thread Felix Nawothnig
Hi. I just figured I never told anyone (did I?) - a while ago I wrote a Ruby/GTK2 tool to parse +message logs (along with other channels mixed in) and display them in a treeview - makes debugging message related problems much easier. I suppose others wrote similar scripts for their own use -

Re: xcopy try 2

2007-02-23 Thread Detlef Riekenberg
On Fr, 2007-02-23 at 16:44 +, Ann Jason Edmeades wrote: Looks nice, but a view over the code result in some more comments: --- a/configure.ac +++ b/configure.ac Not needed, when sending the Patch (and that line causes already an offset, when patching wine) tools/make_makefiles takes care of

Update on msi JScript/VBScript support functions

2007-02-23 Thread Misha Koshelev
Hi, just wanted to update everybody on my work with this, sorry I have not been good at replying to personal emails lately. I am not currently attaching any code but will clean things up and then submit my patches to wine-patches soon. So, the good news is that, as a proof of concept, I have

Re: Update on msi JScript/VBScript support functions

2007-02-23 Thread Misha Koshelev
On Fri, 2007-02-23 at 19:20 -0600, Misha Koshelev wrote: Hi, just wanted to update everybody on my work with this, sorry I have not been good at replying to personal emails lately. I am not currently attaching any code but will clean things up and then submit my patches to wine-patches soon.

Re: Update on msi JScript/VBScript support functions

2007-02-23 Thread Misha Koshelev
Ok nevermind about the IE6 requirement. Windows Script 5.6 needs mfc42.dll to install properly, that is all that is required with my patch for Vector NTI then: 1. Copy mfc42.dll to .wine/drive_c/windows/system32 2. Run the Vector NTI installer Yay, down from like 20 steps :) Misha

Re: winex11.drv: Catch and report screen resolution change errors.

2007-02-23 Thread Vitaliy Margolen
winex11.drv: Catch and report screen resolution change errors. This patch brakes Half-life based games in virtual desktop. Vitaliy.